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Messages - oOoOo "Mantra" oOoOo

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61
Official news / Re: Development status update [2013-01-30]
« on: February 21, 2013, 08:24:15 pm »
Since it shouldn't be earth-shattering effort to up the creature numbers (or at least in Alpha DL seemed to be able to play with the creature numbers quite easily) - one scary possibility is that the Survival framework cannot handle the number creatures required to allow newcomers to skill up efficiently.

More likely they work on the script responsible for creatures spawns. Few weeks ago hunted defenders when strange thing happened. Ones I killed a defender and i took the loot, it instantly respawn at the very same location, plus the defenders keept spawning at the area as well. Soon I had the area full of red dots but the server seemed to be able to handle the situation for a while. Long story short the servers crashed and restarted with the old script.

62
Official news / Re: Development status update [2013-01-30]
« on: February 21, 2013, 05:45:31 pm »
What be great to hear something about development. My friend list is very much red nowadays.


63
Knowledge Database / Re: Building inside the Swamp
« on: February 09, 2013, 06:35:54 am »

Have added a new small Map to the first
Posting, showing the Way from Swamp-
Ville to Turfary-B ... without need to run
around the full Swamp ...



Greetings - Zwarky

+rep

64
Tech Forum / C216 Login proccess
« on: February 07, 2013, 03:01:21 pm »
Just had a server crash. In the login process I only see a black screeen and has no interaction with gameworld. Yet mob immediately aggro and killed me before I could do anything.

I would like to suggest implementing some kind of protection for 10-15 sec when logging in. This is a good practice is other games as well.
 

65
Tech Forum / C216 Sound
« on: February 07, 2013, 02:26:30 pm »
Tried to adjust sound for rifle. Basically changing any of the sliders has no effect at all on the sound of rifle. Even ff all sliders on minimum the sound it the same.

66
Official news / Re: Development status update [2013-01-30]
« on: February 02, 2013, 11:59:06 am »
i thought we can chose a bit different to be indeed unique than what we had before something that we can always recognize in future


Fully agree. This is the best way to have members donate more.

Have to say, Devs had a great idea by making bonus items unique under avatar's name. This is great.

About items, my favorite would be a unique armor.  I also did 1k+, but if we had a 2k+ for a unique shoulderpad like below, surly would be in this category along with many. Some would get it as it makes you stand out, some for investment or just because it's shiny. Player has to have the feeling that this is the last change to get this item, and the clock is ticking....this is just marketing





67
Official news / Re: Development status update [2013-01-30]
« on: January 30, 2013, 05:20:59 pm »
This  full robbery thingy sounds  a little too extreme to me. You saying once player killed (probably by 4-5 players in team camping the pvp area)  all the rifle, ammo, hk, any items + sau + awd + etc looted from player? If so, will spawn naked with empty inventory?

M.

68
Tech Forum / Re: Sound C215
« on: January 18, 2013, 07:03:03 am »
Rifle too noisy. Would like to adjust the ingame effects, I move the slider down and press cancel as no apply button. Reopen and slider did not change.

69
Tech Forum / Sound C215
« on: January 17, 2013, 11:51:25 am »
I try to adjust sound settings but the 'apply' button not go active when changing settings.

70
Newcomers corner / Re: Storage Advice
« on: January 17, 2013, 06:57:17 am »
Boxes with custom icon the front would be great. Also custom names for boxes.

71
Tech Forum / Re: Extract information from software
« on: January 12, 2013, 09:10:54 am »
Not talking about extracting any game mechanics. I am talking about getting item's pictures, item's descriptions and any other info which would be useful for community.

example:

Code: [Select]
<items>
 <item>
  <picture>Grom_pathfinder.jpg</picture>
  <desc>Grom pathfinder</desc>
 </item>
</items>

72
Tech Forum / Extract information from software
« on: January 12, 2013, 06:59:24 am »
Got an idea to create a fun website similar to AO's item database ( example: http://auno.org/ao/db.php?id=152068 ) for AfterWorld. if you examine the website you will quickly realize the database is not manually updated, it would be impossible for 1000's or 10.000's of items ingame.

I have the skills in PHP and SQL, but not in Windows programming.

1. Is this legal to extract item information from software? ( please note that I am not talking about reverse engineering the client )
2. Would some one with Windows programming experience create a software which extract data in XML or JSON ?
3. Is this already available?
4. Bad idea?


M

73
Tech Forum / Re: Skill gains
« on: January 12, 2013, 06:36:37 am »

It would certainly change a lot of people's minds on the "best" way to gain skills if the line was linear instead of exponential, but I don't think the adjustment needs to be quite so extreme. A small increase in the amount of skill gained for each higher weapon- but smaller that the increase in skill gains needed to reach each new stage - would provide enough incentive for may (or most) people to decide to progress in item use instead of chipping out.

On a side note, I think the biggest incentive of all is better and more valuable loot from harder-to-kill mobs. I get the feeling that it will be a long while until the full complement of loot items is implemented though so a good stop-gap would be adjusting the skill gains from higher-level items.

This would be great!

74
Knowledge Database / Re: Teleportation is free
« on: January 11, 2013, 11:30:53 am »
can you take stuff with you while teleporting? or is like old metro?

very good point

75
Tech Forum / Re: Skill gains
« on: January 09, 2013, 05:31:33 pm »
I agree that higher items should give more skill gain per message to provide a strong incentive to keep climbing the skilling ladder.

This is a perfect expression of why I started this topic. Players taking skills out going back to lower weapons for more eco/faster skill gain. This kills the market for higher weapons - less AWD spent of crafting. I would love to see a comment from Devs on this subject.



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