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Messages - Leopold "Shaqan" Mutter

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76
Tech Forum / Re: Ongoing graphics problems
« on: August 28, 2012, 01:36:05 am »
It happens when setting graphics to "Minimal" before logging in..

Set it to "Low", log into game and change it to back  to "Minimal".. Ground should remain visible..

77
Tech Forum / Re: Weird events related to the outposts.
« on: August 27, 2012, 02:56:29 pm »
After update, havent been thrown back to mugen yet (too early to tell if it's really works properly)

but another thing I noticed:

After being revived in Surgut, none of the terminals work (storage, market) and Outpost doors do not work. No reaction to right click. After relogin, they are fine. Problem seem to occure after being revived.

EDIT: Maybe nonresponsive terminals was some sort of temporary bug.. Revived again in Surgut once and few times in other outposts and all worked perfectly

PS! Steppe Spiders bite now again. Seems to be fixed

78
Official news / Re: AfterWorld Survival C209 release
« on: August 27, 2012, 11:21:16 am »

Please..
-Random "freezes". Game UI is responding, menus do work, PDA opens,but avatar does not move. Switching between mouse/cursor works but avatar stays motionless along with crosshair (crosshair stays motionless, no matter how much I move the mouse itseld). After switching to mouse, it's cursor responds.
- Fix respawning in the river "behind" Mugen after client freeze/crash. After relog you often enough discover yourself in the bottom of a river taking "dark matter damage".. Unable to heal or getting out of off the river in time.. ends up with another clone uselessly wasted..
- Fix spawning in "unrecognized location", usually just endless falling trough the air. There is no way out other than Ctrl+D and it always ends up in Mugen again.. Another clone wasted, again.[/i]
those major issues are taking away all enjoyment for now. Feels utterly pointless going out of Mugen, rather sooner than later you are going to end up there again.. Actually it feels like there is no point whatsoever to play. I could run and play with Steppe Spiders but even there, although it's easy to survive, sudden freeze could force you relog and then you are back in Mugen. I hate Mugen.

-While logging in with Minimal settings, with Nvidia at least, I see no ground and very little object textures. After setting the graphics to "low" INGAME, ground appears, most of the closer objects have orange "no material" texture on it. After brining the graphics up more, "medium" or "high", you have very little trees or bushes visible, but you can see all the animals just nice.. I am not sure if it goes under exploit.


79
Talks and Yaks / Re: Small program for AW server status checking.
« on: August 26, 2012, 11:28:45 pm »
edited out

80
Talks and Yaks / Re: Small program for AW server status checking.
« on: August 26, 2012, 11:27:20 pm »
thought about gadget-like skinned gui at upper right corner, figured minimalistic beats it.

Might do a skinned "gadget" if there is a clear wish from someone..

EDIT: What's with the forum.. Gateway timeout-s..check and everything seems fine then double posts appear quite a bit later..

81
Talks and Yaks / Small program for AW server status checking.
« on: August 26, 2012, 12:59:58 pm »
Got bored. Result


I do not post ready executable for obvious reasons. But you can get source from http://www.hot.ee/kami002//AW_Status.au3

How to compile:

Download AutoIT3 http://www.autoitscript.com/site/autoit/downloads/
Download Scite4AutoIT3 http://www.autoitscript.com/site/autoit-script-editor/downloads/
Install both

Start Scite (Start menu - All Programs - AutoIT v3 - Scite - Scite.exe)
Open the souce code in it.
go to Tools - Compile


"Target" means target executable to be created. Easiest is to choose Desktop and type in any name you like. If you use 64bit windows, feel free to choose 64bit output.
 You can also compile both simultaneously if you wish. Makes no difference.


All the activity this "thingy" does is downloading roughly 450byte file in every other minute from my.afterworld.ru, saving it as txt-file in user's Temp folder and parsing it using regular expression function. Result is visible when hovering the mouse over the icon on tray. Right-click opens a menu where you can choose "Exit". That's pretty much all.
Compiled executable is self-contained and roughly 860kb in size (most of it being AutoIT3 "engine" itself)

82
I would prefer direct credit card payment.. Because over the Paypal it is somewhat more time consuming process.. But overall I would not think the sums would increase much..

83
Tech Forum / Re: Forum and game security discussion
« on: August 25, 2012, 05:23:58 pm »

In a close future we will implement additional protection like "lock to IP" and "lock to computer", so you will need to do more steps in order to authenticate yourself if you try to login not from your "home computer".


The lock to IP may not work as many people have dynamic IP address so would have to use redirection software such as "DNS2GO" to keep track of their changing ip addy.. which may be beyond the average player to use.
might be good idea to at least have such option among others choices..
I got dynamic IP which depends on NIC MAC address. As long as MAC stays same, I have same public IP all the time, even after network modem and firewall reboot.. There are other ISPs having DHCP servers giving IP-s out based on MAC..

good news that forum software is being heavily modified, less chance that exploits working on SMF generally would work on this forum. And that databases are compartmentalized..

what about card with passwords..? identical to ones being used by banks but sent to email. Player could simply print it out at home, and delete the email afterwards. And upon login into game, you get asked for user name, password, and then numbered password from that card.. That "card" could be generated by Support and being sent to player as pdf file in email attachment. PDF for better printing quality. At least some added security, since all that trojan could see from numbered password that it´s different each time, and number of a password asked is not showing in captured keyboard log.

