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Messages - Rebel Leader "Madseend" Troubles

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46
Official news / Re: Today's progress (Jule 2014)
« on: July 27, 2014, 10:41:03 pm »
3 new cities ... so we'll have at least 3 new revive points.
Don't be so sure. Maybe in the future something we call "a city" will be at least a small town and those solitary revival/storage building in the middle of nowhere we'll call something else... "outpost" maybe?


Speaking of cities, i have an idea!


The new cities could use some statues here and there. Those statues should be real players, ppl who kept playing no matter what. "Until they shut the server down", like Madseend once said (not sure about the exact wording but u get the idea). So, Madseend should have one of those statues. Standing in the small park staring right into uncertain future without even flinching. Hultaan's should be on the busy street crossing, looking attentively at ppl who're passing by trying to figure out the next ingenious business deal. Dale would be the only one who won't have a statue in town. i mean this is not realistic, dale is never in town. His statue should be out on the fields, with a heavy backpack standing on the mining claim like a pedestal.


lol yes that where indeed my words.


Dale's statue has to have a sandwich sticking out off his pocket :D

47
Official news / Re: Today's progress (Jule 2014)
« on: July 22, 2014, 09:05:11 pm »
Verry nice update ahead i cant wait :D

48
Yeah a Zoo where we can see all mobs and find noobs like Dale and Popps i like that Idea


especialy when we can see stats to skill on that Dale creature. allthough stats would probably say awful  ;D ;D ;D






and a more serious note exploring and figuring out all our selfs way more challenging and fun, after all we are here for the long term, we have been here for many years and will be for many years.
Dont make it to easy.

49
Life in the AfterWorld / Re: surprise
« on: June 26, 2014, 11:07:19 am »
wow verry nice 1 gz

50
Ideas and suggestions / Re: idea on where to put bots
« on: June 13, 2014, 10:37:18 pm »
I love this idea and any other idea idea witch gives us back some bots

51
Official news / Re: Changes that are coming in July/August
« on: May 19, 2014, 09:12:32 pm »




I don't know yet, to all the answers. But I'm pretty sure next thing after that update are going to be most of the mobs and work on their areas of living. No 'old' items are going to be back yet, too. About ccd - don't know at the moment, I'll look into it but don't promise you anything.



Hmmm so the protection dc is going to be wiped and we can not loot them yet this means we cannot create armour asp anymore are you aware off this Anti

52
Ideas and suggestions / Re: New mob type - kill it or die
« on: May 19, 2014, 07:34:54 pm »
What about the option to outrun the mob?
Currently that is an option for all mobs. I am hoping that will change as it makes little sense.

all I see here is how some ppl try to make a bit of "communism" , everyone equal, now need to be better than the other one, we have to have same, we need to be same, even if u r smart u have to be dumb to not upset the other one , if u have gathered much u need to give away to others, if u run to fast u need to be slow down, if u can buy things that is bad cause u need to work as everyone else, if u can hunt a bit easy because u have skills that need to be changed because u have to struggle like others, if u can survive that is impossible because "we others who stud away" want to to die as we do, if u could skill in past and we cant now u need to be wiped of all skills ....and so on..... many many I heard here on forum tend to go there and what is weird to me is all those persons r just voices here, no1 is actually playing the game , not even now when the news are great about the development of the game, but r voices who wait and see, and we the rest of us we struggle to save what we can , collect as much possible, work to achieve...while the little ones want to be "communism" and "equality"


cheers




totaly agree with hult

53
Official news / Re: Changes that are coming in July/August
« on: May 19, 2014, 07:28:53 pm »

4. Fully rebalanced mob's loot and items system: new distribution amongst the mobs, new numbers. Items are going to be a lot more valuable. Old ingredient items would be removed only then, not before.




Anti some questions came to mind while re reading your post, first do we also get some off the mobs we had in alpha back with the update, like big foot, bots etc.
and second with the rebalanced loot do we also get some items back that where removed from loot couple off years ago like protection dc.
and third will the drop off armour ccd be better seems allmost impossible to loot high ccd ( 90 ).





