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Messages - Rebel Leader "Madseend" Troubles
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196
« on: January 30, 2013, 08:21:21 pm »
sounds cool I dont think it will be to much off a problem and gives a little spice to the game just as noobut runs did. Yes socs or corp could camp there but i figure there are lots off people who want to go there and a group is easly made. Also i think and know there are people like me out there willing to help those that have a hard time coming there.
197
« on: January 30, 2013, 05:39:41 pm »
thx for the info, when can we expect the bots back and some extra towns etc.
198
« on: January 27, 2013, 05:39:38 pm »
this is a verry good idea i like it
199
« on: January 27, 2013, 05:30:04 pm »
The Chosen Few is accepting new members.
we are a small group with skilled players, we share knowledge , and protect each other if needed. We have got crafters, hunters, miners, pet trainers, tamers, and are looking for people willing to specialize in 1 or multiple off the ingame proffesions. Our goal is to co-operate with other skilled corporations, helping each other achieving common goals and fighting common enemies. We are choosing quality over quantity so if you got skills or you are just awesome and determined to get some skills The Chosen few is the place for you. if you want to know more or want to join us, contact me or one off our members.
200
« on: January 27, 2013, 05:05:30 pm »
it was 2008 i first heard off this game and started right away
201
« on: January 26, 2013, 12:21:47 pm »
yes i like this idea
202
« on: January 26, 2013, 12:20:43 pm »
heya wb to the game
203
« on: January 23, 2013, 10:26:56 am »
This can happen up to 8 times if you dont stop swinging at first disappear
Cheers
Axle
yep indeed mosti got is also 8
204
« on: January 22, 2013, 08:02:33 am »
Good idea Zwarky.
205
« on: January 20, 2013, 09:26:06 am »
madseend's problem is that he would not know when he should stop swinging the pick before hitting 100% weight and get overloaded. as it is now he can only wait until the game tells him 100% - but at that moment he is already too heavy and cannot run long distances. so knowing more digits of the weight could enable him to pick and pick and pick just right below 100%.
@OP: if you get overload while picking, you can always seperate a stack of cheapest ore for the weight that is too much (e.g. the last 2kg swing) and destroy it in the trash bin to get below 100% weight. [/quote] yep indeed and the example 999.9 shows that there is enough space to just display the actual weight in kg and not a rounded one.
206
« on: January 19, 2013, 08:08:34 pm »
as shown in my screenshot handling 1.5T of 1469kg (99%) this is not correct, also i would love to see the kg past 1T not just 1.4T or 1.5T but actually 1425kg or 1516kg Also i and probably some others still have this extra P.M. wallets that have no use and we can not get rid off please remove them off my inventory.
207
« on: January 19, 2013, 06:29:08 pm »
once i ended up in top of madseend...
oe
208
« on: January 14, 2013, 10:46:50 pm »
yes and offcourse in Dutch. Byrd get your ass back here
209
« on: January 14, 2013, 10:42:32 pm »
i got also 2 big black squares on my map in NU now hopig for fix from devs
210
« on: January 14, 2013, 12:08:30 pm »
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