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Messages - Zaelkaer "Allfather" Vampyre

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46
Life in the AfterWorld / Re: R.I.P. Grusha
« on: February 09, 2014, 10:48:10 pm »
Can explain what Grusha means, but i'll do it later. Too tired after this weekend  :)

A direct translation of Grusha is "Pear" like the fruit from the tree

47
Ideas and suggestions / Re: Location behinde Name inside Chat
« on: February 06, 2014, 11:39:27 am »
As far as gooch and rumbling comments go, you guys don't think people have the right to some privacy? how about have everyone else's storages and skills also public, whats there to hide huh?

some individuals don't care if their information is public, some do. just because some care, doesn't mean they are exploiting anything

48
Ideas and suggestions / Re: Kill Cam
« on: February 06, 2014, 11:36:39 am »
Well as far as gameplay goes, i think its pretty useless, but i was just thinking of Call of Duty pvp, every death has killcam, unless its hardcore mode or something like that then its turned off, i was just suggesting it purely for entertainment

49
Ideas and suggestions / Re: Location behinde Name inside Chat
« on: February 05, 2014, 08:56:03 pm »
Takes up too much room in the chat, well said Zen

50
Ideas and suggestions / Kill Cam
« on: February 05, 2014, 08:55:13 pm »
Gonna say right away: this idea is not important so don't even consider to work on it please until like 2015 ^^

Can we have a kill camera, so ie. when either you kill a mob, or you get killed (by a mob, or by a player, or by whatever (electric fence)), you get to watch it for like 5 seconds in slow motion like a little movie from some angle? It would be very entertaining i think (could even make a whole youtube video in the future, like "1000 ways to die" or something you know.

For those who do not want their time wasted with such a thing, have an option to turn it off.

thoughts?

51
Talks and Yaks / Re: Story of AfterWorld development in short
« on: February 05, 2014, 08:49:42 pm »
Wow, Anti I am impressed. Not with your news or updates or plans but with your behavior. For someone like you to cater to such a small playerbase as if we all matter. Every player here thinks they are very important when they are not, they are just another player, and i am sure many might get upset for me saying such a thing but i am speaking from the bigger picture. It is true that players deserve credit for what/how they helped contribute to the game but over the last year from my point of view the way that it is done has been lacking, very whiny and immaturely, not to say names but i prefer a few players who just keep most of their opinions to themselves and only speak when there is something positive to say. (that may have been contradicting since i speak most of my opinions ^^) anyways. as far as "customer service" goes, I wasn't expecting you to be so ready to agree to what players want, so thank you

Anti: (on topic) - For these larger pictures, can create several pictures that could be used as desktop background, or as screensavers? I think several of the players would enjoy that

52
Official news / Re: AW virtual world in the future
« on: February 03, 2014, 03:24:44 am »
I dont think any player involvement is "nessessary", I am sure the devs can do a fine job, as long as whoever is in charge of it knows what they're doing, but if the devs need Anything from the players, I'm sure there as plenty who would love to do whatever is asked

53
Ideas and suggestions / Vicinity push to talk mic option
« on: February 03, 2014, 03:22:47 am »
This idea i am putting forward directly from my experience with the game Dayz. In that game you can push CAPS to talk into your mic, or CAPS twice to leave the mic on. You then can broadcast a range of roughly 100-300m, not exactly sure of the distance but the farther you are the quieter it is. This is very handy and can be very entertaining as well.

Any thoughts on this?

54
Tech Forum / Re: Servers getting worse and worse. Devs please read.
« on: February 02, 2014, 07:35:14 pm »
I don't suppose there's any chance of reverting back to Alpha?

that's been discussed many times among the players, theres no going back, only forward

55
Official news / Re: AW virtual world in the future
« on: January 27, 2014, 03:11:04 pm »
Seems I missed that part and they already plan on going for Steam. Well this in my opinion guarantee's the success of AW. Sure Zen many players don't use Steam to find games, but hundreds of thousands of players do, I'm sure many would try it out from that population pool.

56
Official news / Re: AW virtual world in the future
« on: January 26, 2014, 12:18:49 am »
Question: What does it take to get a game onto Steam, and have DL considered doing so, or is it not possible, if not for what reasons? The reason i ask is because

Dayz
Rust

are two games that are on Steam, and they are both in Alpha stages of the game where they openly say "the game is in alpha, lots of things are not working" and yet a very large amount of players buy the game (like 20 or 30 bucks one time thing) and play the game.

I think it would do wonders for AW if it was on Steam, just like wondersss as far as new player potential. And in all honesty i think either 1. if it was free, many would probably try it out just because its free, or 2. you could even put a price on it like 10 or 20 bucks, and i Still bet a lot of people would buy it and play.

Thoughts??

57
Life in the AfterWorld / Re: First noticable change ingame
« on: January 25, 2014, 06:39:08 pm »
The way I see it is Hult thinks the new messages take up a lot of room when showing the location and I agree, that abbreviations should be used to conserve some space, and like he said, that if you click on the name of a person, then it will give you the full message

EDIT: im really not liking that half of the chat uselessly says where you are...

EDIT 2: can it be made optional please so at least people like me can turn it off unless i really want to know where someone is

58
Ideas and suggestions / Re: Day or Night ?
« on: January 17, 2014, 03:34:14 am »
I was thinking to take was is the normal coarse of things in RL  so summer has more sun and winter has much less the further north u go.   and then double it every day.  but not exactly on 24 hours.  make it 22 hours so people don't get stuck in the same all the time.   especially those down under.

Whatever is decided i would want something that isn't random, because when there will be events in future, if planning is involved, it could be advantageous to plan an action or event during a specific time like day or night or twilight

59
Life in the AfterWorld / Re: Z.A.V.'s "How to" Video Series
« on: January 16, 2014, 11:00:32 pm »
I apologize to anyone who was expecting me to quickly post something up but i haven't been playing the game for some time, have been taking a break, maybe 1-2 months now since i've played, and i am not sure how much longer i will be away either. (i just didn't feel like playing, so i took a break) perhaps at the next VU i will start playing again.

I will still create this series, just not very soon

60
Ideas and suggestions / Re: Day or Night ?
« on: January 16, 2014, 10:58:22 pm »
So somewhere is the world, a player is always in the dark as they can play the game in a certain 12 hour window?
Ahh well - how much is airfare to Moscow?

My thoughts exactly, someone might always be stuck at night, with the other games that have day and night fortunately there are other servers you can jump on but there is only one AW.. perhaps if they create game time to be 2x as fast? so there are 2 days in game for one day in real life, then it may be possible for everyone to get both day and night.

a normal day is 24h, and if it is dark from 2200-0500 thats 7 hour night lets just say 8hr night 16hr day, so then x2 would be a 4hr night 8hr day, and im sure they can make some pretty sunsets and sunrises

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