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Messages - Serenity "SerenityFireFly" FireFly
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256
« on: December 15, 2012, 10:29:20 pm »
Regarding HK I do not do enough hunting to be sure - but isn't Armor the solution for limited HK?
I have seen videos of players taking on multiple Drones in LOD - I presume they were mainly using their armor (with a reasonably high amount of avoid + supporting skills).
no Armour can only do so much, and people are able to get higher stages of healing skills if they bring in better hk's that people are allowed to use to skill. No Jane, that player had use off a hk won from a competition.. multiple drones + 45ele/45pen armour + hk E3 can let u do that with avoids don't come into it, try it you'll then understand
257
« on: December 15, 2012, 09:21:24 pm »
To be totally honest and blunt, I'd personally like to see AWS have everything AWA had first off as well as game features etc goes and secondly, we were told (and it feels like for years now) that we'd get to craft better hk's especially when the better ug mining gear came in. (we got the ug gear not hk's) as tester/player myself, i've been around AW for years now, and it always feels like the general player base is held back some how, legend swords, better hk's... better picks/axes... the main player base of this game has to keep moving forward in order to keep playing and paying. I've had lots of conversations with people over the years about this, and to be honest... if better hk's were in, people would hunt and skill more and move up to the higher mobs... if better picks were in it would allow the players that have low sr on there picks from being too skilled to pick again, same with mining axes.. it's like mining now for pnotes... i would mine for them and will do... but it would be nice to be able to have a better pickaxe to gather that i can still use for skill and picking same goes for hk's and axes.
So please take this under consideration, i asked in dev chat in AWA99 when we would have better picks and was told in future, (as i've been sat on an asp pickaxe waiting to go mod for 2 years now) that was 2010 (abouts) now its 2012.
Love AW, always have, always will.
258
« on: December 15, 2012, 11:43:13 am »
lets try to keep to topic, an not bash/rip into game
259
« on: December 15, 2012, 11:09:13 am »
the idea was a seperate currency to be spent in shop, ones the devs would make revenue off and people would have to purchase this currency seperate from game, survival points would not work as how they are earned is not relevant to a seperate currency for online web shop (which people would have to pay cash to get, this way it would make revenue for devs while people can buy the specific thing they want)
260
« on: December 15, 2012, 10:27:39 am »
there used to be some unisex armour, it was removed from game when saransk opened
never liked the idea of unisex armour its good to have females aswell as male armour and there is alot of female avatars in AW.
261
« on: December 14, 2012, 07:33:15 pm »
Do not think we have forgot about Alpha. Previously (actually many times) we have said that there will be reward to those who helped the project. This still applies, we confirm it, and there will be reward. Not everything at once.
Let us fix the bugs and bring the basic functionality (from Alpha, like UG mining) back in game first.
Good to hear about UG mining, also will taming be coming back? just for those who had rented chambers before AWS theyve lost out on awd paid for chambers since update  i too would like to see more focus on bug fixes, i think your doing really good work with AWS.
262
« on: December 14, 2012, 07:20:11 pm »
This sounds like a good way to raise money for the devs. Not really a problem Sen, they just need to set limits. for example, max 10 items allowed to purchase from Web Shop per month. Something like that, will make buyer think twice about what they are going to get. If there is a limit, anyways. Thats what the effect would be.
lol no limits, let people buy the only one it'd be bad for is my husband Cuey lol!! i'm a shopoholic, an setting limits would kind of ruin it as some will just buy the whole lot of a limited product were as unlimited leaves it open for everyone to purchase items equally
263
« on: December 14, 2012, 06:12:01 pm »
We need an idea and suggestions section on the survival forum like we did on the tech forum ....
I suggest if the developers of Afterworld are trying to acquire funds for further development of afterworld and overheads etc maybe think of opening a webshop for some items not craftable ....
https://my.afterworld.deelogic.net/survival/index.php/topic,741.msg3866.html#new
In this link there are some items i would pay for such as the +45% back pack but other items i wouldnt need as i can craft them or have surpassed them in skills etc , so being able to pick items i would pay for that are none craftable and specific to the online webshop may be a good way of getting revenue.... maybe even very rare items like s90 blue cd's for crafting highend armours,i know i would buy them in the webshop ... So lets say there was a webshop,then when sombody buys an item it will be delivered to your ingame account within a certain time period specified ... does anybody else have any other ideas on this on how or if this would work etc ? .
Love it! Love online web shops in games, I too would buy specific items from an AW online web shop if there was one open and available to the community, such as backpacks,clothes, certain hk's/weapons (till there craft able in game) this would be a great way to raise revenue for devs, as it could branch out to other items being available for purchase instead of for donations.. But on the other side, Cuey.... You know me, I do get addicted to buying items from online web shops in other games  << Bad Seren  and i pretty much guarantee i'm a buy lots if this gets implemented in AW.
264
« on: December 14, 2012, 04:27:00 pm »
Hi devs is there any chance we could have the old game warning global messages appear in survival global chat? the ones about alts/macroers/cheats/exploits? so new players joining know the rules and old players know that those rules are still enforced.
Thanks.
265
« on: December 14, 2012, 02:39:44 pm »
Sounds really cool, but people will probably be spending cash on there families, i personally would have liked to have seen this happen for donations during the period of 2006 to 2012 as it would have been nice to reward the players who donated/tested during that period.(which was what players were kind of hoping/expected). in my opinion rewarding items for cash donated is an insult to the players who have openly donated alot in the past.
266
« on: December 14, 2012, 01:38:48 am »
i see it as good the way it is gives people chance to gather before future implementations are added.
267
« on: December 14, 2012, 01:17:09 am »
only ones related to testing is the ones that happened after aws opened that should be in public forum, fact is there is different classes closed and public testers, (its always been that way in AW) just like in future closed testers might see earlier release of updates before public, in order to get most of bugs out, it was previously that way in all past closed tests, i remember getting to see saransk as a closed tester while the older zones were open it was cool
268
« on: December 14, 2012, 01:07:13 am »
because it turns you into a bot then to get back to human form in qa1 you have to then use a clone too,( i ctrl + d a few times earlier in qa1 and it cost me clones) and anyone who gathers lots knows that reaching weight limit a few hundred times will cost alot in clones. which only leaves a few options. ..
1) disable bot/clone feature in qa1 to allow people when over weight from gathering to then ctrl d and go to storage to get rid of weight.
or
2) disable weight limit in qa1, so people dont have to keep ctrl + d to town to get rid of weight (this could be easily done by allowing only the area inside the forcefield to have weight limit removed)
269
« on: December 14, 2012, 12:51:45 am »
got to love werewolves and high mob maturity, just wish there was more of them
270
« on: December 14, 2012, 12:43:48 am »
thanks Dalewj for posting antenna's, didnt need to re sync either.. by the way keep up the good work with afterwiki
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