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Messages - Zaelkaer "Allfather" Vampyre

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451
Official news / Re: Survival -- download links and information
« on: December 13, 2012, 11:42:28 am »
Awesome. I know you guys have lots to do, but i figured you should probably release some sort of announcement on the main website page, the lastest article up on there is from August i think.

452
Official news / Re: Survival -- download links and information
« on: December 13, 2012, 08:57:39 am »
I am looking fwd to these new installers, as i still haven't been able to get into the game.. they both partially work but both never finish for me. :/ so... yeah. New installer would be greatly apreciated.

453
Tech Forum / Re: awd steal with clones / poll
« on: December 13, 2012, 08:54:53 am »
Well, it'd just be nice if newcomers started with 1,000 clones (no joke). And then by the time they get to 0, they should be far enough in the game to get plenty more clones for themselves. I personally openly support the clones, because it means dying isn't free. It means that the death-pod ride for a shortcut, will cost a little. will make some people think twice about reviving vs running. From the perspective of miners, and hunters, yeah, its not that great. But the profits of the work being done greatly (i think) counteract the cost of dying. Just another nuisance. Which for me and my style of playing, is great.

454
Tech Forum / Re: awd steal with clones / poll
« on: December 13, 2012, 05:05:53 am »
Well, if you want to know the value in $ for 1 death.. cc of a steel pick is 0.85awd, which gives you 1 pnote. 1 pnote gives you 97 pmnotes. (22/97) x 0.85 = 0.193awd. (0.193awd/1)x(1$/100awd)x(100cents/1$) = 0.193cents ... so 1 death = 1/5th of a penny. In other words, you have to die 5 times to lose 1 penny, or, 500 times to lose $1. I think that price is actually too cheap. lol. it should be like, 10 cents for 1 death, (1awd), in my opinion. It will really make it "Survival" because with low price everyone can afford to die, its not a big deal. Of course, most players are not going to complain about such a low price.

455
Official news / Re: Survival -- download links and information
« on: December 12, 2012, 06:47:30 am »
Although this post is irrelevant, i just want to say a huge thanks to Dr. Butler with your responses. I've been playing on and off, as time allows, for about 2-3 months now i think, and during the first 2 months i heard nothing from you guys. It is really great to see communication between the devs and the players now. Despite the occasional complaints, i think you are making very good progress. A lot more seems to have changed in the last week than in the previous 2 months :D. Continue the good work. One thing that i really enjoy is that the players can make a difference, and ideas/suggestions, although not nessessarily ever implemented, at least have a chance of being implemented because they are considered by the devs. thank you

456
Tech Forum / Re: the Map
« on: December 12, 2012, 06:37:03 am »
I think SAU as loot from mobs would be great. The only question is how to make it balanced. ("fair"). So that people do not hunt simply to SAU farm. I think this can be done with 'chance' (not the skill chance). Basically, 1. a ranking of mobs needs to be made. (this alone is fairly difficult (but not really))(i would suggest using the mob average skills, the mob HP, and the mob average dmg, to rank the mobs) 2. a small but relevent amount of SAU assigned to each mob. Lets say, 4 SAU for killing a mole dweeb. 18 SAU for killing a mole mean. (just random choices) and the higher the mob the higher the SAU (but nothing ridicuous, still small amount) Lets say an R-57 for 1,000 SAU level 1, 2,400 SAU level 4. Idk, something like that. Then, you add in chance. A 60% chance to get the amount assigned, a 30% chance to get an SAU loot Less than the amount assigned, and a 10% chance to get an SAU loot higher than the amount assigned. This will make hunting more worthwhile, but not sessessarily a huge business. Decent business, if good skills, of course. Something to think about.

also, its possible to make SAU loot a 'rare' category loot, so you can't really "expect" to get it all the time. just sometimes. it'll be like little bonus drops, in a way.
my 2 cents

457
Tech Forum / Re: Unable to connect / new install of AWS
« on: December 11, 2012, 07:39:46 am »
I updated my driver (thanks for the links from Jarod (topic "low fps"), and so this time, the 5.3MB update seemed to go through, and i was really happy, because it restarted successfully. For the next half hour, i watched as the client downloaded C201-C210 (10 updates total) probably worth 2GB.. and then after the C210 update, it said again "to apply update needs a restart blah blah, and so it closed down like before, but never opened back up- an error message popped up, (i took a pic on my phone so i could write what it said -

"The instruction at 0x10371210 referenced memory at 0x00000000.
 The memory could not be read.

Click OK to terminate the program."

and when i went to my program files to my survival folder, nothing was there (the updates that i supposedly updated, didn't get downloaded.. so. what do i do next? I mean, at least there is progress from the last attempt.

458
Tech Forum / Re: Unable to connect / new install of AWS
« on: December 10, 2012, 08:19:28 pm »
I couldn't get it to work earlier, so i deleted what i had on my computer. I tried to download the full version, but lost conection or something, maybe i'll try again later. But just right now i downloaded the Lite installer. And when it opened up, is said, downloading update (5.3MB). And it supposedly finished downloading, but then it said, in order for changes to be made a restart is required.. and so it automatically closed and tried to start up again, but then i get an error message saying "another instance of the game is already running" . So i never really get the update/am ever able to get to the login screen. Suggestions? I know others have managed to get into the game

459
Tech Forum / Re: Some people can't post or reset their forum password
« on: December 10, 2012, 06:43:24 pm »
thank you, i had this same problem

460
Life in the AfterWorld / Re: Crafting Idea
« on: December 04, 2012, 07:31:08 pm »
I see it as an idea of being able to have (within limits) randomness of attributes, based of a percentage chance, i would suppose. It would allow for uniqueness of items, which yes, yes, yes. again, yes. I would totally support that. Of course these items would be limited to what you crafted them at. For example, 0/100, 3/100 or whatever. I also think that for these /unique items, the crafter should be able to name the item. It would allow weapons, for example, to be slightly personal. Whatever you want to call it, it doesnt effect anything, its just a name, but it would be cool.

461
Official news / Re: Pre-release notes [C210]
« on: December 04, 2012, 07:26:05 pm »
1. Lossehelin iss... the only "survivor" that i still see around, at the time that he started playing i think there were about 5 others who started and then stopped. I'm not blaming anyone or anything, often it's simply that the game doesn't fit the person, but i strongly agree that The Most Important part of the game, is to make the new-player experience fun, rewarding, exciting somehow. I'm not sure how, but players need to "get hooked" so to speak. I don't think anyone here is going to argue that the more players the better. So, a considerable piece of Survival should be spent on these tutorials, "learning/teaching" the basics of the game. (btw perhaps not on topic, but it would be really cool to have leaderboards, with different categories (at least i think that would be awesome)(Also off topic- (sry), but would it also be possible to have something of the following - have a "profile" page for all players, and keep track of stuff. The players could choose what to display what not to display, but just one idea is to keep track of animal kills, and also player kills.)

2. I will be happy to go to Survival, IF it functions just as well as Alpha does right now, most people have the opinion that its not quite there yet.

3. I really do think that the major updates need to be tested out, just in case.

PS: I don't mean any of the above in a negative way, i'm a slightly-enthsiastic supporter of the game, just voicing a few (what i think to be legit) points/concerns
thank you for your consideration
:)

462
Newcomers corner / Re: stuck in swamp with my travel bot
« on: November 06, 2012, 05:47:36 am »
I assume you are in survival, this is exactly what i did :-) . I believe cntrl + d should send you to the nearest outpost.

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