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Messages - Zaelkaer "Allfather" Vampyre

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376
Ideas and suggestions / Re: Suggestion: Ruins
« on: January 03, 2013, 06:14:49 am »
This is also where i would like to see implemented the conditional radar/map use. Parts of the city should "appear" broken, where the radar will sputter or show confused locations of mobs, parts of the city should be completely static, parts of the city should block all antenne use, local or other. "Harsh" conditions, that will make you depend on what you see in front of you, and won't allow the help of things like messaging chat or radar or even map. Of course some players will work around this with tools outside of the game (like other chats or other voice programs or personal maps), but it will make it harder than the normal way. I'd like for the whole city to constantly be in a cloudy/dark/grayish lighting, with lots of the city being various stages of dark.

Implement new feature - attachment: flashlight

Mob spawns above ground to be faster than normal, and mob behavior above ground similar to that of a pack of wolves - slowly gathering outside of the players range and then following/closeing in, so that standing still is dangerous, always moving is the best way to survive the mobs.

It would be convienient to have 2 revivals inside the city. One, above ground, close to one of the entry points, and all around this outpost should be dangerous mobs or something that makes it difficult to get to it.

The second outpost should be below ground, and somewhere "safer" and have laboratories/terminals in that location that allow to do something that you can't do anywhere else, And you should not be able to get to the second revival without somehow going through the first revival first.

The Allfather

377
Ideas and suggestions / Re: Suggestion: Ruins
« on: January 03, 2013, 06:04:01 am »
I'd like to see something here that's incredibly complicated (if possible), with even perhaps a river going through and highways that cross over each other perhaps unfinished highways with drop offs. If i was given the oportunity I would even draw out designs for it myself, the idea sort of fascinates me.

The Allfather

378
Ideas and suggestions / Suggestion: Ruins
« on: January 03, 2013, 05:26:46 am »
In the future (low priority suggestion) I would like to see a large area of the map of some "fabled city" that now lies in ruins, Large buildings both above and below ground, a complicated city system/structure, and as the streets are overrun with mutated and wild beasts that are way stronger than the mobs that we have seen so far, the safest method of travel (once you've managed to get inside the city) is a large water drain system (sewege pipes) with ladders going to the top.

The idea: So and something was working on so and something, when it blew up into their faces, caused the death of the city, and caused unusal monstrosities and mutated beasts to evolve.

Lots of possibility on what could go on, but one of the main ideas is to have mobs everywhere. In the streets, in the buildings, in the sewer pipes, and a modification of mob behavior that has to do with sight - just like we have a line of sight, have the mobs have a line of sight, and have them agress only when stepping into the line of sight (plus distance paramaters of course), and of course if you shoot it it will locate you. (but this could provide with the futher possibility of evading giant killing machines)

In the city could be introduced a large number of new materials, mobs, loot, you name it. An idea for the future. Comments or expansion of the idea are welcome, but this is something that I think the devs would only think about/work on way down the road. Basically, if possible devs, when you introduce more land- more map, could you please please include something like this? :)

(i would also prefer the city to be surrounded by a wall, with only occasion breaks in the wall as "entry points")

The Allfather

379
Tech Forum / Re: Client.exe Error
« on: January 03, 2013, 04:59:23 am »
Sometimes i have this after 5 minutes, sometimes after 15, sometimes 30, sometimes i can play hour and half without a crash. But no, crashes are still fairly common, it should get better with more bug fixes and updates, but from my understanding is this is common for everyone, and we're hoping it improves soon.

The Allfather

380
Newcomers corner / Re: Hi :)
« on: January 03, 2013, 04:11:15 am »
Ah yes, i see his status now, i just assumed he was a newcomer because it's the newcomer subforum. :)
Talking is free, information is valuable, never hesitate to ask anyone anything.

The Allfather

381
Newcomers corner / Re: Hi :)
« on: January 03, 2013, 01:20:49 am »
I might be wrong but i believe to join a soc or corp you must first become a citizen, at least that is how it was for me, in Alpha. Welcome!

The Allfather

382
Knowledge Database / Re: C211 - World Map
« on: January 02, 2013, 07:09:16 pm »
Request- like in that one other thread, could you include the revive boundaries here on this map, as well?

383
Newcomers corner / Re: Как поменять язык?
« on: January 02, 2013, 06:59:05 pm »
Da problemka malenkaya, mojet i ne malenkaya. Ya dymayu nyzhno bydet v 'ideas suggestion' napicat shtobi 'devs' zdelali polnyu translatsiyu v igre (v client), to shto zdec po angliski isho ne cho, no to shto v igre vse po anglisky eto ploxo, nyjno bydet angliski yazik ychit. polzivat perevochika. soachystvyu

384
Newcomers corner / Re: Returning Impressions
« on: January 02, 2013, 01:17:18 am »
I partially feel like, if the devs are allowing for trees to be chopped so much (during this temporary time) then they will be making something that takes a lot of wood to make. (houses??) :)

385
Ideas and suggestions / Re: Return of game online/offline notice
« on: December 31, 2012, 09:46:27 pm »
I'd be awesome if there was no timeout, of course (as a player), but if there is, then i'd like to know how long it is so if i am multitasking (like studying for an exam) then i would know how often to check up on the game (depending on the task i was performing). When i have been playing (earlier) it would crash often enough that i wouldn't know if it was a timeout or not. Is much better now, of course.

386
AfterWiki discussion / Re: Other Languages for First Steps
« on: December 31, 2012, 09:39:35 pm »
I think the languages depend on the playerbase. I would suggest a German and French translation in addition to Russian. Lots of work, of course..

387
AfterWiki discussion / Re: Need Russian Translation help
« on: December 31, 2012, 09:38:27 pm »
I can translate russian to english, but not very good with english to russian

388
The reason I started playing an will continue playing AW is because with this team of developers, the game has a constant and endless potential. Everything builds, and patience is one thing that I have. This game is unique on several levels, and one day further ahead when there are thousands or even tens of thousands of players, everyone will look back and agree that it was worth it. The devs will have imense saisfaction of seeing the results of their hard work, and we will look back at our participation with playing and helping gather issue-solving information happily knowing that by being among the first players we were able to get a little head-start, or to put forth ideas that the devs might use in the future. How many other games have (even 1) dev, that reads and listens to what the players say? Not many.

Good luck, keep up the good work.
Even if everyone else leaves, i'll stick with it (along with at least 10 others i reckon) till it booms and blooms ;)
Slow but steady is fine with me, any progress is still progress, and i've seen a lot lot lot of progress in the last 3 months.

The Allfather

389
Ideas and suggestions / Re: Game login screeen suggestion.
« on: December 30, 2012, 08:47:19 am »
just do both

390
Tech Forum / Re: Mechanics Level 8 is still missing
« on: December 29, 2012, 11:17:42 pm »
I now know someone who can now craft the sight, so there must be something :)

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