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Messages - dale "dalewj" ofj

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436
and the lower zone thing can be done easy enough.  maybe around a robot infested area or special building or something.  will keep in the storyline.  or maybe a buffer around NU.  someplace where people choose to go on purpose knowing that they will only be level X.
I have played this in a few games and found it useful, it allows lower players a place to learn how the big players play without expect instant death.

437
Official news / Re: AfterWorld - New Age is Coming Soon!
« on: October 29, 2013, 06:45:14 pm »

I never expect much from anyone and this way i am rarely dissapointed.

aint that the truth brother

438
Official news / Re: AfterWorld - New Age is Coming Soon!
« on: October 29, 2013, 11:55:16 am »
Great to hear some positive new Anti.  As said by others, a bi-weekly, howdy, still here, waiting for x, message is greatly appreciated.
Fixing the newbie challenges is our biggest problem and that is both a dev thing, a community thing, and more people in the game thing.  It all has to happen together.
and all this good news is coming at a time when I will have a month or two free to finish book 2 and start on book 3.  will Pm about that.

439
Life in the AfterWorld / New building: Car Garage?
« on: October 14, 2013, 01:41:31 pm »
I noticed it a few weeks ago and stopped by on a run today to take a look.  its in Sar at 50.56 100.47.  The main doors are restricted and there are 6 large garage type doors each with their own terminal.    each has a ramp up to it so I suspect this might be a garage for cars?

440
im not going to advertise a game that simply doesn't produce a good game for newcomers.  IF the newcomer lands and stuff were fixed , I and the people who I have talked to would have follow thru with our advertising and such that we had planned.  But it was waiting for the newcomer section to get fixed and it never was...
advertising a bad product is worse then not advertising it.  First rule of business. 

441
Market Network / Re: Marketplace - In Game
« on: September 15, 2013, 05:58:11 pm »
One problem with your idea.  If you place it in a place outside of Saransk how would I get my rocks there to sell?  It would be 50-100 trips to move rocks.  If its in Saransk I don't spend a week moving product :)

442
Tech Forum / Re: Revival point without being there before
« on: September 14, 2013, 01:14:11 pm »
its a bug that has never been fixed.  if you die to east in NU you leave NU into a land of VERY VERY big mobs.  Run back!

443
Life in the AfterWorld / Re: Diaries of Afterworld – Free Book
« on: September 04, 2013, 11:17:53 am »
ya at some certain point I think I might be writing the history myself.  but I am giving it time to complete anyways.

444
Life in the AfterWorld / Re: Diaries of Afterworld – Free Book
« on: September 03, 2013, 04:07:13 pm »
2nd book is sitting on my hard drive.  finished but needs actual editing and someone on dev side to help with history

445
Market Network / Re: Marketplace - In Game
« on: September 01, 2013, 01:24:24 pm »
then some guy figures out that coconuts can transport baggage....
Monty Python-Coconuts

446
Knowledge Database / C220 Actual Map
« on: August 30, 2013, 03:06:41 pm »
Yes I made a map.  A real map.   only 532 screen shots!   It is full sized as far as the map allows us to zoom in.  so the original file is roughly 281cm x 350cm.   Yes it's big.  I will keep the original to myself.
How can you help or use the map?
 
Use:  To use the map you can use what is posted here or send a request for a certain size and format.  The default format is PSD.  Make sure you leave me an email addy to send it too (Its too big for the forum)
 
Help:  I will gladly add de-fogged zones that you might have to the map.  There are a few gotchas that you must follow.  I want either full screen shots or the screen shot of the map zoomed in as far as possible.  Note in the attachment the red section.  This is what I can use.  So you must overlap your screenshots in this area.  Having the location in there is a bonus for me but giving me a real good hint about where your taking the shots from will be good (I suck at puzzles).  If you have a full sized area already created or build your own ill take that for sure.  But it has to be full size.  Sizing it by hand fails badly.  I tried it, it doesn't work.  you can email me data at dalewj@gmail.com.
 
so enjoy the map!  back to mining for me
 
Addition:  I have also placed a larger version of the map in wiki where you can download it.  http://wiki.afterworld.ru/images/1/1c/AfterWorld_Map_Large.jpg
 
Updates:  Both this thread and wiki will be updated with the latest version
 
 
 

447
Tech Forum / Re: Losses of connection
« on: August 26, 2013, 09:34:03 pm »
happens occasionally for me, always has. 

448
Life in the AfterWorld / Re: Diaries of Afterworld – Free Book
« on: August 25, 2013, 07:56:26 pm »
Я хотел бы найти человека, перевести на русский язык. Извините за Google Translate

449
Life in the AfterWorld / medical plant in loot
« on: August 25, 2013, 05:11:28 pm »
Besides getting wood today in loot I also got some medical plant....

450
Tech Forum / Bridge with missing graphics
« on: August 21, 2013, 11:45:46 am »
Noticed today a bridge with missing graphics at the waters edge.  It looks like the part of the bridge's legs near the shadow under the water.  I get it standing 53.09 86.54.  It is a small thing , but it is noticeable from many different views near the waters edge.
 
 

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