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Messages - AW "Dr.Butler" SSB Officer

Pages: 1 ... 9 10 11 [12] 13
166
Official news / Re: Survival -- download links and information
« on: August 27, 2012, 11:16:27 am »
send me your email, i will send cache files
support at afterworld.ru

167
Official news / Re: Survival -- download links and information
« on: August 27, 2012, 10:16:31 am »
before update 209 i could log in. after 209 came out its stuck on update screen. please admins put 209 update patch for download somewhere.
Ats, can you send us your cache files (the whole folder in archive will be the best)?

168
Newcomers corner / MOVED: Stuck Loading Game Data
« on: August 25, 2012, 12:18:12 pm »

169
Tech Forum / Re: Stuck Loading Game Data
« on: August 25, 2012, 12:06:01 pm »
yes you can cofirm for you but not for all .....for me its just like it was just loading and waiting cant get in
We need more details, as everyone else can get in now.

170
Tech Forum / Re: Weird events related to the outposts.
« on: August 25, 2012, 11:48:31 am »
note: I've moved this topic to the Tech Forum

We have log files from the server and will investigate this issue. So save some time, we will need a date and time (approximately) on when it happen (both - when you got out of game from loss of electricity and when you logged into the game back), so we don't run through gigabytes of logs trying to find right moment.
Actually, any additional details could help.

As soon as we have anything, we will share.

P.S.
And, we will check whats wrong with spiders minds.. may be they are missing something in their heads.. (stupid spiders!)

171
Tech Forum / Re: Forum and game security discussion
« on: August 25, 2012, 11:35:52 am »
...
In a close future we will implement additional protection like "lock to IP" and "lock to computer", so you will need to do more steps in order to authenticate yourself if you try to login not from your "home computer".
...
Thanks for sharing this information.


In regards to the above text - could you reveal more about what addition steps will be involved (e.g. if there method makes the player go to their email account to verify themselves by clicking a link)?
There are a couple of ways to get that.
It may require you to enter the answer for the secret question, enter additional pin-code or draw a figure (similar to HTC Android phones unlock feature).
Any ideas are welcomed! The more ways to authenticate, the more secure it will be (as a potential breaker will need to choose between lots of authentication methods and only some are valid)

172
Tech Forum / Re: Stuck Loading Game Data
« on: August 24, 2012, 04:49:54 pm »

173
Official news / Mob levels, DNA registration and few more...
« on: August 24, 2012, 04:44:32 pm »
We have just updated the servers (no update required) with the following changes:

All players will have their DNA registered at all outposts, so no need to run through all. This is temporary, until the mobs will be re-distributed in a more balanced manner.
At the current moment, the mobs are thrown in the world just for test -- so this is why you can see Wolf Young together with Wolf Leader.

Also, we have just fixed the issue when you stuck at the "loading data" screen. That was the server-side issue, when login server was trying to look for world-server for non-hosted zones (outside of the currently working area).

174
Tech Forum / Re: Stuck Loading Game Data
« on: August 24, 2012, 02:51:18 pm »
Can anyone share cache files with me, so we can check what is the problem?

175
Tech Forum / Re: Forum and game security discussion
« on: August 24, 2012, 02:48:35 pm »
Thanks everyone for participation.
We are very aware about the potential security issues this (same login/password for game and forum) could lead to.

At first, we would like to inform you, that this forum is constantly being modded by us. We had to rewrite the authorization module here in order to get it connected with authorization module of the game (it is a complex system).

Second, we don't store or transmit any passwords in plan text, so there is no way to retrieve it.
Even I don't have ability to change the password for anyone else except myself via forum software, and the Administrator's account is restricted from accessing the forum only from the internal network, where the web server is physically located.

Fifth shared some good info:
Now the password changing procedure. What exactly happens when passwords are changed?

If you change your password yourself, your old password is asked first, encrypted, sent to the server which will compare this hash with the hash stored in it's database. If this operation succeeds the old password hash is overwritten with the new password hash. Nowhere in the whole process is the encrypted password decrypted into human-readable form.

If it is administrator who changes your password for you, the administrator password has to be entered first, all the rest is the same. It's the administrators responsibility to have a good, safe password on his account.
You can read more about password hashing and salt by following links (wikipedia).

Next... the database itself is split into "parts", so there are no chances that gaining access to one section will give you ability to get to others. The access to the databases is restricted by some complex rules, and to get full access to the database is possible only from the devs' office (where servers are physically located).

Now, about integration of the 2 factor authentication or other ways (getting additional pin-code via SMS, like in Google)...
We would love to implement it, but we don't have funds for this atm.

In a close future we will implement additional protection like "lock to IP" and "lock to computer", so you will need to do more steps in order to authenticate yourself if you try to login not from your "home computer".

As of using open-source forum software... There are no 100%-secure forum software. We have chosen SMF over others because it is easier to change the authentication mechanism and integrate it with the game database.
We continue working on it by extending its functionality and improving the security. We have already changed internals on how the login/password are parsed, and will do even more on that topic.

Thanks again for sharing your ideas and thoughts, keep it coming. We are watching the discussion very close.

176
Official news / Re: AfterWorld Survival C209 release
« on: August 24, 2012, 02:23:47 pm »
FYI, i dont think sound is working, it's not for me, unless it needs to be activated somehow.
You need to enable it via Options panel.
Though, the sound effects is still work-in-progress, we don't have yet sounds for everything. In a future updates, we will bring more.

178
Tech Forum / Re: C208+ Bug Reports
« on: August 24, 2012, 02:11:49 pm »
The latest update (C209) should fix most of the issues mentioned in this thread.
If not, please post back.

179
Official news / AfterWorld Survival C209 release
« on: August 24, 2012, 01:53:37 pm »
With the release of the C209 update we have published news on the main website:
The public release of AfterWorld Survival.


Release notes of the C209 update:

  • Fixed crash on exit
  • Enabled sounds in game
  • Fixed some mobs which had missing/bad textures
  • Fixed Dire Wolf animation issues
  • Fixed AI logic, so mobs don't run away too far from their original spawn location
  • Fixed server crash under certain circumstances (AI related)
  • Minor performance improvement (when used medium quality settings)

180
Official news / Re: Survival -- download links and information
« on: August 16, 2012, 01:37:21 pm »
Updated link for "full" installer with latest update (C208) applied.

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