This is how it should be on high levels. Later you'll have more options to earn pnotes and it will be enough to satisfy your needs. But for low levels it's nut enough. Our would be great to test newbie characters, not uber high level ones.
When you say 'newbie character' ... do you mean brand new player (Newcomer), or player that has just become a Citizen?
Also, is the game ready for this type of test?The issue here is that, unless you adjusted the creature maturity populations is the last few months, an unarmored
[2] unskilled player can only hunt Slugroaches
[1] (which cannot be traded for Pnotes). This means that a player can only get Pnotes by picking NU stones.
There is a possibility that a new player could after a huge and futile effort - hunt slugroaches and pick stones to unblock skills to a point where other creatures were in their grasp. However, this would require 'inside knowledge' which is unlikely for anyone other than players who are already experienced in AWS playing using a new character.
[1]
A player must survive a creature's attack sequence (22 hits). The only creatures that an unarmored
[2] unskilled player can kill in NU is Slugroaches. All other creatures are likely to kill the player before the player kills them.
In AWA, I skilled up on creatures in this sequence: Male Slugroaches > Dweeb Molesaurs > Female Slugroach > All other Molesaurs > Wolves.
There was a lot of reviving involved in Molesaurs as I could only survive one at a time.In AWA - this meant a few minutes to get back to the creatures. In AWS - this will mean 15 minutes+ each time.
[2]
It is possible that the game is now supposed to be played fully armored (making avoidance high avoidance a many year goal instead of a many month goal).