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Messages - dale "dalewj" ofj
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316
« on: February 10, 2014, 04:52:58 pm »
Duh why else would I have picked the name. I mean it wasn't like I looked up a list of Russian females names or anything.... duh
i don't see what this reply has to do with anything
well that is how I found the name.... therefore it has a good deal I suppose.
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« on: February 10, 2014, 01:03:05 pm »
it was all me, devs had nothing to do with the name..
318
« on: February 10, 2014, 12:16:45 am »
"Warning:You were killed by Warthog Singleton while in PVP level 4, and you have items anyone can loot!"
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« on: February 10, 2014, 12:16:10 am »
Duh why else would I have picked the name. I mean it wasn't like I looked up a list of Russian females names or anything.... duh
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« on: February 09, 2014, 06:47:11 pm »
From the book about her death.... OF coarse reading the whole book will explain who she was
======================
It has been a very bad time and I am sorry that I have not told you about it. Eight days ago we lost Grusha to a bear in the woods. This will be very hard to tell you so you will excuse me. I am very sad and hope I can finish this story.
It happened on two Sundays past. We were relaxing and taking the second half of the day off and investigating the weekend market. Yuna was doing all kinds of trading and each of us had a pile of things with us so she did not have to carry it all. So we were almost done with almost an hour left in the day. Yuna made a deal with a citizen to trade flowers he called Matricaria for us in exchange for some armor we could wear while hunting.
Since Grusha had the blade with her still she told everyone to stay while she went and cut the flowers herself. She knew they were north west of town and said she would be back soon. I wanted to go with her but was called away by Daria to help her with a citizen who was talking to her about societys.
So Grusha left by herself north west of town to cut a bunch of plants for our trade. When it became dark we all started to worry about her. The citizens were all packing up their items and getting ready to head out of town. Everyone else was headed to the meal room for our Sunday feast. But we stayed in town waiting for Grusha to return.
After thirty more minutes we were very worried but it was dark and we were afraid of going to find Grusha and getting hurt ourselves. This is when we saw citizen Irie again, just about to leave town. We asked her if he would help us search for Grusha and she agreed to help us.
After she placed her wears in the storage we all went out north west and looked for Grusha. We searched for about an hour before finally Vasily came up to us with Grusha in his arms. He was crying and fell to his knees when he got to us.
We all started crying and before long were useless to each other in the woods. Citizen Irie was worried about why Grusha had died but stayed with us to protect us.
We finally got Grusha back to the medical center later that night but it did not matter she had died. We all went to bed without the nights meal and really did not sleep.
The next morning we woke and went to talk to an officer about what happened the night before. We once again ignored food and went to find him as soon as the sun rose. After examination he had found that Grusha was killed by a bear. We found this weird because we had seen Grusha kill a small bear or at least wound him badly all by herself. There should not be anything larger than small bear in the area and that is what worried the Corporal.
We spent that day not knowing what to do and really spent most of it in our room. We finally did ate some food that night. We heard that the officers went out and killed what they called a bear scout, which they said should not have been anywhere close to NU. They were very nice to us. They offered to hold a ceremony and to bury Grusha anywhere we wanted inside of NU.
We spent the next day as a group trying to recover from our loss and find a burial plot for Grusha as we had to bury her by sunset the day after. I was a slow track across NU, not like any we had had before. We found various vistas overlooking the different parts of the area and spent most of the day walking endlessly, it seemed untill we finally found the site we selected.
We held the ceremony in the late morning of Wednesday, the 6th of June. Citizen Irie had come and given us each a set of cloths in Grusha’s favorite color, yellow. We wore them in the parade we took to her burial site. Along with us came a bunch of security men. Gavril and Pitev were there along with various officers and many of the regular security men for protection from the animals.
Almost sixty friends of Grusha also showed up on our march East. Many of them were other girls from her and Grunya’s class. Oh I should talk a bit about Grunya. She has taken this the hardest of all of us. In fact many times we have been worried about her own life being in danger. The other girls have taken it upon themselves to watch her every minute and make sure he has been taken care of herself.
Many times she has become faint and had to sit and stop whatever we were doing. At the end of our journey yesterday Vasily had to carry her back into town and put her to sleep. She walked out here with us today, but the security men brought with them a wagon and horses to bring anyone back to town that can not make it by themselves. This was another caring act they made.
