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Messages - The "Fifth" Entity
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46
« on: June 11, 2014, 05:57:44 am »
Yes ofc the bots should live in the (current) PvP area. It's big enough, most types of bots would fit in there at the same time. Cuey is right about the "PvP factor". You need good gear to hunt bigger bots and it would get tiresome to constantly be on alert in case somebody shoots u in the back... The simplest solution is to lower the PvP level there or switch it off entirely. Even better would be this (althou won't work as a quick fix obviously): ... if you are attacked by a high-end mob before a player your personal PvP level drops down to PL3 or below so that mob ganking can't be a major PvP strategy. Conversely, if a player attacks you before you are attacked by a high-end mob, your personal PvE level drops down to 0 for the same reason. Very cool ideas! Suppose "PvE level drops down to 0" = "mobs will not aggro you". To avoid exploiting, if PlayerA (PvP lvl 7) fights with PlayerB (PvP lvl 3), both are set to PvP lvl 3. Another way to do it - leave PvP levels different but make "being able to loot others" equal to "being lootable yourself".
47
« on: June 04, 2014, 06:07:55 am »
Holy Cow, this painting, it's van Gogh! Found it in your attic, right? All those millions, what to do with em now...
48
« on: June 03, 2014, 12:52:23 pm »
Not that there will be many happy faces if I am right and players are looking to cash-out without any further effort.
Ow, yes, ofc!
49
« on: June 03, 2014, 08:22:40 am »
AW was always (from my interpretations anyway) supposed to be a game that provided an even playing field, where money could help you get better somewhat faster but still required you to actually play/grind your avatar to advance. It's one of the biggest reasons I've stayed so long and with the removal of the ability to create SNIs I've regained my confidence in the game as a whole and why I'll continue to stay. It does bug me that there was a time when people could use the game's systems (along with out-of-game avatar purchases) to buy "uberness" for themselves, but with only a handful of obvious examples I don't see it as being deadly to the overall game. The big picture is that AW is again "fair" and will soon (hopefully) be "balanced!" 8-D
This prolly reflects the attitude the vast majority of all MMO players have. Our poll shows an opposite result, the prevailing EU background shows. I think most of the people who voted for Pay-to-Win actually were thinking about the chance of getting their money back when they decide to leave the game one day. Even if for most players it's only a part of what was initially put in, psychologically it's much easier to give money away if u know there's at least a theoretical possibility to get it back. I believe that's the major reason why ppl choose Pay-to-Win, not so much the ability to chip up to uberness. This means there's a way to suit both sides. Enable withdrawal, set a reasonable price to all skills (guaranteed by "the House"), disable chipping. Done.
50
« on: June 03, 2014, 07:59:23 am »
I am fairly sure that Anti was talking about Withdrawal mechanisms. The term Microtransaction seems to be geared towards buying & selling stuff within virtual worlds rather than withdrawing money. We have microtransactions already in that respect.
Sounds cool, at the first sight. However, when you start thinking about the withdrawal mechanics never seen anywhere else... Hmm? Postal pigeons carrying banknotes? Somehow i get the feeling this interpretation doesn't make much sense. How about you?
51
« on: June 02, 2014, 08:30:29 am »
Oh, and as you already on it, introduce Stopper Packs also! Like drew proposed, in EU those would contain cheap ESI to chip out your skills and sell em. In AW we can skip that part. Hmmm... what to put in there? Maybe just a big banner with "GET THE HELL OUTTA HERE LOSER!!!" written on it, w big friendly letters?
52
« on: June 02, 2014, 08:13:53 am »
Quote from Anti "We are developing absolutely different, unique RCE mechanics that you never seen anywhere else."
So withdrawal is not an option in any foreseeable future, but at the same time "unique RCE mechanics" are developed? Contradiction in terms. RCE without withdrawal option is not RCE. Only one logical explanation, wrong term was used. Replace "RCE" with "microtransaction" and everything falls into place: "We are developing absolutely different, unique microtransaction mechanics that you never seen anywhere else." There. Fixt.
