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Messages - Paul "Cuey" Darkmane

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151
Ideas and suggestions / Insurance for Lootable areas
« on: January 30, 2013, 09:29:30 pm »
I suggested this to the devs a long time ago so i thought now would be an appropriate time to bring the idea up again to them...
How about Insurance terminals ... such as bronze/silver/gold insurance,where you can buy different levels of insurance appropriate to the players gameplay style... so "resources" could be covered by the Bronze tier insurance,"valuables" could be covered by the Silver tier insurance and finally the "Items" could be covered by the Gold Tier insurance....So if you are killed and it is inside a lootable area then depending what insurance you have taken out it will cover you upto that level of insurance and it is upto the player which one he feels compfortable buying/needing from the terminal.. if the player feels he can take a chance and needs no insurance that is upto themselves ... So when a player is killed he will lose the insurance (or one of the points if it is a bulk buy)... gl

152
Official news / Re: Development status update [2013-01-30]
« on: January 30, 2013, 09:27:22 pm »
I suggested this to the devs a long time ago so i thought now would be an appropriate time to bring the idea up again to them...
How about Insurance terminals ... such as bronze/silver/gold insurance,where you can buy different levels of insurance appropriate to the players gameplay style... so "resources" could be covered by the Bronze tier insurance,"valuables" could be covered by the Silver tier insurance and finally the "Items" could be covered by the Gold Tier insurance....So if you are killed and it is inside a lootable area then depending what insurance you have taken out it will cover you upto that level of insurance and it is upto the player which one he feels compfortable buying/needing from the terminal.. if the player feels he can take a chance and needs no insurance that is upto themselves ... So when a player is killed he will lose the insurance (or one of the points if it is a bulk buy)... gl

153
Life in the AfterWorld / Re: How long ago did you join Afterworld?
« on: January 28, 2013, 05:40:39 pm »
2014? :D


It said 2014+ ,meaning Afterworld is going to be here beyond that time and the forum... gl

154
Life in the AfterWorld / Re: How long ago did you join Afterworld?
« on: January 27, 2013, 04:14:19 pm »
Since 2006 when i started with my IRL Wifey SerenityFireFly ...the games been through a hell of a lot of changes since then,im happy its live now .. Where life and game mix   :P

155
Official news / Re: AfterWorld Survival C215 Release Notes [2013-01-16]
« on: January 23, 2013, 02:17:26 pm »
Please quote the exact passage (if you can find it).

In the history of Afterworld Alpha there has been two big wipes where items and awds were wiped (the first one all items ,the second one not all items just all craft cd's/armours/ores that were pickable but are now UG ores and some electrical components) Most of the Afterworld community wont remember any of these because the second big wipe came as the Saransk zone opened and the old Ancient Kamchatsk/Lugansk zones closed...There was a glitch at the end of 2006 were everybody had to re-register their account and the account was wiped of everything and had to be recreated...

It was mentioned in a talk 2006 in the metro area of Kamchatsk where everybody was called to go to ask questions of the devs and it was mentioned that they had no plans of another wipe but if any wipes were done all awds would be reissued... when the second wipe came as Saransk opened  past donations from feb 2007 to the saransk opening update were reissued again as AWD's just as was promised.

In the history of the Forums there has been 3 (not talking about when the AWA forum was closed and reopened).There was an old forum from 2006 which went into very early 2007 feb/march'ish then closed.

The second AWA Forum opened halfway through 2007 (which most people think is the first forum,the one thats just closed down) there was a time when this Forum closed down and got cleaned up and reopened again.

then 3rd is this Forum the AWS forum which is ongoing...