Grusha was not that of religion so the service was run by the lead Security man, a Doctor Butler. At first he described why we picked this spot. “This spot was picked because this is where Grusha and her family and friends used to stop for lunch. They said she loved this spot and could have sat here all day. She loved to look around below her and watch the animals move about, watch the other pickers work on their rocks, and most of all look to the North East at the snowy mountains beyond Norilsk.”
“She dreamed of leaving New Urengoy, as most of you do, and dreamed that one day her and her friends would climb on of those mountains and look back on this hill. Some of you believe she looks down on this hill now, some of you do not. It does not matter what you think, it matters how you felt inside when you knew Grusha and that you never forget that feeling. Like the road you see in front of us, it only looks like it ends, it goes on forever in our hearts.”
We had not met Doctor Butler before today, but he spoke of the friends that she had made, how he had talked to some of the WOs about her and how she helped others in NU. His speech lasted close to ten minutes and amazed us with the effort he took to learn about Grusha. His final words were this.
“Grusha leaves behind a sister, Grunya, and a direct group of friends.” Hey pointed towards our group next to the plot. “She left a bigger hole though. She will never be able to give her love and excitement for our community to the masses that live outside of New Urengoy. This is sad, not because she spread her love and joy to all of us. But because she did not get to spread it further.”
I have not much more I can say about that day. We all stood around and talked to all our friends before we headed back home to town. On our walk back home to Town we took the road back, with Grunya and a few others in the wagon. I walked, I needed to clear my head, to try and figure out what to do next.
I am not sure if I will ever do that or be able to feel as good as I did before two Sundays ago. But I will try.
I write this many days after that day and I still think about Grusha nearly every minute. We have been mining only in the last few days, we have not tried to do anything else. We always end up back at the burial spot, and always end up sitting there and looking at Grusha’s mountians. Someday I will climb them and look back here. I know it will happen.
If you want to see Grusha’s headstone, you can see it on NU maps located at 60.43° North and 98.34° East. It is up there on top of the hill looking down on the end of NU.
321
« on: February 09, 2014, 02:01:33 pm »
She was my first love in my first book yes. There is another grave ingame also from the book. (Hint yellow brick road)
322
« on: February 08, 2014, 12:56:38 am »
well it kind of depends if each loot has a pool, saying that only X amount is available for each item. With so many people out of the game with storages full of stuff I expect with a loot pool the system is working correctly and all of the wire is stuck insides someones storages. The problem is the loot pools need to be extended SLOWLY. Back in the 'game that must not be named' whenever the loot pool was fixed anyone looting that item for 2 days got a everything, and everyone else got nothing. I know I made lots of ped on it  so not knowing how its done here means there might be or might not be a good fix to the problem.
323
« on: February 06, 2014, 06:54:04 pm »
MantraX-L4 driller
It's about the green colored Extractor?
No No its all about red extractors for speed around the mining wave....
324
« on: February 04, 2014, 07:16:01 pm »
I don't think anti is talking about that part to be fixed. He would like what is wrong with the history he wrote so he can re-write it. We are all hoping customer service is fixed wit the new system being put in.
325
« on: February 04, 2014, 06:31:41 pm »
Pila has this problem. I expect the devs consider you a newb like her  she says a relog works to fix it.
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« on: February 04, 2014, 05:41:46 pm »
hey I didn't write it. I think Anti some people are saying your early history isn't exactly right. I wasn't there at the very beginning so I don't know the differences.
327
« on: February 04, 2014, 03:14:21 pm »
For Anti's use and everyone else to read. I didn't totally Americanize the words, I left the Russian feel to it. Pictures are still on the webpage he pointed u too. I have it in word with pics if u want it anti.
enjoy ===============
In industry there is a joke that every newbie wants to play a MMORPG that's dynamic, a living world, with living economies responsive to a players' actions and changes in the universe, with thousands of kilometers of territory, crafting, with which you can do anything and servers that can withstand tens of thousands of people simultaneously. Usually such ploys are nothing but wasted time. By the way, I confess: fifteen years ago, it was under a "project" I tried to get some money from "1C" and "Akella". I met with the guys from "Buki" probably considering they were fun.