54
Official news / Re: Changes that are coming in July/August
« on: May 13, 2014, 07:06:12 pm »
Verry nice news and thx for thx heads up :D

55
Gameplay Discussions / Re: loot reset
« on: May 11, 2014, 09:27:51 am »
yes this would be verry helpfull indeed a week's notice or @least a couple off days.

56
Life in the AfterWorld / Re: Afterworld or Walking Dead?
« on: May 03, 2014, 08:52:47 pm »
nah you actualy got a pic off him on 1 off his good days

57
AfterWiki discussion / Re: The wiki is down (and it's not just me)
« on: April 21, 2014, 12:53:56 pm »
yep same problem here still down :(

58
Gameplay Discussions / Re: Bolotoid boss question
« on: April 17, 2014, 08:42:48 am »
yeah it is harder but you also can see hult and me taking 2 off them on us without armour.
Proof that AWS has been pay-to-win for far too long. I don't know your schedules at all, but as a person with a full-time job there simply would have been no way to get to those levels of avoidance, health, weapons, etc., etc., etc. without SNIs and now there are several players that have nothing more to gain until some major new stuff is added to the game. It's good that not everyone could do this or else this game would already be dead for lack of excitement, but in my opinion it's too bad that it was possible at all.

don't get me wrong but to me proofs exactly the opposite, when me and other players saw the game, we believed in this game, we all have full time job, more or less, either we had to hire others to farm for us, or bought skills from players who lost trust in game or, or we bought full avatars, ( those were the times don't blame us because we had this option available, was available for everyone not just us, .... us just believed worth to invest in , that's all )... and because all we had full time job and we chose to achieve some goals that doesn't mean were not available for everyone, I remember many many players complaining here and there, "this game is bad, that is bad, we don't trust anymore, we don't give a crap, bla bla bla" well we didn't, and we chose from full time job to buy, or convince others to give us for free, everyone managed to do as he could beast, that was the truth, ....so to me pay to win was stage of the game, old chapter was closed, new chapter is open, and the game will have some legends worth to exist in game, to show others how is to be there on top, and to wish to be there , if those first places were empty, would be a sad game, full of noobs and no1 would know for years how is to be that way.

so the chances were equal for everyone, some toke those chances, some didn't either for lack of trust or for lack of interest, but don't point finger and blame those 10-12 players v high skilled AWS has

cheers
I'm not blaming anyone for taking the opportunity to buy what they could when they could. I'm saying that AW became a pay-to-win game when the devs make it sound like they never wanted that.

What you leave out of your reasons why everyone didn't buy up a ton of skills is lack of money. If I had the money I'd have probably done the same thing while the opportunity was there, but because I'm not rich (I actually consider myself slightly better than poor, in fact, but that's another discussion) I have to scrimp by with whatever I can get from pure skilling. This means that I had far less opportunity to grow my avatar simply because I don't have a lot of money, which then means that AWS has not been a fair game for all players. That's why pay-to-win is "bad" to most people: not because most people wouldn't take the same path but because they are unable to because of real life circumstances.


Well i actually skilled for most off my skills wich has cost way less (except for many 1000's off hours ) then to buy them all. Have to say that skilling when chipping was availabe  was way easier as it is now, god knows how many sai colibri and grom hunters i have used.
and for avoids same thing with chipping it was possible to stay on low mobs or perfect lvl and skill on 4 5 or big group off mobs @ the same time.
well i might be far off hult his 300 hp and avoids i still do have  enough hp and avoids to take the bugors :D  everybody had that change to skill with chipping i would say that was fair.  and i still am a bum or maybe slighty better then poor :D



59
Gameplay Discussions / Re: Bolotoid boss question
« on: April 16, 2014, 04:34:44 pm »
yeah it is harder but you also can see hult and me taking 2 off them on us without armour.

60
Gameplay Discussions / Re: Bolotoid boss question
« on: April 16, 2014, 04:27:12 pm »
Dammm that scary guy in video is only wearing pants

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