84
Tech Forum / Re: Weird events related to the outposts.
« on: August 25, 2012, 02:58:50 pm »
after wasting roughly 20 clones.. conclusion: at present state game is unplayable. I would not mind so much if death cost me nothing. And once out, finally done. But at the moment spawns go from wall to wall.. risk of death is like lottery, Mugen is near inpenetrable for naked guy with A5. And dying elsewhere or even relog means starting from Mugen YET AGAIN

Please address this outpost issue and harvest some wasps/wolfs away from Mugen. It´s first three time, fun. After quarter hundred just pure annoyance

from the positive side. Graphics is huge improvement and well done..Probably as much milked out from Torque as ever possible...  :) Thank you

85
Tech Forum / Re: Weird events related to the outposts.
« on: August 25, 2012, 12:41:12 pm »
According to firewall (separate old computer).. power was restored 5h 40min a go. It lasted perhaps 20min.. So roughly 6h a go

Dont hurry with the spiders, they are cute. At least something that does´nt kill by glancing at me

86
Tech Forum / Weird events related to the outposts.
« on: August 25, 2012, 08:00:39 am »
I got off Mugen few times.. Hunted in Surgut a bit and ran into pack of wolves and Defender Level 9..
revived in Mugen (???).. Ran off Mugen again, railroad bridge was on the screen visible when I met two Wolf Leaders and died.. I was still on the side of Mugen.. and revived in Surgut.. Then I decided not to take risk of being revived in Mugen again and ran towards North, shooting Steppe Spiders on the way and made it near forcefield towers (quite far North from Surgut).. and electricity failed..

Later, when the power came back, again I logged in.. before screen cleared I had text in chat telling me I got 2,5 points Dark Matter damage followed by 150.1 points of Impact damage to the feet..bang, dead. Apparently I fall down from somewhere pretty high.. And revived in Mugen AGAIN..

This pattern of events does not look logical at all.. Does anyone has some sort of explanation to offer?

Another weird issue with Steppe Spiders. They do not damage me. Wondered about it yesterday, figured maybe I was bugged somehow and next time I log in they "work" as usual. Today, still.. Could have half a dozen around me from smallest to the meanest and they do not hit, just stay in circle and let them be killed.

87
Official news / Re: Survival -- download links and information
« on: August 23, 2012, 03:58:02 pm »
now using my actual gaming rig..

stuck on

Please hold on
Loading game data
This can take a while


Hard drive setup is SATA2 RAID (0).. After waiting for 5 minutes I killed the game.. turned graphics from Ultra to Minimal and tried again. No luck so far

Forum shows me being ingame. But in reality stuck on loading screen

EDIT: after 4 reinstalls and half a dozen reboots, no change. Can anyone offer some advice?
Dual booted into Win8 (Release Preview or whatever version). Same story there
Sysinternals ProcessExplorer is reporting IO activity in small amount at first.. it peaks at ~60Mb/s for a short while and then ceases alltogether.. game remains all the time stuck on loading screen
Screenshot
http://imageshack.us/photo/my-images/824/survivalissue.png/

88
Tech Forum / Re: Forum and game security discussion
« on: August 21, 2012, 12:41:00 pm »
I posted it as proof of concept.. Like "it has been done".

I don't argue the claim that, for now, nothing appears to exist of this nature in public.. Being sort of paranoid I do not expect it to last.. only honest hackers make their creation public.. other lot either sell theirs for money or abuses it themselves...

Pointless to argue over it though.. I just hope AW Devs thought the things properly trough and minimized as many risks as possible :)

89
Tech Forum / Re: Forum and game security discussion
« on: August 21, 2012, 11:38:02 am »
I have had a look for SMF 2.02 security issues and cannot see any mention of SQL injection vulnerabilities. The main  vulnerabilities reported are "remote" vulnerabilities (i.e. HTML injection and Cross Site Scripting) - these impact the end users (us) rather than the local SMF server.

one sample
http://www.exploit-db.com/exploits/18214/

90
Tech Forum / Re: Forum and game security discussion
« on: August 20, 2012, 02:52:56 pm »
SMF 2.0.1 had an exploit capable of elevating user privileges (by SQL injection). True, it needed certain preconditions (certain PHP versions with built-in security flaw present, running the forum)

Considering how many automated script bots exist "out there", this forum is destined to be a target, especially because RCE game is connected to it.

question 1. Is the alteration of user passwords been tied to Administrator account itself or capabiliy is tied to privileges of that level?
                   Fact of encryption is meaningless if intruder has capability of simply resetting and altering passwords
question 2. Could AW Devs create backup system? Something like: Separate website in separate web server, without any fancy scripting. Just plain HTML site where you could type in your username into edit box, enter some code string to next edit box, push the "panic" button which would block the account.
a) code string being sent to prearranged email not being tied to AW account
b) Ability to lift the block reserved to AW Support only

This way player could set a block on his/her own ingame account, in case of stolen/changed password (some random trojan in player´s computer could be reason for stolen password as well)

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