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Messages - Event "Janе" Horizon

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46
Tech Forum / C307 - creature stops taking notice of damage
« on: January 28, 2015, 09:22:37 am »
I was busy killing a creature, we both  were standing still taking damage - when suddenly the creature stopped attacking and ignored the damage.
I continued damaging the creature and getting skills. Creature went into wander mode.
When the creature died - it was not lootable (running over it did nothing).

47
Tech Forum / Re: When will this game be playable again?
« on: January 26, 2015, 05:58:27 am »
Thanks for the ping. I have the latest Chrome. No idea why the font goes tiny ... maybe chrome thinks my eyesight is a LOT better then it is.

48
Tech Forum / Re: When will this game be playable again?
« on: January 25, 2015, 07:05:29 pm »
It playable yet?
What feature of the game are interested in  i.e. what makes it playable for you.


Currently you can play, loot creatures, gather resources, craft and unblock skills.
Not 100% sure about skill retention (other players have had issues there).
Mob locations, loot dropped and loot quantities are still undergoing changes.

49
Tech Forum / Re: Are you still missing something?
« on: January 22, 2015, 09:21:29 pm »
so i had like 160 pnotes in old system...
now i have like 71k new pnotes in wallet but i guess they come from  SAU?
so i am missing 160 old =??? new pnotes? whats rate?

any idea where they could be, do i overlook sth? am i wrong?
Old Pnote -> new Pnote rate = 1:100.
So 16k of your 71k is old Pnotes converted to new ones.
The rest is SAU (1:1 conversion)

50
Official news / Re: Answer about our team, who are working on the project
« on: January 22, 2015, 03:24:17 am »
Reading people's posts - it becomes apparent that some do not know that the team is 2(?) code developers, a level developer and a game architect.

51
Official news / Re: Answer about our team, who are working on the project
« on: January 21, 2015, 07:18:13 pm »
Good post Anti.
The community needed to know this so that their expectation could be reset  to more realistic levels.

52
Gameplay Discussions / Re: Fresh critical bugs
« on: January 16, 2015, 08:29:58 am »
Thanks Dr Butler.

53
Gameplay Discussions / Re: Fresh critical bugs
« on: January 15, 2015, 11:40:04 pm »
I think you're right about the temporary database and that it also contains all chat logs since those will also disappear if the game crashes suddenly because logging out seems to save those to the actual chat log files too. Any time the game starts to freeze up on me for more than a few seconds (assuming I'm not in combat at the time), I'll log out right away just in case, which also seems to prevent a lot of the lost progress while running from one area to another.
According to devs in my organisation - it is unlikely that chat logs are more than buffered IO streams to the files (though there are counter-indications to the word buffered). The flushing of a buffer is not guaranteed until requested (either explicitly by the code or by being full / closed).
Or some developer gobblygook similar to above.

54
Gameplay Discussions / Re: Are we getting enough PNotes for loot?
« on: January 07, 2015, 07:22:30 pm »
Thanks Anti for the info.
Looks as if the team has a lot of work left to do before end-to-end testing can be started.


On the subject of "bringing new players to the game"...
I would recommend placing a banner on the new account registration page (https://my.afterworld.deelogic.net/) to inform people that the game is not ready for new players yet.

55
Gameplay Discussions / Re: Are we getting enough PNotes for loot?
« on: January 07, 2015, 12:57:37 am »
This is how it should be on high levels. Later you'll have more options to earn pnotes and it will be enough to satisfy your needs. But for low levels it's nut enough. Our would be great to test newbie characters, not uber high level ones. :)

When you say 'newbie character' ... do you mean brand new player (Newcomer), or player that has just become a Citizen?


Also, is the game ready for this type of test?
The issue here is that, unless you adjusted the creature maturity populations is the last few months, an unarmored[2] unskilled player can only hunt Slugroaches[1] (which cannot be traded for Pnotes). This means that a player can only get Pnotes by picking NU stones.
There is a possibility that a new player could after a huge and futile effort - hunt slugroaches and pick stones to unblock skills to a point where other creatures were in their grasp. However, this would require 'inside knowledge' which is unlikely for anyone other than players who are already experienced in AWS playing using a new character.



[1]
A player must survive a creature's attack sequence (22 hits). The only creatures that an unarmored[2] unskilled player can kill in NU is Slugroaches. All other creatures are likely to kill the player before the player kills them.
In AWA, I skilled up on creatures in this sequence: Male Slugroaches > Dweeb Molesaurs > Female Slugroach > All other Molesaurs > Wolves.
There was a lot of reviving involved in Molesaurs as I could only survive one at a time.In AWA - this meant a few minutes to get back to the creatures. In AWS - this will mean 15 minutes+ each time.


[2]
It is possible that the game is now supposed to be played fully armored (making avoidance high avoidance a many year goal instead of a many month goal).




56
Gameplay Discussions / Are we getting enough PNotes for loot?
« on: January 06, 2015, 06:37:19 pm »
I have taken all the loot I have gained through killing mobs and compared the total value with the number of skill points gained while skilling at 100% skill rate.
While collecting the loot: I gained 864 skill points (=17280 pnotes @ 20 Pnotes per skill point) and gained loot worth 15404 PNotes.
So I am getting 89% of the Pnotes required to eventually unblock skills and have no excess to craft with.


I am wondering if this is typical for other players too.

57
Running from NU to Saransk, I noticed that Rudoed appear/disappear from view ~35m from player when they should still be visible.
They should still be visible for a longer distance than that.


I'll check other mobs on my way to Saransk.

58
I am good now too :)

59
Gameplay Discussions / Re: Fresh critical bugs
« on: January 04, 2015, 05:27:31 am »
I am fairly sure that we pointed out to Anti that we were getting no loot, including listing the number of times we get no loot per mob.
His reply implied that what we were seeing was expected (at least until the game and player base matures to the expected levels).

60
... which seems strange.

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