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Messages - Bold "Bertram" Blanshard
31
« on: May 17, 2013, 08:39:04 am »
The UGM Professions are certainly screwed up. In-game, and on Wiki, there is only one, whereas Jane deduced in Alpha that there are separate ones for Metal and Mineral. But AWS doesn't give skill gains for Metal/Mineral Science or Metallurgy/Mineralogy, so we are back to one. Refining of course has two. It seems the developers can't decide which way to do it.
Are there any other Professions where the skills you get for using it are different from those which contribute to the Profession level? It would be an odd design if that were true.
I haven't had any Geology whilst UG mining, so I have to think Jane is simply wrong to include it. But I haven't had any Landscape Comprehension either.
I put in a Helpdesk ticket about the skills just after the last update, which has had no response for 2 months. I do hope the developers make their minds up in the next update, and then we can re-measure things.
32
« on: May 15, 2013, 06:15:03 pm »
I've seen Geology SNI's on the market, but for the reasons already given, I think they are worthless. In fact Geology has negative value because you have to keep chipping it out to keep picking.
But interesting that if a skill is blocked, Sau gain is reduced.
33
« on: May 15, 2013, 03:23:38 pm »
Your first and third sentences contradict. How can this be tested without a lot of chipping?
34
« on: May 15, 2013, 02:09:43 pm »
I think you are right - Geology is only used in Picking, and is therefore valueless once you have unlocked Geol. Prospecting. I have chipped out Strength, Nature, Geology and Landscape Comprehension, and not yet Geol. Prospecting, but I hope the bugs in the underground mining will be fixed in the next update so I will then chip Nature back in. Looking at the limited skill overlap, I don't think Picking will raise the UG mining profession very quickly. I've done some UG mining in NU to start getting those skills.
35
« on: May 15, 2013, 10:46:32 am »
New citizens will need to acquire either a Dagger Pugio, or a B&V Sieger and ammo, and hunt Slugroaches until they can use larger weapons, and have gained some Avoidance Skills. Note that it costs approximately twice as much to kill using a Rifle as using Melee, but it is necessary to skill both in order to kill certain types of mob later. After that, there are currently a mixture of mobs in NU which can be killed, namely Wolves, Slugots, Elslugs, Molesaurs. Avoid anything else, like Bears. You will need a Healkit. The lowest level of Slugot and Elslug, the Dweebs behave differently in Survival from Alpha; they do not attack, you have to chase them; and they are not resistant to the types of attack listed in Wiki, i.e they can be killed with any type of weapon, though a rifle is easier than melee. Oddly, the Molesaur Dweebs behaviour has not changed, they still attack, and they are still resistant to Acid. Wolves should not be attacked with Ammo-PC. When pack behaviour is implemented, any nearby Wolves will also attack. Slugot Weaks must be attacked with Melee or Ammo-E (if available) Elslug Weaks must be attacked with Melee Molesaurs should not be attacked with Ammo-PA Now that Slugroach Corpses can no longer be exchanged for PNotes, if Ammo-E is priced at the same value as other ammo types, this implies a value for Slugroaches of 0.35 AWD per 100 if rocks are 2 AWD per ton, or just 0.20 AWD per 100 if rocks are 4 AWD per ton. You might want to pick rocks up to just below your weight limit before starting hunting, in case you die, to pay for the cost of the clone. Take care when hunting Molesaurs if you have been to Turukhansk; you may revive there if you die. Do not go to Norilsk.
36
« on: May 15, 2013, 10:41:05 am »
It's true there are fewer active players, as they wait for new Updates, but I am currently in NU. NU is just about fully playable, including mobs and underground mining, but the most important aspect is still missing, namely chat over the whole zone so you can see who else is there, and trade.
