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Messages - Zaelkaer "Allfather" Vampyre
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31
« on: March 12, 2014, 11:14:58 pm »
creating blank cd's is a bit harder than we would like :/ if you would either raise the recycle gr amount, or lower the blank gr amount, either way, it would be a hugeee help!
32
« on: March 12, 2014, 02:47:50 am »
clean map looks nice, a little easier to navigate
33
« on: March 12, 2014, 12:25:48 am »
I'm very curious as well. FPS, First Person Shooter. I'm actually surprised this hasn't been brought up before
34
« on: March 11, 2014, 10:23:26 pm »
Before i can continue playing/skilling, I would like to know what you will do about the Sau and Unblocking. Once i know that then i can keep skilling or whatever it is i decide to do. i think its pretty important
35
« on: March 11, 2014, 10:06:33 pm »
I really hope so, and i hope you don't feel pressured in your work, but.. I don't think grinding is fun. I want to play for fun.. and there's so much more work to finish the game and all  what i'm saying is i play little to none for almost a year now, just waiting, waiting for progress or something that i can consider fun so that i can play, because right now i don't really find anything fun, that's why in the past i have suggested quests/missions or something, so that i could have something to DO and get skills/progress as a side effect, rather than having to to repetitive and boring things to make skills/progress  ... so i continue to wait there has been a lot of change and work since you've joined the team Anti and i hope it continues this way. Based on how fast you see the team complete their goals, do you think you would be able to give us an estimate on when we could see the next VU? Version Update. We've been at C220 for a very long time :/
36
« on: March 11, 2014, 08:11:34 pm »
well, to be honest, the suggestions that people write here in this section of the forum, they are for the devs, not for the players. sure, players may have input on the suggestion, but does their input matter, sure, if kinda does, but the real opions that matter is what the devs think about your idea. to be realistic we probably don't have to worry about whether the devs heard about your idea or not, and i think they have said before that they look at every suggestion in the thread and consider it, because maybe your idea is good. so as long as the devs look at your idea, it doesn't matter if one person likes it, or 1000 people like it, it matters if the devs like it.  ---- on topic, i like the idea, a mailbox inside the game would be great. of the few people that use the forum, probably even less of those use the mail system here. i do sometimes.. but if there was a mail system inside the game, i would probably use that every single time i log into the game
37
« on: March 11, 2014, 08:03:38 pm »
wow very big news I am hoping that you create a game that will make people want to deposit money, but here is my thought.. up till now, skills were the most valuable thing in the game. why? because it took a very very long time to get them. you say that if a new player comes into the game, and they can become an uber in an hour, thats a bad thing... ? for this to be possible. they have to be Extremely rich. why. well because the skills themselves are expensive. and the sau to unblock the skills, might be even more expensive when you get to high levels. (and that sau value is lost forever once you unblock the skill).. i personally have done some skilling, but not even close to as much as some of the players here, and in my opinion, skilling is. not. fun. skilling, is not playing. why? because you do a task, over, and over, and over, and over, and over, and over, and over again, just to raise your skill. I call it [grinding]. and i have bought skills in past and have bought awd for this reason. now i see little to no reason to put money into the game. let me put it this way, in past i was happy to spend a thousand, or even more, $, on the game. now i see i will only have to spend.. mm, maybe $50 every once in a long time. on the one hand, sure, its cheaper for me to play now. on the other hand, DL will get much less income. if this is a game that will be RCE, what is to motivate people to play the game to make money? i was one of those few people here that joined AW not to make money but to spend it (within my limits ofc, im not exactly rich rich). other people joined to make money. to do this, they spent hundreds, maybe thousands, of hours skilling and [grinding] so they could sell those skills to other people. now you take away this option.. I am sure it is posssible for you to make everyone happy with a new system, but this is a very big change.. if these boosts are not cheap, then i will see no reason to buy them, it will be lost money. why, because in past if you buy skill, you could always sell it. now with boosts, you can buy them, but you can't sell the skill you will gain with them, so that is a permanent money spent, like a money sink. I agree with Jane that if you choose to make skills untradable, then remove the skill blocks and sau (which many might be unhappy as they probably spent hundreds of $ on just sau) in my opinion, for someone to get something like 30 skills to level 30, and unblock them with sau, it'd probably cost around 10k $, and i dont see how it is a bad thing.. good for the player buying the skill, good for the player selling the skill, good for the game from the transers and terminal fees. in my opinion its not the skills trading you should change but to implement the RCE so that people will trade inside the game and not outside of the game. that is what you are worried about isn't it? outside trades.. make it so that trading inside the game is a Much better option than trading outside of the game, and everyone will do it. (for whoever isn't)
38
« on: March 10, 2014, 05:41:14 am »
you know, this game will not be a hit on stream. why? because like in eve online, people will use your stream to hunt you and kill you. unless you do not so risky things, like picking stones and then noone will want to watch you.
DayZ is a survival type game where killing is easy and dying is easy, despite this and snipers (ppl who watch streams and hunt the people) plenty of people still watch streams.. for AWR, i think it would be mainly only benificial if the person streaming was sharing information or teaching the viewers something, or perhaps doing things that other people cannot, or perhaps is doing something for fun, or some kind of player event. I am sure people might find something interesting, but i agree, its usually not very exciting to watch. perhaps pvp would be exciting to watch, especially if you are in a team, and are all on teamspeak or something. to prevent being hunted, you can simply add a delay to your video broadcast. someone might figure out where you are and what you're doing from watching what you did 10 minutes ago, but it sure would be harder
39
« on: March 10, 2014, 05:27:13 am »
congratulations  i hope it will be possible to go even higher, but it is exponentially difficult congrats!
40
« on: February 26, 2014, 02:09:33 am »
It would be great if the current chat system just turned into a conversation, as it is, if you send someone a message and they dont see it and log off, when they log back on, they wont see it. Also you cannot send messages to players who are offline.
If you were able to send a message to a player regardless of if they are online/offline (as long as they don't have you blocked), and if they were able to see the message/conversation at any time and refer to it at any time, that would be great.
Another thing is that when you are reading something previous in a conversation if a new reply is written it will auto jump you down to the bottom, if it is possible to not have that auto-jump it would make it a lot easier to catch up on a conversation or re-read something
41
« on: February 19, 2014, 03:08:40 pm »
ok, i read it all
42
« on: February 19, 2014, 06:50:38 am »
perhaps for a case if macro starts for some reason spamming into chat.. like in Alpha one researcher spammed Sar local chat with ones, zeros and dots for 2 days. She was away from home. Zone crashed and after automatic relog, macro started writing into chat and sending it.
this was part of the discussion of the local chat and the locations... so in the past spamming chat with 1s and 0s was a sign of macro, now it is normal ? sorry i just want a satisfactory explanation of whats up with 1s and 0s in local chat
43
« on: February 18, 2014, 01:13:47 pm »
why is atlash spamming the local chat with 1s and 0s is my question
44
« on: February 11, 2014, 02:31:17 am »
well that is how I found the name.... therefore it has a good deal I suppose.
apologies. i just thought that for anyone that isn't russian or read through the book, it wouldn't be obvious what the name means. so imo the two duhs, were excessive
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« on: February 10, 2014, 09:13:25 am »
Duh why else would I have picked the name. I mean it wasn't like I looked up a list of Russian females names or anything.... duh
i don't see what this reply has to do with anything
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