Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rebel Leader "Madseend" Troubles

Pages: 1 ... 11 12 13 [14] 15 16 17
196
Tech Forum / Re: The whole Swamp area being PVP Level 4.
« on: January 30, 2013, 08:21:21 pm »
sounds cool
I dont think it will be to much off a problem and gives a little spice to the game just as noobut runs did.
Yes socs or corp  could camp there but i figure there are lots off people who want to go there and a group is easly made.
Also i think and know there are people like me out there willing to help those that have a hard time coming there.

197
Official news / Re: Development status update [2013-01-30]
« on: January 30, 2013, 05:39:41 pm »
thx for the info, when can we expect the bots back and some extra towns etc.

198
Ideas and suggestions / Re: new PDA feature for crafting
« on: January 27, 2013, 05:39:38 pm »
this is a verry good idea i like it

199
The Chosen Few is accepting new members.

we are a  small  group with skilled players,  we share knowledge , and protect each other if needed. We have got  crafters, hunters, miners,  pet trainers, tamers, and are looking for people willing to  specialize in 1 or multiple off the ingame proffesions.
Our goal is to co-operate with other skilled corporations, helping each other achieving common goals and fighting common enemies. We are choosing quality over quantity so if you got skills or you are just awesome and determined to get some skills The Chosen few is the place for you.
if  you want to know more or want to join us, contact me or one off our members.

200
Life in the AfterWorld / Re: How long ago did you join Afterworld?
« on: January 27, 2013, 05:05:30 pm »
it was 2008 i first heard off this game and started right away

201
yes i like this idea

202
Newcomers corner / Re: Hi every1, back after lots of time
« on: January 26, 2013, 12:20:43 pm »
heya wb to the game

203
Tech Forum / Re: C211 - Rocks sometimes give 0kg
« on: January 23, 2013, 10:26:56 am »
This can happen up to 8 times if you dont stop swinging at first disappear

Cheers

Axle
yep indeed mosti got is also 8

204
Ideas and suggestions / Re: Suggestion for Tree
« on: January 22, 2013, 08:02:33 am »
Good idea Zwarky.

205
Tech Forum / Re: Weight (limit) problems
« on: January 20, 2013, 09:26:06 am »


madseend's problem is that he would not know when he should stop swinging the pick before hitting 100% weight and get overloaded. as it is now he can only wait until the game tells him 100% - but at that moment he is already too heavy and cannot run long distances. so knowing more digits of the weight could enable him to pick and pick and pick just right below 100%.

@OP: if you get overload while picking, you can always seperate a stack of cheapest ore for the weight that is too much (e.g. the last 2kg swing) and destroy it in the trash bin to get below 100% weight.
[/quote]
yep indeed and the example 999.9 shows that there is enough space to just display the actual weight in kg and not a rounded one.

206
Tech Forum / Weight (limit) problems
« on: January 19, 2013, 08:08:34 pm »
as shown in my screenshot handling 1.5T of 1469kg (99%)
this is not correct, also i would love to see the kg past 1T not just 1.4T or 1.5T but actually 1425kg or 1516kg
Also i and probably some others still have this extra P.M. wallets that have no use and we can not get rid off please remove them off my inventory.

207
Tech Forum / Re: zooning bug
« on: January 19, 2013, 06:29:08 pm »

208
AfterWiki discussion / Re: Other Languages for First Steps
« on: January 14, 2013, 10:46:50 pm »
yes and offcourse in Dutch.
Byrd get your ass back here :D

209
Tech Forum / Re: C211 Fog of war issues.
« on: January 14, 2013, 10:42:32 pm »
i got also 2 big black squares on my map in NU now hopig for fix from devs

Pages: 1 ... 11 12 13 [14] 15 16 17