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Market Network / Buy Stones
« on: April 21, 2013, 07:24:37 am »Buying 200 awd of stones
Q stones
- Lead 5 awd/ ton
- Nitre 4 awd/ ton
- Copper, Iron , Coal, Sulfur, Wigg, Utium, Pharr 1,5 awd/ton
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Market Network / Buy Stones« on: April 21, 2013, 07:24:37 am »Buying 200 awd of stones Q stones - Lead 5 awd/ ton - Nitre 4 awd/ ton - Copper, Iron , Coal, Sulfur, Wigg, Utium, Pharr 1,5 awd/ton 17
Ideas and suggestions / Ability to draw line on map« on: April 17, 2013, 04:31:42 am »
Why we need to draw line on map ?
- Can do squarre to show a place for mining / hunting - Can do Line to show a path . - Can do Squarre to show zone loader. There are many things we can do with Line and Texte ( Line / Texte with Color ) And If we have 2 or 3 layers for drawing , it will be better. Lines are very fast for display. Lines are low memory used for storing. No need to have something on AWS server. Just a local text file with Line / Text command. A file for each part of the map or a global file for all the map. If Some people played to Everquest 1, they can understand what I want to explain. 18
Knowledge Database / what is the goal of the trading skill ?« on: April 16, 2013, 03:13:16 am »
I asked myself what is the goal of the trading skill or why Dev do this ?
What we know ? 1) New PVP system 2) Some items are valuable , some not. 3) Dev want to make more items valuable. My Idea : Loot from hunter can be valuable Loot from pvp can be valuable This is just an idea and if some peoples have good idea , they can explain here. 19
Tech Forum / Re: Trading rate« on: April 15, 2013, 03:58:49 am »
I started from 0:
Trading Skill stage 0/00 % - return 20.00% - Persuasion Skill stage 00/00 - Loyalty Skill stage 00/00 - Empathy Skill stage 00/00 - Charisma < 3.00 - Intellect < 7.00 - Logic < 5.00 2 NPC seen at this day. NPC H.Buter Officier L Maneo ( Best rate for return ) 21
Ideas and suggestions / Idea to improve the storage and the storage loading time« on: January 27, 2013, 02:30:43 am »
Due the time taken to load storage , I have this idea.
Today , The time to load my storage is 2 minutes and I think the numbers of my items will not decrease. 1) Ability to stack some items ( ex : stack all new steel pick 3/100% ) 2) Ability to stack SNI ( see my previous topic 'Ability to stack / split SNI for the same skill' ) 3) Ability to stack stones more than 1000kg 4) Possibility to have another storage for the items that we don t use very often ( I use only 10% of my storage the most of time ). 5) Ability to have a note on container and/or predefined picture( for the moment I use 0.001kg of the item under the container). Save our database. Any new ideas ? 22
Ideas and suggestions / Ability to stack / split SNI for the same skill« on: January 27, 2013, 02:07:01 am »
Due the time taken to load storage , I have this idea.
We can merge all SNI for the same skill ( if I have 10 SNI Blades with 100pt , the result will be 1 SNI with 1000pt ). This decreases the number of SNI in storage. Of course we can split this new SNI also. What do you think about this ? 23
Tech Forum / New bug (C212) in the global chat« on: January 11, 2013, 08:18:36 am »
when someone of my friend list is disconnecting , I receive this message now : WRU: <linkcolor::ffff00>zZz Zantafio zZz is now offline
copy from the global_log: 2013-01-11 15:05:30 | WRU: <linkcolor::ffff00>zZz Zantafio zZz is now offline I never saw this in the C211. 24
Tech Forum / Re: Client Loading - Textures missing with previous Preferences.« on: December 27, 2012, 07:02:31 pm »
Thanks
The client is fine with texture , now. Anyone can explain options in configuration. ( what it decrease CPU ? ) 25
Tech Forum / Client Loading - Textures missing with previous Preferences.« on: December 24, 2012, 09:39:50 am »
Resolution: 1280 * 768 (15:9) - Fullscreen : Disabled
Quality: Custom ( Low ) Quality - Lighting : ( Light Type = basic ; Shadow Enabled = Disabled ; Shawdow last split on terrain = Disabled ) Problem: Each Time , I load the game , I lost some textures ( I can see in the walls , Trees have No texture ( No Materials ), Town has no texture ( some is present ) If I need to avoid this , I have to change preference before logging ( change to low ) and Load the game. On my computer Loading and leaving are not quick. Each time the game need to transfer something from server. Thans for the answer. 26
Tech Forum / Re: Slow loading of Storages« on: December 21, 2012, 01:12:56 pm »
HI to Dev and Everyone
Perhaps an idea : increase the number of Kilo by Stack or the amount unit by Stack. In my storage , I have many stacks of the same stone , and if the system accept more Kilo / Count in the stack , storage will have less stack , then quicker to transfer to client. And also less record in the database. Another Idea is to accept stack for some items . - ASP / MFP with the same condition ( state ). - More ammo in one stack - Items used ( empty ) can be stack. --> always less record in the database , less data to transfer to client. Thanks, Give me your ideas if the Devs are interesseted by this.
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