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Messages - Leopold "Shaqan" Mutter

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61
Ideas and suggestions / Re: Graphics engine
« on: December 20, 2013, 08:36:41 pm »
Will there be ways for players themselves to contribute? With things like soundtracks or even 3D models/animations..

It would potentially lessen the workload for devs themselves up to simply reviewing contributions and setting those up in a game world.

Speed up the development a bit and get also players more involved.

I bet there are players who can do 3D modeling, animations or have account in SoundCloud and compose music on their own free time.

62
Ideas and suggestions / Re: Graphics engine
« on: December 20, 2013, 05:27:11 am »
Since the thread got the attention of one of the devs..  ;D

Could we please get more information about it if there is any? How much and what is going to be implemented eventually regarding graphics engine capabilities.

for example
- is there coming any sort of animation to the vegetation? I mean movement of grass, trees, bushes.. Utter stillness of greenery now feels very unnatural.

-Will those ugly apartment blocks in New Urengoy get eventually improved/replaced with something else?  At the moment those look like rectangular placeholders skinned to look like buildings. And are among first things newcomers notice after spawning into game. Newcomers should get as pretty picture as possible. Later, if they are already hooked, they are probably more forgiving about "rough and dirty" buildings.

63
Ideas and suggestions / Graphics engine
« on: December 19, 2013, 08:57:43 pm »
I am interested if anyone knows what the devs plan on doing about improving the Survival graphics. Compared to what is there of it now, and what has been planned to be added (in the limits of what Torque3D is able to support). Like shaders, PhysX, lightning models, textures..

Most players judge games like they would judge people in real life. By first glance impressions, if it's being found lacking, they move on. Simple as that. And graphics can get outdated rather fast with proprietary engines (with huge sums supporting the development) pushing the limits each year..

So, I think that success of the AW:S will be affected a lot by how appeasing it looks. Not just by interesting gameplay but how the game itself looks for newcomer on first glance.

Engine itself seems quite capable (PhysX demo)
Torque 3D Pacific Physics (PhysX) Demo Video

Sahara tech extension which would help a lot..
http://www.bitgap.com/products/12/sahara.html

I am curious is there a willingness among devs to spend time on improving the "looks department" next to dedicating time for adding to gameplay?

64
Tech Forum / Re: Nvidia GT320 problem.
« on: March 17, 2013, 02:32:48 am »
AMD Phenom II B50 X4 3,2Ghz
4Gb Ram
GT470 1280Mb

in AW I get initially fairly big lag be it on "low" or  "medium" settings and when I set settings to "ultra", whole game crashes "has encountered an error and needs to close"..

btw, that PC is capable of running BF3 on medium-high with FPS around 80...

65
Tech Forum / Re: C208+ Bug Reports
« on: August 29, 2012, 09:48:37 pm »
Again something weird, this time happened with Storage

Came from Teleport, revived, went to grab my stuff.. short video in youtube (will erase in a week or so)

It did'nt come into video but I tried Compress button on the storage side and everything I had already dragged over disappeard back to Teleport Storage, neatly compressed there

66
Okay, thanks for clearing it up. I had wondered why I hardly ever saw anyone in Survival..

67
Knowledge Database / Re: Travel Bots/Clones
« on: August 29, 2012, 05:00:08 pm »
I've seen Rudoed, Defender, Tallofooter and Deminer so far.. kept hoping..

68
so other than crafting there is nothing  to do?  Kill mobs collect loot and do what? what for the reset to waste all that time again collecting stuff?

Where are the vehicles? There is no new content for a couple years now? just a new game engine.  The game is blank there is nothing to do. 

Please correct me and let me know what there are to do other than collecting pointless loot, and crafting to sell stuff? The skills we get wont be kept. 

I am baffled as to what to do?  I have money to play but spend it on what? I am trying hard to figure out what is fun
My skills from Alpha came trough to Survival along with the gear.. Why would'nt skills be kept? Is there official statement somewhere telling that at some point everything  we have in the way of gear and skills will be wiped in future? If no, then you simply can have head start compared to people joining up later..

The one huge difference I see at the moment is that updates DO come, come frequently and broken stuff gets fixed.. In past 7 days  I have seen 3-4 updates which is totally awesome. Once the basic game mechanics does work, devs should start worrying about adding content.
UG mining, taming still missing, remember.. plus countless small bugs to ferret out.. bit too early for "new" content like vehicles in my humble opinion..

69
Knowledge Database / Re: Travel Bots/Clones
« on: August 29, 2012, 02:41:01 pm »
Thanks Teesa :) I find myself stuck at Mugen with no heal kit and my stuff at Sar I think, not sure I like this new system.

I was running to qa1 got a big lag, disconnected came back and was a travel bot. So I am a little lost as to what to do now, that's why I said I think my stuff is at Sar but I am not sure lol. Makes me wonder how this is going to work out for newcomers, if it is this frustrating for older players.
Try again, issues with ending back in Mugen seem to be solved.. also, mobs around Mugen seem to have thinned down somewhat.. I first went to E then tried to reach railroad, going NE awhile, avoiding Wasps.. moving parallel with railroad you can finally cross the river.. getting to Sar is trickier
I passed Surgut, headed North until forcefield, then went trough between swamp and forcefield to New Urengoy (there were mobs but those seemed to be only bolotoids or smth not very dangerous.. from New Urengoy "gate" I headed south until got to (passing another city on the way) Saransk.. huge circle yeah but less dangerous mobs on the way than directly from Mugen to Sar..

If you reach to Sar then at outpost check not usual Storage but Teleport Storage.. found my own "lost" gear from there

hmh, I was hoping that with the "all maturities mixed" I manage to meet some little Raider. Did not see any Raider at all going back and forth all over the land..

70
Knowledge Database / Re: Stones/Ores
« on: August 29, 2012, 02:30:31 pm »
Thanks a lot :)
So, there are only Alpha-s QA1 stones or also ones found in other zones (Loox, Suprum etc)

71
Knowledge Database / Stones/Ores
« on: August 29, 2012, 10:08:29 am »
Are there any pickable rocks in AWS yet? If yes, then around where? I have tried banging the rocks with pick axe but to no avail.. axe and trees work splendidly but rocks seem to be mystery

72
yeah, guys/gals, start crafting.. nothing on market ::)

73
Tech Forum / Re: C209 AWS closes before getting to the login boxes
« on: August 28, 2012, 04:37:03 pm »
Out of curiosity, how many of you with the AWS pre-login crash issue, happen to run 64bit Windows as well? I do have this problem time to time.. Win7 x64 here

74
Tech Forum / Re: C208+ Bug Reports
« on: August 28, 2012, 12:51:19 pm »
Noticed something while crafting ammo.. Some of the names of the resources returned,  are seeming to be missing in chat..


75
Tech Forum / Re: Ongoing graphics problems
« on: August 28, 2012, 07:40:36 am »
The game crashes a lot if you have BOINC, SETI@Home, or similar CPU-hogging apps running in the background (see my post about it here). I haven't tested for graphical issues but such programs might also cause the issue you're describing, especially if you have integrated graphics.

you could perhaps force cpu-hogs "down" with Process Lasso (http://bitsum.com/prolasso.php)
Set them to "Below Normal". You can adjust CPU priority (either all cores, only selected ones), I/O priorities (hard disk usage) etc. In some cases useful program

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