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Messages - dale "dalewj" ofj
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376
« on: December 18, 2013, 07:34:44 pm »
ya a pe-auction type website would be nice. There is no know api for this at the moment. This was on the long term plans, but I expect that is way out in the timeline now.
so we have to do it by hand. saying that someone had produced such a site like 5-6 years ago. I do not have it on this current machine. maybe someone can find it for us.
377
« on: December 17, 2013, 08:38:27 pm »
I think we have to await the answer to the question on distance you can see objects until after the new server system is built. I expect you wont see much further because plant life will also now appear as objects in the drawing of the screen.
after reading up on it in torque forums it seems the sights for guns are pretty much the whole effect and range is limited to the same inside your radar. But who knows what can happen in the future.
379
« on: December 17, 2013, 01:05:32 pm »
ya 178+ ores in NU is very lacking. there are a few here and there but not worth going and even mapping.
380
« on: December 16, 2013, 12:37:35 am »
Little lacking in data but a good miner will find lots of information from it..... enjoy
381
« on: December 09, 2013, 03:13:56 pm »
I say have most of the world at pvp 0, 1 or 2. so its hard to impossible to kill you. We should keep the game for both pvp and non-pvp players. A game that allows different types of players grows faster and is much more fun to play. 'The game that must not be named' does this very well. PVP is located in distinct areas and you take the risk to enter.
separate the different areas (each area has a QA) with a somewhat decent sized pvp zone. make it big enough so most people can run thru it without seeing it. make near that zone pvp 3. inside the zone use the rest of the pvps.
see my badly drawn picture (not to scale)
382
« on: December 09, 2013, 12:51:24 pm »
don't think so. but I haven't really thought about it
383
« on: December 08, 2013, 09:44:46 pm »
ya the servers have 2 times a day where they are unplayable for 1 hour. Thankfully this is the first thing on the fix list for the devs next month.
384
« on: December 01, 2013, 10:39:59 pm »
trees ended in I think 2011 and yes we got presents. mostly toy animals.. that don't work now
385
« on: November 30, 2013, 06:54:18 pm »
since I expect we wont see the graphics this year. A memory of AW of old and greetings to all for a fresh new beginning (yet again).
386
« on: November 26, 2013, 12:32:12 pm »
im not that into having the skill machine in NU. but I am all for making the trip between SAR and NU very easy. the roads should be safe zones. you go off you hav ea problem, but the roads themselves are yellow brick roads.
387
« on: November 23, 2013, 02:10:45 pm »
Server message: Server is going to reboot in a 5 minutes. Sorry for inconvenience.
It has been so long since we have seen that message... and it feels so good to see!
388
« on: November 23, 2013, 12:22:50 pm »
Very well done, thanks for your efforts CrushingIT!
How hard/easy is it for you to add small sections of cleared game map to your map? I am the map holder. so giving data to me , will get it updated and given in raw form to the @IT to be updated in the AWRMP (Afterword Resource Mapping Project)
390
« on: November 22, 2013, 12:12:31 am »
so when there were 5-6 of us in game we had a deal not to hurt each other.
When more people came online we extended that deal to them ... usually verbally.
I have heard of late that this might be breaking down and shots have been fired....
So the discussion must be had now. Is this a rule we still live by or not? I am not saying names or anything. simply I want to know if im safe in there with a complete rule or is it again pvp7.
There are not enough people playing yet to not have decision on this.
So my question of all those who go into PVP 7 Are u playing no shoot for everyone? Or is that rule gone?
Tell me now!
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