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Messages - Zaelkaer "Allfather" Vampyre

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256
Ideas and suggestions / Re: Bow or unarmed combat
« on: March 06, 2013, 06:01:13 am »
I would love to see bows. Large variety of possibilities.. The easy way to make them work would be to have them work just like guns - you shoot, arrows go straight, hit target immeadiately. Or, could aim crosshair at target, the bow autoshoots up at an angle and it travels in trajectory and hits target (some delay should be added, maybe 0.1 sec, or up to 0.3 or more, since arrows dont fly as fast as bullets), and different bows could shoot at different strengths/speeds. Bows could have different ranges. Arrows can have different damage, and just like bullets, they could start with standard arrows - penetration damage. and then if you modify the arrowhead, you could add the 50/50 of pen/acid, pen/burn, pen/cold, pen/frag, even pen/cut, or pen/cut/impact. would be awesome to have arrowheads that explode. crossbows, that have higher damage, less arc (shoot straighter), but short range.

for hand to hand type combat, it could depend on strength, and that would be pretty cool too. If someone spent a lot of time in this "proffesion" they could then hunt for free, and everyone likes that :-)

all for these ideas
Allfather

257
Newcomers corner / Re: old or new account selection
« on: March 04, 2013, 04:33:32 pm »
I would say this- if in doubt, make a helpdesk ticket. From what i've read, the old account would definitly be a better choice regardless. You could request that the devs change your avatar name manually. The only downside to helpdesk tickets is you can't be sure how long they will take to answer it. However, it's still probably worth the extra little wait, unless you're impatient and want to be playing already :-)

Allfather

258
Tech Forum / Re: Alpha Tree Axe dont do much
« on: March 01, 2013, 08:36:36 am »
Dr.Butler mentioned that the tree axe in particular had a bug in which it only got around 10-70% (if i remember right, bad memory) , and that it had been fixed as well. The other items worked from around 70-100%, and now all items are at 90-100%. This is only for 'A' items.

Allfather

259
Tech Forum / Re: Alpha Tree Axe dont do much
« on: March 01, 2013, 12:01:15 am »
My ticket has been answered. Short story shorter - prealpha (no skills yet) items worked from 70-100%, which was the case with issued items here, they have been changed to a max efficiency of 90-100%, all items "fixed ('A' alpha tag)

Allfather

260
Tech Forum / Re: Alpha Tree Axe dont do much
« on: February 28, 2013, 05:34:36 pm »
This wasn't true for me. I got anywhere from 0.001kg to 0.9kg per swing. From my donations Alpha axe. And i wasn't real pleased, so i sold it for a small sum. The other items i recieved also do not work at the maximum output, but like I said from 71%-95% of the maximum output. I did make a ticket and eventually they will probably get to me. Maybe it is because i still have one or two skills blocked, but when i gave my item to a friend to use, they had the same results, a varying output. I orginally imagined maximum output was the highest number during every use.. perhaps this isn't so? in either way, the axe worked well below what it should have (i think). And if it worked at max output for some, but not for me, i'd like to figure out why..

Allfather

261
Newcomers corner / Re: old or new account selection
« on: February 27, 2013, 10:39:24 pm »
I might be wrong, but i believe every player's Citizen ID is related to their avatar age.. i don't think anyone has looked at this yet, but would be cool to see who the oldest active player is :D

Allfather

262
Tech Forum / Re: Alpha Tree Axe dont do much
« on: February 27, 2013, 09:59:21 pm »
None of my items work at 100%.. rather, between 70 and 100%. helpticket already made asking why.. the axe and pick i sold on market at lower than steel version cost. (works like an iron pick)

Allfather

263
Ideas and suggestions / Re: Suggestion: Hide armour/backpack Visuals
« on: February 27, 2013, 09:23:53 pm »
hm, sounds like this would be a way for ubers to look like harmless noobs.. and then boom. just a thought

Allfather

264
Knowledge Database / Re: Mob locations
« on: February 23, 2013, 10:33:29 pm »
as a side project I've started to find the hp values of mobs that haven't been recorded yet, slowly updating info on mobs in wiki. will be updating the info as new info comes in, as i am able, im in no rush but eventually would like to get it all recorded. any requests pm me
mobs with recent updates on wiki (not complete yet but soon, maybe)(not all maturities are always spawning)-
sikach (spawn 6)
accidarier (spawn 4-6)
scratosuar (spawn 3)
foulito * new location found (spawn of2-3)
fouliscum * new location found (spawn of 4-5)

hope this is useful for others
Allfather

edit: Not really going out of my way for it, but whenever i meet a mob that hasn't been recorded i'll add it.

265
As others, i've lost a clone or two because of freezing.. its interesting, im on autoheal, and then it freezes, but the mob keeps doing damage.. but the hk stops healing idk why they either both should stop or both keep going.. and because of the logout (even if force logout will still be online 60 sec), shutting down the game wont save your clone unless you can survive another 60 seconds (without healing)

its not the end of the world, but this is something that needs to be addressed, i think :)

Allfather

266
Multiple crashes again

Allfather

267
Newcomers corner / Re: Hello and a few questions :)
« on: February 22, 2013, 05:29:20 pm »
Section "Knowledge" -> sticky "World Map" will show you where NU is, how to get to the gate, and how to get to Saransk. (not really,.. but it shows you coordinates and general direction, Just follow the road :) )

for selling ores on market, cannot sell raw ores on market, only refined. Either is fine, most people prefer raw (if player has high skills they can refine more of the metal/mineral themselves from the raw stuff) but the problem is hard to find people to trade raw (which is why forum is good place for that)

Allfather

268
Newcomers corner / Re: Armor
« on: February 22, 2013, 03:33:43 am »
If it is by decay points, i'll be able to test myself without too much trouble the decay (and could test whether it is different with different armors) I'll add this info to wiki after properly examining it, think it would be useful for others too (maybe?)(for me it is)

Allfather

269
Newcomers corner / Armor
« on: February 22, 2013, 02:40:41 am »
I haven't really seen this information anywhere, how exactly does it work in this sense - how long does it last?

  • what is the decay for armor?
  • how does the decay work - (does it matter dmg dealt?) example, if armor is 45, and dmg is 15, does it take one "hit" to lower it by 1%, or would it take 3 hits (45 total) to lower by 1%. and opposite - a 80 hit, would it take more than 1% off (if 45 dmg = 1%), OR , is it not dmg dependent ie. 1 hit regardless of dmg amount, causes 1 decay
  • if the decay is by hits, how many hits, to take down 1 full rep of armor?
  • are the decays Different for the sets of armor? As in, does the amount of damage types effect the decay? or does the amount of dmg covered effect the decay? (example, 5 dmg has decay 2000, 10 dmg decay 1800, 45 dmg decay 1500) or is decay universal for all armors
Any additional Information about armor that you could share, please feel free to add :-) perhaps in the future someone who feels like an expert on the subject could make a thread in the knowledge section, meanwhile I'm asking my questions here.
Allfather

270
Tech Forum / Re: Server Timing Out
« on: February 22, 2013, 02:29:30 am »
I would confirm, for a 15 min period i would freeze for 5-10 logins each time, i left game, returned 30-45 min later and it was still happening (around the time teesa posted) dunno how it is in there now

Allfather

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