Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Asterion "Zort" Wrynn

Pages: 1 [2]
16
Market Network / Buy Stones
« on: April 21, 2013, 07:24:37 am »



Buying 200 awd of stones


Q stones
- Lead 5 awd/ ton
- Nitre 4 awd/ ton
- Copper, Iron , Coal, Sulfur, Wigg, Utium, Pharr 1,5 awd/ton

17
Ideas and suggestions / Ability to draw line on map
« on: April 17, 2013, 04:31:42 am »
Why we need to draw line on map ?
- Can do squarre to show a place for mining / hunting
- Can do Line to show a path .
- Can do Squarre to show zone loader.


There are many things we can do with Line and Texte ( Line / Texte with Color )
And If we have 2 or 3 layers for drawing , it  will be better.


Lines are very fast for display.
Lines are low memory used for storing.


No need to have something on AWS server. Just a local text file with Line / Text command.
A file for each part of the map   or a global file for all the map.


If Some people played to Everquest 1, they can understand what I want to explain.

18
Knowledge Database / what is the goal of the trading skill ?
« on: April 16, 2013, 03:13:16 am »
I asked myself what is the goal of the trading skill or why Dev do this ?


What we know ?
1) New PVP system
2) Some items are valuable , some not.


3) Dev want to make more items valuable.




My Idea :
Loot from hunter can be valuable
Loot from pvp can be valuable




This is just an idea and if some peoples have good idea , they can explain here.

19
Tech Forum / Re: Trading rate
« on: April 15, 2013, 03:58:49 am »
I started from 0:


Trading Skill stage 0/00 % -  return 20.00%
- Persuasion Skill stage 00/00
- Loyalty Skill stage 00/00
- Empathy Skill stage 00/00


- Charisma < 3.00
- Intellect  < 7.00
- Logic      < 5.00

2 NPC seen at this day.
NPC H.Buter
Officier L Maneo ( Best rate for return )

20
Tech Forum / Re: unable to log in
« on: April 07, 2013, 06:23:49 am »
same here  >:(

21
Due the time taken to load storage , I have this idea.

Today , The time to load my storage is 2 minutes and I think the numbers of my items will not decrease.

1) Ability to stack some items ( ex : stack all new steel pick 3/100% )

2) Ability to stack SNI ( see my previous topic 'Ability to stack / split SNI for the same skill' )

3) Ability to stack stones more than 1000kg

4) Possibility to have another storage for the items that we don t use very often ( I use only 10% of my storage the most of time ).

5) Ability to have a note on container and/or predefined picture( for the moment I use 0.001kg of the item under the container). Save our database.


Any new ideas ?

22
Ideas and suggestions / Ability to stack / split SNI for the same skill
« on: January 27, 2013, 02:07:01 am »
Due the time taken to load storage , I have this idea.

We can merge all SNI for the same skill ( if I have 10 SNI Blades with 100pt , the result will be 1 SNI with 1000pt ). This decreases the number of SNI in storage.

Of course we can split this new SNI also.

What do you think about this ?

23
Tech Forum / New bug (C212) in the global chat
« on: January 11, 2013, 08:18:36 am »
when someone of my friend list is disconnecting , I receive this message now : WRU: <linkcolor::ffff00>zZz Zantafio zZz is now offline

copy from the global_log:
2013-01-11 15:05:30 | WRU: <linkcolor::ffff00>zZz Zantafio zZz is now offline

I never saw this in the C211.

24
Thanks

The client is fine with texture , now.

Anyone can explain options in configuration. ( what it decrease CPU ? )

25
Tech Forum / Client Loading - Textures missing with previous Preferences.
« on: December 24, 2012, 09:39:50 am »
Resolution: 1280 * 768 (15:9) - Fullscreen : Disabled
Quality: Custom ( Low )
Quality - Lighting : ( Light Type = basic ; Shadow Enabled = Disabled ; Shawdow last split on terrain =  Disabled )

Problem:
Each Time , I load the game , I lost some textures ( I can see in the walls , Trees have No texture ( No Materials ), Town has no texture ( some is present )
If I need to avoid this , I have to change preference before logging ( change to low ) and Load the game.

On my computer Loading and leaving are not quick. Each time the game need to transfer something from server.

Thans for the answer.

26
Tech Forum / Re: Slow loading of Storages
« on: December 21, 2012, 01:12:56 pm »
HI to Dev and Everyone

Perhaps an idea : increase the number of Kilo by  Stack or the amount unit by Stack.

In my storage , I have many stacks of the same stone , and if the system accept more Kilo / Count in the stack , storage will have less stack , then quicker to transfer to client.

And also less record in the database.

Another Idea is to accept stack for some items .
 - ASP / MFP with the same condition ( state ).
 - More ammo in one stack
 - Items used ( empty ) can be stack.

--> always less record in the database , less data to transfer to client.

Thanks, Give me your ideas if the Devs are interesseted by this.

Pages: 1 [2]