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Newcomers corner / Re: Hello and a few questions :)
« on: February 21, 2013, 04:10:57 pm »
hehe srymy list is only as active as I am and in the locations I am at
Allfather
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 271
Newcomers corner / Re: Hello and a few questions :)« on: February 21, 2013, 04:10:57 pm » hehe srymy list is only as active as I am and in the locations I am at Allfather 272
Newcomers corner / Re: Hello and a few questions :)« on: February 20, 2013, 11:00:59 pm »
I'd like to note that although you aren't getting any sau/skills from the NE pick, you are getting resources for free, so thats a few awd you can earn by selling the stones/pnotes (since you mentioned non-depo). There are many non-depo players around, so just keep asking around for tips. welcome
from what I can see whenever i'm running around and see people active/semi-active socs - Hunters Unlimited/ Alpha Unlimited Pleasure and Power French Conquerors? French Mafia Irken Invaders Highlanders World Trade Federation? might be a few more but it's about 10 or less socs that have members actively online. many players also freelance (no soc) 273
Ideas and suggestions / Re: Idea: Housing« on: February 17, 2013, 08:11:58 am »
By the looks of that list, the devs have plenty planned for the future. I'm satisfied, it just takes patience, which few have. Well i have it. Its perhaps not exactly what i had in mind, but the general idea is there
thanks for sharing thatThe Allfather 274
Ideas and suggestions / Idea: Housing« on: February 16, 2013, 03:02:15 am »
A suggestion for far future - your housing is where you would go to logout. Perhaps have a fast-travel menu, like when going from building to building. In the future perhaps this could be expanded upon and added to, but for the very basics, there would be "free basic housing" for everyone. A room in the city, where you would go to "logout", or else idk. Currently you can logout anywhere.. Not too much purpose (that i can think of) to housing except that i think it'd be cool.
I think there are others who are interested in future housing, if you could share your ideas, I'd like to hear them myself. The Allfather 275
Newcomers corner / Re: Couple of random questions from a Noob« on: February 12, 2013, 09:31:29 pm »
It's no difference because its random, i think. Just the more you refine the more accurate the average amount will be. However, make sure to refine in multiples of 4kg. 4kg costs 0.01awd, from 1 gram to 3.99kg, it still costs 0.01awd. I usually refine in large amounts (1 ton)(if i can), but i think it makes no difference. (besides getting done faster)(example, lets say 200kg takes 120min, and 20kg takes 10 min, then 10 refines of 20kg will get you done faster (100min total, but in reality you'd be done in 15 min) than 1 refine at 120 min))
The Allfather 276
Tech Forum / Re: What is the difference between a Newcomer and Citizen if both can earn skills?« on: February 11, 2013, 11:39:03 pm »
Since newcomers don't eat clones it sounds a whole heap better to be a newcomer than a citizen, if they have skills. Skills was the #1 reason i became a citizen..
The Allfather 277
Tech Forum / Re: C216 - Fog of War gradient« on: February 09, 2013, 08:06:10 am »
It is because it is difficult to make such nice maps that they are valued so highly. I believe brickwit commented somewhere about the possibility of players creating map disks to then be used by other players "inserted" into PDA. if this is true, they will be used and bought, and probably at decent prices. like the above comment, i just think it's realistic this way (the further away things are, the more blurry they become), But, perhaps the amount uncovered isn't enough (much less shade on outside (1/3 of current on both sides) and that 2/3 on each side becoming clear map) ..opinion
The Allfather 278
Tech Forum / Re: C216 - Fog of War gradient« on: February 09, 2013, 01:52:56 am »
If this was changed it wouldn't really be "fog" of war anymore.. I've seen the current method in other games, I think it would be strange to change it to how you requested.. the only thing is would suggest to "make it easier" is to widen the player sight a little bit. I think its fine how it is. Annoying? maybe. fine for me
The Allfather 279
Knowledge Database / Re: Getting Obligatory Bills and cashing in Obligatory Bills for AWD« on: February 07, 2013, 11:31:54 pm »and i still wait for the WO who change the broken items for P-notes, what is the purpose for someone to change some good items for 50% awd i dont know yet, but can be a trick, i will try to find out I have a theory.. that all players start with base 50% exchange rate and as your skills in trading and proffesion persuasion go up, you will slowly approach 100%, but probably won't go over 100%. Then, you would be able to hunt/gather/craft/exchange in in effect make "good use" of your awd. recycle it in a sense, but, you gain sau and skills from the activities in the cycle, so you Do make "profit" but no real awd is generated, rather, your awd is recycled. So, devs do not lose any money, but you have chance to increase your game value and worth. Besides, not every has awd or buys stuff for awd, so if you really need awd, then players (like newcomers) can trade (for example, ores for items, then exchange items for awd through officers), and once they've saved enough they can become citizens. Just my idea The Allfather 280
Market Network / Re: Price Check - Basic stone« on: February 07, 2013, 09:32:17 pm »
I'm a lazy ass so I'm always willing to exchange tools for resources (axes for wood, picks for ores), just message me here on forum if you need something.
The Allfather 281
Knowledge Database / Re: Getting Obligatory Bills and cashing in Obligatory Bills for AWD« on: February 07, 2013, 09:28:46 pm »
Overall, i think this is great!! I was going to request something like this. Of course its not lucrative, but it is an option that at least I, would like to have.
The Allfather 282
Life in the AfterWorld / Re: Skilling avoids on Slugroach« on: February 07, 2013, 09:25:54 pm »
Well in some places there are some mobs, but overall mobs are *almost nonexistent.. in general, everyone has agreed there isn't enough mobs. I suppose they will be added later sometime.. For just the field between the outpost and the Southeast entrance, I'd like to see about 100 slugroaches. Something similar to alpha amount
The Allfather 283
Newcomers corner / Re: Couple of random questions from a Noob« on: February 06, 2013, 07:52:58 pm »
I might be wrong but i believe you must be a regular citizen to join a soc or corp (action not available to newcomers)
The Allfather 284
Ideas and suggestions / Suggestion: Small Chat, here in forum« on: February 06, 2013, 04:35:35 pm »
If there was a chat option while browsing here on the forum, players would 1, be able to chat to each other from distant parts of AW (in effect a global chat)(perhaps devs don't want this) but more specifically, I was thinking that it would be a lot easier to for us players to talk to newly registered players, who either don't have anyone to chat to over in NU or have questions or aren't able to be in the game yet or so on. At every login, your chat would be clear, and it could save only to the last 200 lines and autodelete whenever it goes past that. Pros? Cons?
The Allfather 285
Ideas and suggestions / Re: Exhange all« on: February 06, 2013, 03:55:31 pm »
Nice suggestion
Things like this make playing easier/more comfortable.The Allfather |