53
« on: June 02, 2014, 06:54:53 am »
Ah. Pay-to-Win. In WoW u can buy leveled char. In EVE u can buy a Titan. Somewhat shady deals both... Better the devil you know. Suppose it depends on how the game is built, and the beliefs of it's playerbase too prolly. EU has been 100% pay to win from day one. Only thing a 10 minute old noob can't have is some (pretty worthless) attributes. Ppl are used to it, noobs with heavy wallets will mix with old players and... nothing happens. In Fallen Earth those who supported the game got slightly better PvP rifles as a reward. Majority of F2P players decided it's unfair, "Jackal is waay too OP!!!". The game almost died.[size=78%]... [/size]if the diference is to big the free players leave the game, and donaters follow them.
54
« on: May 30, 2014, 12:19:04 pm »
Yea, the article on MMORPG.com only talks about quests. I'm not sure why they can't see the full scale of possibilities. Because the average mainstream MMO today is nothing but stupid pile of quests, maybe? Whatever, their problem. Obviously you can apply the same principle not only to the quests but to the whole virtual environment. The dynamics of the nature recreated in the virtual model of the reality. If u look at it this way, this is the logical next step. Result will be more realistic and less repetitive environment: massive increase in the fun factor. Ofc it's much harder to code, there's no real AI yet that could take care of everything for us. Programmers have to write those complex scripts and object trees. Pseudo-dynamics that will try to mimic the real thing. Even worse, dynamically created content will be a real pain in the backside to balance. Etc, etc etc.....
However, the result would be well worth it.
55
« on: May 30, 2014, 10:37:17 am »
I chose "Undecided" because i can't make a decision not knowing what exactly i'm choosing. I have no prob with the RCE aspect. Otherwise i wouldn't have avatar in EU with 300k+ skills... Then again, RCE is not the most important factor. If i think about a good game, 1st thing that comes into my mind is fun-factor. 2nd: style, ideas, overall design (high quality vs. mediocre mainstream stuff). 3rd is hard to even put into words. "Atmosphere", maybe? A good game is like a living being, it has a soul. Have always had lot of faith in AW developers and i'm still a big fan of their art and their ideas. Takes a lot more than a fleeing ghost of RCE to scare me away.
56
« on: May 30, 2014, 07:24:23 am »
Starter Packs is a good idea. Those items should be free and account-bound (not tradeable). Alt account farming is a reality, we want to minimize the negative impact to the economy (and chances of survival of the same newcomers). Also have to look over what could be produced using those starter packs (only loot/resources, skills are already taken care of) and then we good to go. It's not necessary to pour the goodies out all at once, the current approach of getting useful items as u progress through the tutorial quests should work even better if done right. I hear the whole newcomer experience has already been rebuilt, so it's possible all this is already taken care of... now wait for the next VU.
57
« on: May 30, 2014, 06:39:37 am »
Speaking about the ancient art of Puffery, try find "Afterworld" in Wikipedia. Now try "Entropia Universe". ...
Then again, that's only the situation at the moment. What the dev team tries to achieve right now is to reverse this situation: Afterworld Rebirth with a massive playerbase, and EU as a small niche product. Could happen. We'll see how it goes.
58
« on: May 30, 2014, 06:12:56 am »
59
« on: May 29, 2014, 06:52:57 am »
I believe using the good old Wikipedia definition of RCE (Real Cash Economy, a concept for video games, when both depositing & withdrawal of funds are made available) might help avoid confusion.
Afterworld (Alpha, Survival, Rebirth) has never been RCE. Implementation of the RCE aspect is currently not included in any official plans or roadmaps.
It is not impossible that the RCE aspect might get more attention sometimes in the unforeseeable future. It is also not impossible that the RCE aspect might be implemented in World of Warcraft sometimes in the unforeseeable future.
Short version. Forget it.
60
« on: May 29, 2014, 05:58:59 am »
Right, the real Artificial Intelligence hasn't been born yet, so i should have used quotation marks. Until then the computers only do what we order them to do. After, we will do what computers order us to do...
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