This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Anti "Ether" Danilevski
Pages: 1 ... 21 22 23 [24] 25 26 27
346
« on: February 21, 2014, 12:24:44 pm »
Forum and database have been successfully moved, site too. Some players may encounter problems with accessing forum due to the cache of their browsers. To solve it, simply clear the cache of the browser and refresh the forum page.
We are transfering the game itself now.
347
« on: February 20, 2014, 01:14:17 pm »
We are still preparing hardware servers. Most of the work is done. Currently, we are performing tests and, once they are successful and fial-safe, we will begin transefing the game and database. I'll let you know when it's finished and when you should notice a better performance.
348
« on: February 19, 2014, 10:11:41 am »
349
« on: February 19, 2014, 08:24:32 am »
Wohooo .. greatest news since I'm here .. hunting without lag or freeze ... Wohooo Thanks you guy's
Actually, hunting without lags or freeze is another work that is in process right now (server clusterinzation). But it will be released quite soon, too. Together with the new hardware servers, 200gb/s connection and powerful server processors everything should be able to work a lot better.
350
« on: February 19, 2014, 07:35:47 am »
More good news!
Today we will move to the new data-center and, while we are transfering our game database, game will be locked. Expected maintenance time - 4 hours, +/- few more. When it's done, you will experience a way better connection to the game, faster servers 99,9% reliable uptime (according to the official data-center information). Instead of the one connection to the servers, data-center have fourteen redundant links: if main connection (200gb/sec) would fail for some reason, the next link will be used.
When everything is done, another update will be posted here.
352
« on: February 18, 2014, 08:42:06 am »
Hello everyone.
We had an unexpected shutdown yesterday. It was caused by the electicity problems and sudden (and painful) death of our UPS and one of the game servers. To prevent same situations in the future, we have ordered servers in one of the best European data-centers and expecting our servers to be ready within few days (or maybe even today, we just got information that our physical servers are ready). Meanwhile, we have prepared everything for the transition to the new servers. After we done, you will experience a way better connection and such problems as happened yesterday should not happen again.
Meanwhile, game now is operating on the old servers. As soon as we move to the new data-center, you will be informed. Stay tuned!
353
« on: February 06, 2014, 08:28:27 am »
Wow, Anti I am impressed. Not with your news or updates or plans but with your behavior. For someone like you to cater to such a small playerbase as if we all matter. Every player here thinks they are very important when they are not, they are just another player, and i am sure many might get upset for me saying such a thing but i am speaking from the bigger picture. It is true that players deserve credit for what/how they helped contribute to the game but over the last year from my point of view the way that it is done has been lacking, very whiny and immaturely, not to say names but i prefer a few players who just keep most of their opinions to themselves and only speak when there is something positive to say. (that may have been contradicting since i speak most of my opinions ^^) anyways. as far as "customer service" goes, I wasn't expecting you to be so ready to agree to what players want, so thank you
Anti: (on topic) - For these larger pictures, can create several pictures that could be used as desktop background, or as screensavers? I think several of the players would enjoy that
Some years ago, I've been working in a game with 250-300k active players, and several tens of thousands active community. And I assure you - every single player matters. Even trolls and cheaters, though we had to ban some of them, to keep the world clean, peacefull and fair for everyone. I'll do the same work here, to make our game as much more comfortable for everyone, and as much more peaceful and friendly as possible. I agree with some authors from above: mistakes were made, and a lot of them in work with community and playerbase. I won't find excuses and I precisely know what wrong developers did. Did they do it because they are 'bad'? Of course not. Just some things are not obvious for programmers and artists who never have been responsible for anything except for their work, and especially - for the live players. So give them discount, they did what they could and learned their lessons very well. Now, I'm here to make sure nothing like that will ever happen again. And though I'm not omnipotent (and that's good, actually), I'll do my best to keep things fair for everyone, and for our team, and for players. About pictures - they will be later, when we it will be eady. Probably not until we launch Kickstarter campaign, but maybe a bit earlier.
354
« on: February 05, 2014, 07:20:18 pm »
Thanks for clarifications. At the morning I'll ask Vik and Bank about it and, if they agree with those corrections, initial article will be fixed to make the history more precise.
355
« on: February 05, 2014, 06:43:37 am »
UPD: I have added a small update to the article, where I'm making clear that the game wouldn't exist now if not donations of the playerbase; that the game wouldn't have the chance for rebirth that it got now. I hope everyone is happy now and things are clear enough.
I've got a proposition for a translation and adaption article for the eglish-speaking press, so soon it will be done.
356
« on: February 05, 2014, 06:40:32 am »
Is there any way to get bigger versions of the pictures on your blog? ;-)
I think Chris Avellone was right when he said in your interview that in-game screenshots and demos is the best way to promote the game itself. I hope that you have some very high resolution images planned for the Kickstarter because it is easy to dismiss the amount of quality and detail in the game if only small images are available.
We have. You will see them soon enough, but not before we agree with PR team and begin our work on marketing. I don't know when it's going to happen, but I'd bet on late summer 2014.
357
« on: February 04, 2014, 07:39:29 pm »
Thank you, Dale. This is a thread about history of AW.
For bug reports and other things, not related to this thread, please use other topics or create other threads. Offtopics were removed.
358
« on: February 04, 2014, 06:46:36 pm »
I wrote it as I've been told; perhaps some timing isn't 100% accurate, but so many years passed - it's not surprising that guys can't remember everything exactly. Let me know what to fix and where, and together we will make the history more accurate. About 'not respecting the players': I though I made it clear that AW is existing now only because of the player's support. If it's not enough, or probably escaped during translation, I'll make it more clear tomorrow.
359
« on: February 04, 2014, 02:15:08 pm »
Hello everyone. I wrote a small story about AfterWorld and history of it's development. Unfortunately, it's all on russian, but you can use google translate to read it - pretty sure it will be readable. There is it: http://www.gamedis.ru/?p=892. If someone want to translate and proofread it, and post here - go on (alas, I don't have enough time myself). By the way, at the end of the post is a small screenshot that you didn't see until this day  Hope you will enjoy it.
360
« on: February 03, 2014, 10:10:18 am »
[Edit: I've just been playing for a little while and found that trees don't disappear even after 20 successful chops. And I couldn't see anything different about individual trees or the more forested areas - though I didn't go to any heavily-forested spots - so what does it mean?
We have fixed only visuals of the trees. Now forest is working correctly with the wind and wind will bend the trees. Game mechanics will be changed later (trees will disappear, yes). But this will happen only after we finish our more serious tasks (server side performance).
Pages: 1 ... 21 22 23 [24] 25 26 27
|