So whether you can make a game on their own, the enthusiasm, without investment? Or even with investments from scratch, with a new team, which has no experience in game development? By any sober assessment, the chances that the game will be made, tend to zero. Kelvin. Nevertheless, miracles happen ... and one current striking (for me) project called AfterWorld , I want to talk about it further.
2005: Start It all started with the game Project Entropia. As often happens, the players (in the amount of two people) got together and thought, "Entropia is good, but a lot of things that do not suit us. Let's make their own, with the realities of our own great country and the changes that will bring more fun and interest to more people! ". That you understand all the courage and the big idea they had: Entropia at work then had 40-60 people in the state plus remote employees, the company was into freelancing. Now Entropy has its official bank and the banking license swirling million revolutions, goods are bought and sold for tens of thousands of dollars.
No sooner said than done. One came with $200 in his pocket, and their apartment was small. All discussing all prepared in late 2005, in early 2006 they began work. One - the programmer, the second - Level-designer, modeler and game designer in one bottle. The engine was chosen Torque (I will not speculate about the correctness of this decision, but remember that if Unity was not on the horizon, UDK / Cry were either unavailable or at exorbitant prices). Were found artists, volunteers, musicians, enthusiasts, modeler’s assistants and many others who could participate in the project for the "thank you" and probably some benefit in the distant future. In those days it was easier to play the enthusiasm of faith, the industry was much smaller and narrower. 2006: Alpha version The game starts as early as 2006-2007 in an open alpha testing. They immediately found players of Entropia and began to form a community that is set up and turned the game. The developers are extremely positive. Probably just because they were "friends" and until recently the same players Entropia. The community developed itself, no advertising never started. Working with word of mouth and a few notes in the gaming media. At this time, there was no charge to play the game. Moreover, the developers handed out the "real" currency free 100 AWD (equivalent to ten U.S. dollars) a month. It was necessary that the game revolved around real money for the economy to work and be fully tested as functional. For players of course it was nice that they are given "real" money. Such was the alpha in 2007 Interesting fact: In 2007, the initiator of all this movement, Victor (known as Vik), in order to survive, had to sell his bus. This money was enough to pay for the server and the Internet, food and some things for the team. The team worked in Spartan mode, gathered at Vik’s apartment. 2008: The first payments In 2008, the developers were able to make a PayPal wallet (back then it was more difficult in Russia it was not) and to realize the functional payments. At this time in the hands of the team was only 500 euros and what to do if suddenly a miracle happens, no one knew. Therefore, all the money distributed for free have been cleared and the community was told, now that the game can exist and develop, we need your help. Purchases were called "donations", the site appeared corresponding button PayPal to donate and on went the payments (donations). Payments quickly become sufficient to expand the team to a couple of more people and hire remote artists to expand the game world. Community gradually grew and grew online. Nevertheless, the rise of online to hundreds or thousands of people was not yet happening, yet it was alpha. Marketing and advertising money was not used, and such sums are still not there (costs of work without a publisher, on their basis). It was probably during this period they should have found publishers but the game is working, bringing money, and had a loyal audience.
2009: Daylight Torque3D and announcing AfterWorld: Survival In 2009 an event occurred which determined the future of AW. A new version of the engine, Torque3D. She was on the order of "cooler" compared to the old engine, giving many new features, better pictures and much more that was not in the previous engine. The team consulted and decided to porting to the new version by transferring functional alpha onto the new engine. Announced a new version of the game: AfterWorld: Survival , and this name is very accurately identified the team's future in the coming years. Survival - a screenshot of the new engine Real life Torque3D was insufficiently thought out and calculated. Its complexity has been underestimated, because over the years was a huge amount of functional systems and content. As a result of this decision, the following situation occurred. The old version of the game, which was played and the developers stopped developing and only maintained bug fixes. All while a new version not being ready. This led to players getting bored and started to leave. Logically, because usually once the game stops growing it almost always begins outflowing of players. For a game with a small audience it proved a critical error, with the little cash flow, while the existing team began to wither and eventually dried up. 2012: The crisis and the collapse of the team Once the money stopped coming, while the team was working on the enthusiasm, times are now very different. The developers are now older, they have a family or relationship, and an independent life. So two programmers were forced to look for another job and, after some time, went to another project. They did not forget about AW, continuing to maintain it, developing it for new, complex systems and waiting for the situation to be normal again. Money to pay for remote workers also did not continue and they also stopped.
