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Messages - The "Loneliness" Wolf

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16
Knowledge Database / Re: UG mapping Zero to Hero (step by step guide)
« on: July 19, 2014, 11:36:04 pm »
@jane
the tool for log to csv is made by a friend, there is no official link :) . He distribuate it via me :) i just PM me your MAC and the log folder path and he sends archive with the tool


@hultaan
i made layers for better organizing, check screen:



this way i can see what i need, and the claims colors on map are based on the scanner used for it.

17
Knowledge Database / Re: UG mapping Zero to Hero (step by step guide)
« on: July 19, 2014, 09:42:54 pm »
i use the mapping + the tool to see how big the vines are, how much of the map it covers a certain mine spot and so on.

18
Knowledge Database / Re: UG mapping Zero to Hero (step by step guide)
« on: July 19, 2014, 09:39:16 pm »
The guy that teached me how to make all above, also made a program tool that will make our mapping ALOT easier.


What does the program tool do:
-Takes your claims finds from Documents\AfterWorld Survival\Chat logs and makes CSV for each type of stone.
-No duplicate entry no matter how many times you run it.
-Eliminates the time it takes you to note every claim in a CSV.
-Comes with restarter (custom timer)


So you just go UG mining and all your CSVs are autoupdated and your map from the above post is also autoupdated if the CSVs are already imported.


Program price is 10$ cheap in my opinion, counting that all is done in the background of the game. It Comes restricted on MAC ID. For request PM me.

19
Knowledge Database / UG mapping Zero to Hero (step by step guide)
« on: July 19, 2014, 09:25:32 pm »

Attention, this is a live post, it may get modified daily so check it for updates. Map Preview at the end of post.

Everything below should take max 30 min of your life, from there the only work you do is to import your CSVs, after that, map will autoupdate after each new claim noted.

What you need:
ArcGIS -> ArcGIS v10.2.1
AWS Map -> AWS Map By Jane
Open Office -> Open Office <- if you can get only excel is perfect.
CSV Example -> Resource.csv <- if you take this, you won't need Open Office/Excel, you can work on it.


Setup:
1. Install ArcGIS
2. Open ArcMAP <- Program inside ArcGIS folder
3. Go to "File" and select "New"
http://i.imgur.com/j7tDkKz.jpg


4. Select "Blank Map" and click "OK"
http://i.imgur.com/yta6FG4.jpg


5. Click ArcToolBox , a new window will appear, go to Projections and Transformations and click Define Projection.
http://i.imgur.com/nIW7RIb.jpg


6. At Imput Dataset or Feature Class click on this -> , new window will appear, click on this -> and go to where the folder where is map_c220.jpg, select map and then click Add.
http://i.imgur.com/WGMzq5k.jpg


7. At Coordinate System Click on this -> , click on Geographic Coordinate Systems, open North America, select NAD 1983.
http://i.imgur.com/2kODVDL.jpg
http://i.imgur.com/RDqJpkG.jpg
http://i.imgur.com/HaX9X83.jpg


8. click OK and again OK.
9. Close ArchToolBox window
10. ArcMap should generate the map from Jane on the screen like below.
http://i.imgur.com/dOZCOEZ.jpg


11. Save your project (just in case)


How to make map, have same coords as the map from ingame:
1. click on this ->
http://i.imgur.com/Ntbul5Z.jpg
2. now you have to go on each corner of the map starting with NW, then SW, SE and NE.
3. NW first, so after clicking on this ->, click on the corner and right click, select Imput X and Y.
http://i.imgur.com/Mfpf6l8.jpg
4.Corners Coords in the order that need to be completed:
X - long - Easting
Y - lat - Northing
NW Y=62,13/X=84,56   |
SW Y=47,58/X=84,56   | This coords are taken from the ingame map, based on Jane's map limits(borders) if you get more accurate ones, pls post them. THX !
SE  Y=47,58/X=106,48 |
NE  Y=62,13/X=106.48 |
5. TADAM ! NOW you have a map that corespondes to the map in game.


How to add your claims marks to the map:
Based on the CSV you downloaded from the link in the first part of this post, you do one (recomanded) for each stone/rock/nugget/etc and you complete it based on the example.
you can also have one CSV for all your claims but is better to have one CSV for each stone if you want to disable or enable what you want to see on the map and avoid overlapping claim marks.


Adding csv file to ArcGIS:
Go to File -> Add Data -> Add XY data , click on browse and select your CSV, after that click OK. The claims should appear on the map as DOTS.

Map Screenshot (with zoom) after CSV is imported.

Map Screenshot (with zoom) with label(name) for some on claims

Full Map with NO ZOOM and NO LABELS



you can add any color to the icons (dots), any Icons and names.


For more info PM me or ask here. I can always do your setup via teamviewer or any remote program if you have trouble doing it. Ask anything.
Whenever you update your CSVs files, the map autoupdates, if does not, click on the small globe icon in the top left. So you don't need to import the same CSVs everytime.




Credits:
Jane for the map
Dedicated Logic for the game :D
A friend for teaching me how to make this.
Me for taking 3h of my time to do this post.
Tuman and Gig for requesting this post.



P.S.: for arcGIS instalation i can assist anyone about any questions and guide how to make it work, contact me via pm for any questions and assistance

20
Market Network / Re: Buy SNIs - Very Good Prices
« on: July 02, 2014, 10:39:48 am »
Agree with vlad, with SNIs = more investments, without = less. Actualy the more content you add on market the more money roll will be, rules of marketing.


The key is how to make players feel that your game gets money and they spend as much as they desire (not forced by circumstances), or spend enough to feel like a monthly subscription game and again we get to that win-win situation. You guys have hopes and dreams to be realized by a small team of ppl when a game with this category should be managed by a company of atleast 100 ppl or atleast by someone with easy 7 years of MMO micro-economy and MMO gameplay  and i am not talking here about AW only, go play and study games published by Blizzard and NCsoft and i guarantee you're opinions on the forum about this game's direction will be completly differit.


Keep calm and trust the devs, as said above, they are small team and things need to move slow, otherwise will get messy and guess who players will blame? devs, ofc.


This is a natural circle of players-devs system. Players request, devs deliver too fast without atlest an army of testers, players go and cry on forum when they see something that don't like, devs remove it completly afraid to not ruin the community.

21
Market Network / Re: Buy SNIs - Very Good Prices
« on: July 01, 2014, 09:12:31 pm »
ok, participating :D


If the posibility of chiping off will be again available, it will be what is called in mmo games "soulbound", meaning you will chip off but never able to trade it, this way no more pay to win and players can skill faster again, everyone happy, win-win situation.  Also as i remember it, the market was very active when the chipping was available so they could also leave it tradeble and profit from market fees and fee to chip off. Anyway, we can speculate or suggest, devs need to test this and make balances when is needed.

22
Market Network / Re: Buy SNIs - Very Good Prices
« on: July 01, 2014, 07:26:31 pm »
Np, keep on going, this discussioms are constructive and keep this thread on top :))

P.s.: Buy SNIs :D

23
Gameplay Discussions / Re: armor cdd
« on: June 30, 2014, 11:29:07 pm »
LOOOL FU.CKYOUman :))))))))))))

24
Market Network / Re: Buy SNIs - Very Good Prices
« on: June 23, 2014, 08:17:54 am »
still looking

25
Market Network / Buy SNIs - Very Good Prices
« on: June 10, 2014, 07:05:50 am »
BUY SNIs, PM with what you have and i will choose what i need. Prices 10 to 25 awd/%, very rare SNI up to 50awd/%.


PLS don't come with medicals and NRR/mineralogy/metallurgy, everyone has them.

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