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Messages - Event "Janе" Horizon
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61
« on: January 03, 2015, 10:01:08 pm »
No loots alot of mobs did a good hunt on a few mobs and theres alot of no loots, if no loots are surpossed to be in game then cool but if it could be balanced better on the mobs it would be good too.. as a hunter to stand hunting mobs and have the loot gained worth less then the cost of rifle/ammo/melle or HK useage isn't a big incentive to continue to hunt now im not saying give loads of loot.. just there seems to be alot of no loots, did a hunt on stingers the other day, got 4 parts of loot from 10k PB ammo used, cost of hk/gun.. majority of loots were no loots to very small amounts.. simillar to hunt i did on stingers on other mobs
We have already queried Anti on the high rate of no loot returned for kills. He has stated that there are plenty of games that not give loot for every kill. However, he also said that the game is a long way from being properly balanced. Anti,is the "No loots" on mobs a bug or is it an intended feature? should we be getting some "no loots" from mobs?.. glP.S Not seen a Walrusek since AWA years ago ^_^At the moment, mobs without loot is okay. Later perhaps there won't be 'no loot mobs', if I'll see it's better to fit the game balance. We are starting with the lowest amounts possible to see how it goes and how many resources are being harvested and, depends on results, some items may be tewaked (for instance, it's quite obvious that animal blood should be set to a higher amounts). But right now I need more data to do the tweaks.
Anti also said that it is expected that high level players will need trade with lower level players to progress in the game, hence lower loot qty is expected.
62
« on: January 03, 2015, 05:22:33 am »
This is marked as "Resolved 20150102," but are all three player accounts fixed or just Jane's?
My original issue was resolved and I was placed in NU. Then I tried to teleport from NU to Saransk ... back in limbo.
63
« on: January 02, 2015, 11:43:47 pm »
My TravelBot already two days does not work I do not have any help I can not play I'm still waiting for a reaction moderator
I noticed that you were also in limbo with me. Your Travelbot was in the same location as mine (both of us co-existing in the same place in limbo). I also noticed another Travelbot below us ... someone with the name of 'Jan' something. So at least 3 players are in this limbo.
64
« on: January 01, 2015, 08:29:45 pm »
I suggest that NU teleport (to or from) be avoided.
Note: if it helps - I am constantly getting the 'clock' "objects are loaded at background" popping up at the bottom left of the screen ... fading then popping back.
65
« on: January 01, 2015, 08:24:07 am »
Upgraded from C303 to C306.
I used the Surgut teleport to try to get to NU. When screen returned - I was in unknown location, Outpost / Storage. Travelbot is suspended in blue sky not even bobbing as usual.
I am now stuck there - revive does not help, clearing cache does not help. changing the resolution does not help. Revive ends up with "TravelBot is not available at this time." in white text. Unable to move and further revive attempts give "TravelBot is not available at this time." message in red.
No sign of door nor a bot->clone terminal.
DL - please move my travelbot to NU. Thanks.
66
« on: December 29, 2014, 07:11:22 am »
Apps that do not alter nor rely on the AWS code base are allowed. If I had the inclination I could embed my AW mapper tool into the AWS window (as long as players do no use full screen mode). Dedicated Logic have already stated in PMs that this is OK ... again as long as this didn't alter or change the AWS code in anyway ... there are plenty of code examples on the net showing how this is achieved (e.g. I could embed MS word into a notepad window if I wanted).
67
« on: December 28, 2014, 06:28:12 am »
The PA does not forbid players placing external windows over the top of their game windows. So an app is allowed to be the top most window if required.
68
« on: December 21, 2014, 08:37:41 am »
1. Can you get good loot? Big issue with me on project entropia was they were going away from giving actual loot. -What kind of loots are there? Any Weapons and Armor?? The loot is more realistic - animals drop animal parts, robots drop robot parts, mining gives you ores. Weapons and Armor are crafted using resources dropped ONLY ... never dropped.
2. Skills - Is skilling similar to the old Project Entropia? Skills are gained by using equipped items (weapons, heal kits, mining equipment), by interaction with creatures (damage protection called 'Avoidance' skills) and by crafting items. Each level of skill gets blocked when it reaches 100% of the level and needs to be unblocked using items call Promissory Notes. Promissory Notes are gained by trading ores with NPCs (inefficient, slow but requires nothing but a pick) or by trading loot gained by killing creatures. Each skill level requires 110% more skill points that the prior level and requires a similar increase in Promissory Notes to unblock. (The loot to Promissory Notes terminal is not available yet ...coming very soon).
3. When game goes live - will there be a full reset? (wiping all characters) ?? Developers say no - they may adjust the loot drop rates / loot types as the player base changes to ensure that sufficient loot can be found to both craft and unblock skills.
4. Will i like this game? I liked the old PE (well.. Cannot answer this. IMHO - the game is not ready yet for new players ... it needs to be balanced for them.
69
« on: December 16, 2014, 08:46:08 am »
And BTW ... the mobs are back  P.S. thanks for putting me between two Razor Queens ... look left ... Razor Queen ... better sneak off to the right ... look right ... oh ... Razor Queen ...gulp!
70
« on: December 15, 2014, 08:22:05 pm »
Okey Doey, got it - new player comments on hold!
71
« on: December 15, 2014, 08:16:09 pm »
Thanks for the update
72
« on: December 15, 2014, 08:01:24 am »
Hello guys,
I'm trying to make a survey: The question is the one in the subject: "Is the game dead?" Can I get an answer from each one of you? A simple yes or no will suffice. Thanks!
Isn't this like using an ouija board to ask the living a question?
73
« on: December 15, 2014, 02:25:20 am »
The mobs are gone again (Surgut region). The good news is that when I logged on my Heal bug was finally gone.  The bad news is that I do not need to heal if there are no creatures to damage me
74
« on: December 14, 2014, 06:17:48 am »
Ditto  I just hope we can give feedback in time to make a difference ... there is a vast amount of information to collect and the inter-connectivity of these features makes balancing these a chore that I would not wish to try manually (even simulations may fail to help at this point).
75
« on: December 14, 2014, 05:35:45 am »
We also need to keep in mind 1 major aspect ... any surplus can be turned into pnotes. Any attempt to rebalance loot risks unbalancing pnotes which then results in pnote values changing which then results in other imbalances.
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