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Messages - Janis "Givy" Ipatenko
16
« on: January 21, 2013, 12:16:23 am »
Can possible make your location dot on global map bit more visible? It`s really hard yo see where you are without zoom in map. Maybe make it red and splendent.
17
« on: January 09, 2013, 07:59:19 pm »
When scary wolf will come and all other will have wooden houses, yes i want house but not from wood.
18
« on: January 09, 2013, 06:55:09 pm »
In survival when you enter building you can`t chat with outside of building players, there are no global trade channel. There is only market where you can`t buy or sell raw resources. In market you can`t know price of your resources and items.
I hope trade system will be improved. It`s huge part of the game and it need many improvements.
I hope that someday will be possible send each other mail like letter and package.
19
« on: January 09, 2013, 06:39:01 pm »
No idea why i cant post at bug Bug reports section. Today i hit player with my Xayerim Legend in none pvp zone and too late noticed that i broke it. Seems melee weapons decay when you hit player in none pvp zone.
20
« on: January 09, 2013, 03:52:54 pm »
I need 60t unrefined stone (Civirius, Graphite, Luganitius, Loox stone, Sollium crystals, Suprum, Teerium, Tin)
Price 6awd/t
Possible make other offers.
21
« on: January 05, 2013, 09:41:34 am »
Hello,
Does whe must always refine raw materials pack of 4 Kg for having more skill / SAU Gain or if i refine 400 kg in one time it's the same like 100 X 4 kg ?
Don`t waste your time by refining 4kg If you want get more skills its simple get enough refining skill till you get 45% return back and keep refining like normal player 1t stack.
22
« on: December 31, 2012, 03:51:08 pm »
Pokémon World Online
23
« on: December 19, 2012, 02:46:16 pm »
Well my 1000t loads like 3-4min. When we craft we use like 10% of box what we have in storage. When i open storage starts timer and as counter use ton measure. Maybe better that boxes would load only when you open them.
24
« on: December 18, 2012, 07:39:30 pm »
Is it so really important that you have good or bad karma on forum?  Maybe there are reason why someone [smite] you that much. Why there are players who post much too and their karma don`t change much at all. At least this toy don`t need moderator.
25
« on: December 18, 2012, 12:00:03 am »
SFF have almost same Karma +16/-31 so maybe you [smite] SFF and SFF [smite] you back.  I think it would be better that you can`t [smite] so often.
26
« on: December 16, 2012, 07:52:29 pm »
Do any one ells think that there not enough mobs in spawn places and feel like you need more run then shoot?
27
« on: December 16, 2012, 01:19:42 am »
1. There are abilities in that list that you cannot buy not in game nor will you be able to buy them in shop. 2. "...there are no difference between skilled players and low skilled player..." does not make any sense at all.
If you are skilled and you can kill higher level mob only because you have more skills then other do you get better loot that you can use to make profit? You get same crap loot as low skilled player who killed low level mob.
28
« on: December 16, 2012, 12:32:51 am »
You all have wrong thinking! There are no point spend lots of awd for skills because there are no difference between skilled players and low skilled player. There are no point buy items which you don`t need because there are no needs or place where you can use it.
Why not make difference first! Make difference between skilled players and low skilled players. Make difference between players who donate and who not. Don`t cut chance for players who don`t or can`t donate large amount money to get anything what he wants.
Why not make shops in the game where you can buy something like ASP for car by spending lot`s of awd. Why not make rare MFP drop for parts of car. Why not make rare loot which you need for making car. Why not make that you need large amount of underground resource to make that car. Why not make that you need more skills then other to do something that other will not can do without lots of skills.
This game need only one thing and its cash turnover.
Make economic system where player can earn awd by doing something. If in this game will possible get awd only from donate then it need economic system where player can earn awd by what he own or do. Players like buy items which looks good or are cool to use. If players would have chance to buy or get item like asp of car which he can use to make profit in long run. Make chance for players earn back awd what he spend and it would work.
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