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Messages - Rebel Leader "Madseend" Troubles
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166
« on: February 28, 2013, 06:33:33 am »
Jane: Dependent on the NPC/Outpost you go to - you can get up to 10 clones per pnote
1 clone 9 micro notes
That is dependent on outpost and NPC - the range is 10 to 19 pnotes per clone. And the pnote to micro-pnote varies from 78 to 94 per pnote.
you are wrong Jane  in NU you can also get clones for 9 micro notes per clone and in west is a officer who gives 96 micro for 1 p-note
167
« on: February 27, 2013, 11:40:45 pm »
Jane: Dependent on the NPC/Outpost you go to - you can get up to 10 clones per pnote
1 clone 9 micro notes
168
« on: February 27, 2013, 05:48:38 pm »
The starter items i would not bother to much about from my opion are they not worth much, certainly not rare or powerfull 1.yes clones are easy to get it takes about 47kg stone for 1 clone (10.6/10.7 clones from 1 p-note) 2. I think so, there are buyers for stone and p-notes and lots off stones out there so 100 awd is not that hard to get. 3. dont know 4. what the precise use off survival points is or will be we all would like to know, you get them from a deposit or a global or from crafting but without playing you dont accumulate them.
169
« on: February 22, 2013, 05:55:07 am »
I've lost count how many times now. It would be nice to have status on forum like we used to on Tech Forum for Alpha.
yes that would be verry helpfull
170
« on: February 21, 2013, 07:27:27 am »
I'd like to note that although you aren't getting any sau/skills from the NE pick, you are getting resources for free, so thats a few awd you can earn by selling the stones/pnotes (since you mentioned non-depo). There are many non-depo players around, so just keep asking around for tips. welcome
from what I can see whenever i'm running around and see people
active/semi-active socs - Hunters Unlimited/ Alpha Unlimited Pleasure and Power French Conquerors? French Mafia Irken Invaders Highlanders World Trade Federation? might be a few more
but it's about 10 or less socs that have members actively online. many players also freelance (no soc)
hmmmm
171
« on: February 15, 2013, 06:02:36 pm »
updated first post
172
« on: February 15, 2013, 03:34:15 pm »
wow have to say video footage off the meteor looks really cool to bad for the damage on people and buildings, hope all will be wel soon
173
« on: February 14, 2013, 07:09:28 pm »
I must agree with Dale, even 5 kills within a day would be even better!
have to disagree 5 in 1 hour is not that many. It also depends what kind off kills it are, there is a big diffenrence between killing some one near revive (revive killing) or killing some one in a battle between socs or corpsor freelancers and the killed person returning to the fight. also if the killed person has the choice for a other route but does not want to take that i think it is ok.
174
« on: February 14, 2013, 11:22:17 am »
hmmm something doesn't seem right here...my oppinion is that the guy who was killed 5 times in a row by the same player should be sent there ( he needs correction to be more carefull or to just avoid pvp if he/she is not up to it ...you know, if you are low level/stupid/etc. just avoid pvp)) and go grind a little more or practise )
Dodo The potential regular low level & stupid
I am a bit confused - I thought the rule was if a player kills ANY 5 players over a period of 1 hour ... rather than kills a CERTAIN player 5 times.
The same player 5 times in 1 hour
175
« on: February 14, 2013, 08:50:21 am »
hmmm something doesn't seem right here...my oppinion is that the guy who was killed 5 times in a row by the same player should be sent there ( he needs correction to be more carefull or to just avoid pvp if he/she is not up to it ...you know, if you are low level/stupid/etc. just avoid pvp)) and go grind a little more or practise )
Dodo The potential regular low level & stupid
lol that would be fun
176
« on: February 13, 2013, 08:46:21 pm »
Relog resolved this problem but still anoying
177
« on: February 13, 2013, 08:40:54 pm »
Hi i am stuck in the air next to storage in sar ctr d does not solve it.
178
« on: February 13, 2013, 04:14:02 pm »
hmmm just shot one and it was still moving up and down
179
« on: February 13, 2013, 04:06:04 pm »
dont know if this is reported allready Rudoeds keeps moving up and down when dead.
180
« on: February 11, 2013, 07:02:15 am »
After many hours i finaly found the way from swamp building to turf thx Zwarky your map is a great help.
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