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Messages - Zaelkaer "Allfather" Vampyre

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196
Ideas and suggestions / Re: Player Survey
« on: May 23, 2013, 04:53:13 pm »
I asked/will talk more about the idea. Jarod you just sparked an idea. I can't believe no one has ever suggested it. wow lol. think about it, like 80% of games have daily rewards for logging in. This is to reward those who play. If DL made some kind of pop up welcome screen every time a player logged in (with current events/news) as well as some kind of small reward for playing (or lets say that it hows a bar made of 5 squares. And each day they log in and one more square fills up, at the end of 5 days daily logging in/playing, the player gets a small reward of some type. Then it restarts. And if a player misses a day, then it restarts.

incentive to log in daily. that would be nice

197
Ideas and suggestions / Re: Player Survey
« on: May 21, 2013, 10:25:02 pm »
Oh no i meant like new players who register and start playing and are gone within 2 weeks or less. If they could fill out some kind of feedback form on why they stopped playing, that would help with figuring out how to make the game more new-player friendly.

198
Ideas and suggestions / Re: Player Survey
« on: May 21, 2013, 07:14:37 pm »
You know, I haven't fully considered that. Most of the current players don't have graphics as their priority, so this poll is mostly biased. The survey subjects aren't the right ones haha! This is something that should be asked to newcomers, not old players... hm, my apologies.

199
Ideas and suggestions / Player Survey
« on: May 20, 2013, 07:53:05 pm »
Just wondering where everyone else is at with this subject.. My personal opionion is there's a lot of successful games that don't have incredible graphics, but they are made very very well, just off the top of my head, the blizzard games Starcraft and Diablo. Nothing special. Also tons of people place 2D games and have a lot of fun. For the devs it seems that looks are really important, but i think it's a luxury, not a nessessity. In Alpha, the graphics were lower, but the gameplay was smoother. I'm up for transferring Alpha graphics back to here, if it helps with programming and fixing the bugs and getting everything from alpha working over here. I'm sure the devs don't appreciate this idea because they've probably spent lots of time in making the world look nice, and want it to look even nicer, but i think the priority is to make the game play well with everything, and graphics should be added last, even then, with options, such as including animations fro trees/grass or not, and stuff like that. I value performance over graphics, so i'll probably play on the lowest settings, unless i get a supercomputer that will handle high settings with no decrease in performance.

200
Knowledge Database / Re: Question about Geology skill
« on: May 16, 2013, 07:37:27 am »
About the sau, it's true :) a few months back i bought a few chips that caused me to be have several blocked skills in my medic profession. So, what did i do.. I had taken my careful time to get hka5 to 100% sau rate, figured oh i would chip out again when it was at 90% (just wanted sau from the hk, not interested in the hk skills so much anymore) and then viwala.. with 100% sau rate, i was making 1-2 sau per use.. i knew something was wrong, so i asked the devs about it in a helpdesk ticket and they explained to me what no one else ever told me haha. after having the skills unblocked i made between 4-6 sau each use and often enough, more than that.

well, stage 15 is a 50% sni, i think. so why not unblock to there, and from then on out, chip out at stage 15. 1awd. I am CONfident that you can sell a 50% geology sni for a bit more than 1awd :) if anything i'll buy it for 2awd, you'll make a 100% profit ;)

201
Knowledge Database / Re: Question about Geology skill
« on: May 15, 2013, 04:07:18 pm »
I'm not sure if i understood correctly, but Firstly, if you are just keeping your skill at a level by chipping out, and you dont think you need that skill, then that skill SNIs that you are creating becomes a source of income for you because it is probable that someone may buy it for awd on the market. Secondly, you should never let your skills be blocked if you have a choice. Either 1, chip out, or 2, unblock. Either one, to continue making the skill, and also blocked skills effect your sau gains. If you have blocked skills in a "profession" then using that profession, you will get less sau than if they were unblocked.

202
Newcomers corner / Re: Question
« on: May 10, 2013, 04:34:48 pm »
I'm one of those who hasn't been playing much at all in the last few months simply because for me there's not much to do. I'm still waiting for more things to be added. I play to play, and hate grinding, for me it isn't playing, so for myself, i need to do something that i can do to have fun, and then if i get skills or sau or other gains as a result of having fun, that's the way to go about it for me. So if you haven't seen me or heard from me much lately, you probably won't for another while.. however, I do plan to come back, later. If you ever need to reach me for any reason, feel free to pm me on the forum, i check in here probably once a week now (i used to check and play daily)(now i check weekly and don't play). But i'll be back. Oh if there was a withdrawal feature, this would probably BoooOOOM the amount of players who join and play, advertising would help too (very very few ppl ever find the game). but. BUT. i have a little feeling inside.. that the devs want to wait to do this, put it off, until they think the game is ready and presentable as a near-final product, and so far its not there yet. They don't want ppl to get into the game never to return again because it's lacking somehow. So my personal thoughts is they will probably add withdrawal, but they would probably only do this after having Everything important in place and working well.

203
Ideas and suggestions / Re: new idea :P
« on: May 07, 2013, 05:15:50 pm »
with a bike like this i could chase trains all day long  8)

am i blind or i cant see any handlebars o.O how to turn?

204
Life in the AfterWorld / Re: Orthodox Easter Day
« on: May 05, 2013, 04:55:46 am »
Christ is Risen!

Christ is risen Indeed! Way to be bold in your faith Hult :)

on a side note, lately i've been away from AW, playing some Starcraft :))) but i'll be back later :)

205
Life in the AfterWorld / Re: attention
« on: April 29, 2013, 05:14:48 pm »
i think its a great grin :) but how did it get all the way there past the city guns? :D i guess theres a path you can take to sneak by them guns

206
Talks and Yaks / Re: What games do you play in your free time?
« on: April 25, 2013, 10:16:09 pm »
AW
Call of Duty sometimes
occasionally will try something new
used to play browser game Pardus
just started Fantasy Online
random stuff really
used to play Americas Army, was really realistic, liked it

207
Ideas and suggestions / Re: Agriculturist
« on: April 25, 2013, 10:12:51 pm »
i think i agree, if r able to trade scorpse for pnote like before, will be 1, more pnotes (current price of 5awd/1 note is riduculous, and high ore prices too), means more ore supply as well because not all ore would be used to make pnotes, so more ore for ammo or crafting.

now that is unlimited pnotes anyways, system wouldnt be abused like i heard was before. although slugs r easy to kill, its a pain to chase them down. old was 50 scorpe 1 note, make it 100 and then it would still be a challenge, yet still easier make pnotes this way than picking (maybe). excuse my poor writing, am eating typing with two fingers :D

208
there are even slugroaches for the newcomers

(cornfield by south Nu Gate)
not even close to how many i'd like to see (slugroaches) , but its much better than the usual 1 that i would see

209
MOBS ARREE BACK!!! tear of joy

(foulito north of Sar)

210
Knowledge Database / Re: new guns availeble
« on: April 24, 2013, 05:04:46 pm »
Very nice! I especially like that 30/100 Z11+ , 1671awd!! :D Well, i don't see it to really ever possible to cap anything to stay at 100% sau rate, that would make it too easy, I already talked to a dev a bit about sau and such, they don't want it to be that easy. Having to chip out skills to keep a profession at a certain level to keep sau rate at good levels, thats the harder way that is common to do to achieve same thing. Besides, i think they will release and add more guns in the future, at least i hope they do :)

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