37
« on: May 08, 2013, 07:22:33 am »
- overide (pupkin always asks for same thing)
My existing Pupkin mission was Nitre. He then asked for Sulphur, Sulphur, Sulphur, at which point I stopped. So maybe he asks for the same thing in a certain time limit, but you would only notice if you wanted several PNotes from him in succession. I have more than 5 stacks of all the rocks, Nitre being the most, so the selection should have been random of the rest by your other rules. He clearly has some rule to know when to change and when ask for the same thing.
38
« on: May 02, 2013, 02:28:18 pm »
The display of Current Tasks was bugged in Alpha, and the same bug has been carried over to Survival, namely that not all tasks are shown. But if you return to each Warrant Officer, he will ask for the Stones he asked for, even if the task is not in your list. An annoying little bug, which should have been easy to fix.
39
« on: April 27, 2013, 06:37:19 am »
Not quite 100%.
There are 2 fields of Minerals in NU, Solium in the far NE and Loox in the W which can be found at 82Hz. No one seems to have found anything outside NU at 82Hz. I haven't tried Metal.
You don't need an Extractor, because the value of the Solium and Loox is less than the cost to extract. The Extractors are currently bugged anyway.
It seems the skills you get are slightly bugged, some skills from Alpha are missing, such as Mineral Science, and so you might get 15% fewer skill gains than you should.
If you are a new player, you need to have picked rocks until you have Geology at Level 3 and unlocked Geological Prospecting, and possibly for a lot longer, so that you get reasonable skill and Sau gains on the Finder.
40
« on: April 07, 2013, 11:04:41 am »
By the way, your chart includes Geology, which I haven't had a skill gain for yet, and isn't in Zwarky's list either.
i got no geo in the natural ress hunter profession, what profession do you mean that has it shown falsely? since i don't do UG mining i have no clue about metal vs mineral etc.
Follow Jane's link, there is a clue there, in the UG Mining professions
41
« on: April 03, 2013, 09:46:14 am »
I've submitted this Helpdesk Call, as I'm confident I've measured enough UG Mining skill gains. I have been checking the skills gained through UG Mining for Minerals. I notice that Mineral Science and Mineralogy no longer appear, as it is documented that they did in Alpha. This presumably has the effect that the skills gained for UG mining Metal are identical to those gained for Mineral. Is this change from Alpha intended, or is it a bug? If it is a bug, will you be splitting the Profession Natural Resources Hunter into seperate Professions for Metal and Mineral, as this appears to have been a bug in Alpha. The Refining Professions are split, so why not the UG Mining? Do the missing skills mean that I am getting fewer skill gains, or am I getting more of the other skills? If this is intended, it would have the side-effect of reducing the skill overlap between Refining and Mining, making it more expensive to gain mining skills by refining.
42
« on: April 02, 2013, 08:38:57 am »
Oops- I misread the skills I've gained from UG Mining. I got Materials Science/Technology, but I have so far got no Mineral Science at all. Since this is supposed to be 10%, I wonder if the AWS values are different from Alpha. My values imply no difference between mining metal or mineral, and a single Profession, but with different percentages from those given.
By the way, your chart includes Geology, which I haven't had a skill gain for yet, and isn't in Zwarky's list either.
43
« on: April 02, 2013, 07:24:55 am »
I have just started UG mining, and already I see some confusion between Metal and Mineral mining. Why are Metal Science and Mineral Science included in the same profession? Edited - see post below. I have also had skill increases so far for Intellect, Logic, Luck.
44
« on: April 01, 2013, 06:11:56 pm »
Flowers haven't been re-introduced yet. The ones you see are just scenery.
Hopefully it won't be long, they are needed to craft heal kits; stocks are being used up.
When they are, I recall that the most efficient way to cut them is with a Pugio dagger.
45
« on: March 30, 2013, 05:18:59 am »
We are waiting for the developers to make the local chat in NU visible over the whole zone, so that buyers and sellers can communicate better. At the moment you have to be within radar distance. But there are buyers who occasionally stand by the storages. The first priority for new players is not actually to sell the picked rocks, but to exchange them for as many steel picks as they can, as these are much more efficient than the free iron ones.
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