There was a time when the second forum (awa forum) had some of the old 1st forum posts (from 2006/early 2007)merged into it NOT all the posts and threads were merged to there some didnt reappear and also when the AWA was cleaned up a lot of the posts/threads went from there also,so as a result i cant find the posts that are being asked because they are not there anymore ... so as much as its worth you will have to take my word for it and remember we have been here since 2006 and remember these things ... gl


156
Official news / Re: AfterWorld Survival C215 Release Notes [2013-01-16]
« on: January 17, 2013, 04:38:06 pm »
Dalewj why shouldnt it be done ? it was said by Dr Butler when asked was it ok to cut the none dissapearing tree's

 "At the moment trees doesn't disappear, as we have not yet implemented all planned features." nothing was said about it breaking rules or dont cut them etc,he then went on to say:

"When it will be done, you (players) can cut it down, so only stump is left.. And if you cut it too... it will gone. No replacement."

so im ok hitting them because we asked on forum and got an answer not saying anything about it breaking rules or cheating ...
and as for the AFK cutters i can say for me,SFF and Brick we dont afk if were hiting the trees, the only time i do is if i need a toilet break or run and get a coffee for 2 mins ... so not all of us are AFK

157
Official news / Re: AfterWorld Survival C215 Release Notes [2013-01-16]
« on: January 17, 2013, 12:18:40 pm »
Same here no skill/sau for axing a tree ... we were told we could do it by yourselves (Dr Butler) till you fixed tree's to decay yet you have turned the skills off for doing this activity ...  not good  >:(

158
Talks and Yaks / Re: Favourite Books/Author(s)?
« on: January 13, 2013, 08:30:37 pm »
David Eddings :

The Belgariad and The Malloreon series of books

and especially like a book called "The Troll Tooth Wars" by Steve Jackson  :)

159
Newcomers corner / Re: Hud Explanation
« on: January 13, 2013, 05:33:29 am »
In http://wiki.afterworld.ru/wiki/Image:Interface.jpg ... can anyone explain what Criminality Level was and how it worked (assuming it did work)?


Its never been used since it appeared on the updated hud ages ago ... gl

160
Ideas and suggestions / Not enough Mob numbers
« on: January 10, 2013, 12:41:16 am »
Can i suggest for the mobs ammount to be turned up as there is not enough in some areas to have a good hunt ...gl

161
@ESH something like that is what I had in mind. It would "clean up" the suggestions into presentable proposals. i would imagine that 90% of proposals would be rejected but perhaps 10% might go through.

The Allfather

Or we could just post in the "Ideas and Features discussion" with our own threads for each idea ...

Like Jane Savon said "the game does not belong to the players and even if we all vote "Like" for a certain idea/suggestion - Dedicated Logic might pick up a very unpopular option as it matches their vision of the game." ...but this idea may have been rejected for proposal to be put forward to the devs and may never see the light of day by them ... Well said Jane Savon ... gl

162
Tech Forum / Re: Mechanics Level 8 is still missing
« on: December 30, 2012, 01:20:13 am »
I know what you mean,you can push to lvl 8 ,if you get to lvl 7 and do a lot of titanium rivets and push it to level 7 stage 1 ... level 8 will open then at lvl 8 stage 0 then as far i can see also no level 8 mechanics items to get to lvl 9 ... gl 

163
Knowledge Database / Re: New Urengoy Stone ratios
« on: December 20, 2012, 11:09:23 pm »
Still rude m8 saying "you are mistaken" in bold ... wasnt my problem you missunderstood

164
Ideas and suggestions / Re: Ideas, suggestions and your opinion...
« on: December 20, 2012, 07:09:33 pm »
I died sometimen inner the forcefield in new uregoy area but if you are closer to norlisk you revive there.
- Ursaoid marimitumus up to leaders there no chance to survive as noob even if you are skilled to.
- to many clones to find safe road beetwen this high range agressive mobs
- realy realy long run to get back in NU
suggestion:
a) a smaller gate on f.f. to can go back inner ff becouse without skill not to many chance to go back and a wrong move, lagg, crash, game freeze etc can you make easily to revive again in norlisk
b) make safer souther area from norlisk
c) if you die inner the forcefield area you revive in NU no matter what part of the area are you

 c has been mentioned here https://my.afterworld.deelogic.net/survival/index.php/topic,763.0.html  :)

165
Tech Forum / Re: The game freezes with "connection to server lost"
« on: December 20, 2012, 05:24:15 pm »
Im having this a lot today also.

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