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Messages - Old "Snowy" Leopard

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61
Tech Forum / Re: Losses of connection Game freezes
« on: September 05, 2013, 09:05:31 am »
Day 4 ... still cannot play :(

62
Tech Forum / Re: Losses of connection - Game freezes
« on: September 03, 2013, 12:38:56 pm »
I did some crafting OK yesterday and logged out to wait for completion.  Logged back in and started to craft, but game froze.  Tried several times more but, each time, the game froze after ~ 1 min: (I could not move or send messages but other functions still worked).


Same thing happened today.  Cleared caches - slight improvement, but still froze after a while.
Cannot really get in at all now.
Any other suggestions?


(I presume raising a helpdesk ticket will not get a reply atm).

63
Market Network / Re: Marketplace - In Game
« on: September 03, 2013, 08:47:29 am »
I'd be pleased to trade if I knew what people wanted ... happy to 'make to order'.   It would also be an opportunity to swap CDs.


This seems to be a new idea, so no need to rake up the past.  (Just start flinging the mud is anything does go wrong).




(Who is this Dale person anyway?)     ;)

64
Official news / Re: AW virtual world in the future
« on: August 26, 2013, 07:30:25 am »
Good news  :)

65
Life in the AfterWorld / Re: 100awd reward!
« on: August 21, 2013, 06:55:35 pm »
I was always told - work out exactly what you can afford .... then, spend more.
Depressing, but true.

66
Ideas and suggestions / Re: Afterworld Alpha or Afterworld Survival?
« on: August 05, 2013, 07:37:08 pm »
Given that there are limited resources then the only way forward is AWS.   
Concentrate on bug-fixing and re-introduction of features still missing from AWA version.
Introduce vehicles, or rail travel.


(Improved avatar appearance; extended land areas; new gameplay features are not necessary to encourage new players).

67
Ideas and suggestions / Re: Ideas, suggestions and your opinion...
« on: July 24, 2013, 07:07:18 pm »
(Don't forget ... Ruds do not attack: just run around them)  :)


68
Tech Forum / Re: Key bind issue
« on: July 01, 2013, 10:06:45 am »
Stupid question I know ... is it anything to do with Num Lock?

69
Tech Forum / Re: no need travel ammo
« on: June 10, 2013, 07:46:40 am »
(I DID post a support case, some time ago.  It was in AWA.)
I haven't tried this in Survival, so have not submitted a further report:  I'll leave that to someone who has.

70
Tech Forum / Re: no need travel ammo
« on: June 08, 2013, 07:51:12 pm »
It existed in AWA and seems to have been carried forward.   It was reported to Devs a long time ago.   I guess it's not considered that important  ;)


71
Tech Forum / Re: no need travel ammo
« on: June 08, 2013, 02:06:49 pm »
This is a known bug/exploit.

72
Knowledge Database / Re: Question about Geology skill
« on: May 17, 2013, 08:06:32 pm »
Eeeeuuww   ???

73
Knowledge Database / Re: Warrant Officers in NU
« on: May 17, 2013, 10:22:27 am »
Poor Ol' Pupkin.
Since he wanted Nitre from me I thought I'd see what I could do to sweeten him up.   So, I took him a coffee and a donut; had a long chat about this and that; and these were his requests:


Nitre/Sulphur/Utium/Sulphur/Wygg/Copper/Nitre/Sulphur/Lead/Coal


Went back with the coal and, damn me, he'd wandered off and Spears was on.   Never mind - I have more donuts for next time  ;D

74
Ideas and suggestions / Re: Returning unequipped items to Inventory
« on: April 29, 2013, 12:43:08 pm »
I've only been playing for 3 years, so I've never seen this any other way.  (I know it bugged me from day 1.  LOL)
Hence - I posted here in Suggestions, and not as a bug report.


(If extractors were stored in lower sections, then their container contents would not be lootable from top section: or am I reading it wrong?).

75
Ideas and suggestions / Re: Mod Scanners!
« on: April 27, 2013, 01:45:03 pm »
Cables, cables, cables  :(

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