4. Removes the ability for people who can't afford to donate much to get a few extra awd by farming SAU.
5. Most importantly, removes the ability to do whatever I want with MY avatar. Maybe I want to quit playing and don't feel like keeping a few thousand awd skill in my avatar. Maybe I want to give them to a friend... they're removing that option with this.
6. Wrecks the economy... What we used to get from a hunt : Skills, SAU and loot. Each had a value assigned to it that we can get by selling it... Now we have loot left... and we all know how valuable that stuff is.
And of course it fixes a few things :
1. Makes all those 3 SAU farmers quit
These are the biggest points in my mind. Non depositors will lose a method to stay in the game and it is a huge method. The economy, of what there is, is all about skill and sau. loot is mostly a joke in the economy as 98% of it is useless.
And "removes the ability to do whatever I want with MY avatar." well you cant argue that we want a game where we decided our playing style and well your taking away a huge version of that.
oh and buffs (Amps to us who played EU). just paying to speed up. same thing as they do now with the weapon vs mob skilling. only difference is we are using a non-craftable method to get people to pay to (slowly) win faster. If it isn't crafted then it again kills the economy because that loot that was 98% useless is even more useless. The idea of the game being built on crafting everything.... we going to lose that?