After the crisis and the collapse of the command to "work" there was only the one person who originally came up with it all left. He only continued to work on the new version of the world, leaving no hope to revive the old game. In parallel, while he was looking for ways to do this, he was searching for investors, negotiating, attracted other intermediaries to help (for a stake in the case of successful solutions). But without much success. Simultaneously with these searches Vic studied question kraudfandinga and Kickstarter, suggesting that this may be the only real way to save the work they have invested in the past seven years. That’s when in the spring of 2013, I went to Vic, with an offer to help them carry out a campaign on Kickstarter. 2013-2014: AfterWorld: Rebirth! When I looked at the amount of work done on the quality of the picture (which is done under the new version), I was surprised. Hearing the story, I was even more surprised. It is a classic American success story. The Rise and Fall, and the hero does not give up and do everything to win. This story, which is ideal for a Kick. Moreover, instead of some promises, already we have a game that you can play (albeit crude, but already there), there is an audience that will support the project. In general, I thought that AfterWorld had high chances for good fees and Kickstarter agreed to help make a good campaign.
But then began surprises: I learned that the team is no more, and there was only Vic, that there may be problems with the copyright to the code. The code is clear when the organization is not. In the end it turned out that if the project is go to Kickstarter, in its current situation, it is impossible. In order to bring it to the COP, and the team needs money. That is - to return to the search option of additional investments. I contacted some people had different options, but it did not go very fast, talks were vague, some in St. Petersburg (all very interesting, but later on). The more I understood the project, its situation, operating time, functionality, the more I realized what the guys have done a herculean job in seven years. How much more do you need to make / remake, the game to get it to a commercial level. So I consulted with my partner, and a month later we decided that we take AfterWorld under his control. We got a little team and expanded it, made adjustments in the future gameplay, game balance, economics and management. Now in the next room over is a full, productive team working on the game. This will soon become a full-fledged open world MMORPG FPS. Created (for the first time in the history of the game) of full, modern looking, animated new characters, in a finalized game universe. As well as being prepared to campaign on Kickstarter, the success of which I have no doubt. AfterWorld: Rebirth! - Screenshot of the tutorial Moral of the story - miracles do happen. This does not mean that everyone should urgently make these games. But it does mean that persistence, patience and work, the ability not to give up and start throw things can significantly improve the chances to make the game of your dreams. I like this story as it is - the story of these indie developers that went all the way to the green beginners to veterans, making their own design from scratch, and without assistance, without the huge budgets and without a publisher. So I wish them (or rather, now we) - good luck! Wait for the news on this project closer to fall and put your gold to the day when we will launch our campaign on Kickstarter. If we do everything as planned, we will surprise you very much (why exactly? So far a secret, but it will be something completely new to the gaming industry, which personally I have not seen in games).
328
« on: February 04, 2014, 02:53:57 pm »
nice Ill translate for everyone.. give me a few minutes.
ITs a good story and probably should be published to a few other sites. gives the we aren't dead message well and explains that there is much more to come.
Nice work Anti.
329
« on: February 03, 2014, 04:00:59 pm »
http://www.virtuix.com/ The Virtuix Omni™ is the first virtual reality interface for moving freely and naturally in your favorite game. The Virtuix Omni™ takes virtual reality to the next level— allowing anyone to stand up and traverse virtual worlds with the natural use of their own feet. Moving naturally in virtual reality creates an unprecedented sense of immersion that cannot be experienced sitting down. Applications of natural movement in virtual reality stretch far beyond gaming: training and simulation, fitness, virtual tourism, virtual tradeshows and events, meet-ups and multi-person adventures, virtual workplaces, museums, VR architecture, VR concerts… The possibilities are limitless.
330
« on: February 01, 2014, 04:33:30 pm »
Is it possible to do a little Maintenance on the current server? Maybe a nice full reboot of the server or the sessions and a cleaning up of the database. They are getting worse and worse and I fear very soon even us hard core will have to stop playing. just a bit of your time to keep what is going ... going please. maybe you might want to clean up all the memory that has leaked onto the server room floor too
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