No, this is not about "Development Status Update", but rather something what we are using for that "development" and about "how it's made".
GarageGames and Torque 3DSome of you may
remember the time, when
bad news was announced about the game engine we are using..
But it
survived (anyway we was sure it will not affect AW development), and two years after... a lot of things changed!

Few months back, the
Torque 3D (the game engine we are using) was
released as Open Source software.
In just a couple of month after -
got a huge boots - updated to version 2.0, and
IndieGoGo Campaign started, in order to port the engine to Linux (during last few years we have received a lot of requests from players to provide the Linux game client).
We do give as much as we can to push the Torque 3D more.
As an official associate of GarageGames (the developer of Torque 3D) we was giving our support all past years and will continue to support it. Without "Torque" game engine there will be no AfterWorld ("Alpha World" was using modified TGE 1.5.2).
The development.The
Survival uses a very heavily-modified version of Torque 3D. It does more than we even thought at the very beginning.
(and even more is coming!)But it takes a lot of resources. This is not a problem to modify any game engine to make it "play nice" in "MMO-mode". If you have enough money and big team of developers, artists, etc... to make this process fast enough.
In one, very known (at least for most of AW players) RCE MMO game, the move from old engine to the new one took (after official announcement) two full years (and it was announced to be implemented in only 1 year). With funds. And with big-enough team.
If "IT-guy" say "it will be done in X time", multiply it by 2 and you will get something like real time when it will be done. And it doesn't matter if they already "took into account everything". This is a life and reality.
What are you playing with?We have about 550 scripts on the server, which handles the "game play"-related logic only, totaling in 3 megabytes of scripts.
Server which handles logins, societies, corporation and chat - 50 scripts, taking something like 500KB scripts in total.
And there are four additional servers which do some "invisible" work at background (like distribution on mobs, calculating FogOfWar, etc).
Than, we have a database. A huge and complex one (it can't be otherwise with MMO). In total it is about 200+ "tables" which takes more than 5GB of storage. Only database.
Every 24 hours about 2GB of logs generated by all servers. And most of it is parsed by special scripts in order to find errors or locate potential problems.
Forum and support mailbox. Takes at least one hour to only "read it" every single day. "Reply" takes its time too. Each "helpdesk ticket" or "support case" (or any issue) takes about 45 minutes to resolve (average). The complex things like a real bugs takes hours to locate and fix. And we still need to find time to continue the development, to work on bringing back missing functionality, extending it further, etc.
We also need to develop our in-house tools like game editors, game control panel, server monitoring tools, web scripts, email servers, modifications for forum, etc, etc, etc...
Everything takes time. With a small team it is not possible to move faster, but we are trying to do as much as we can.
And we would like to thank you all for staying with us, for playing AfterWorld and reading this!
We, the developers of AfterWorld (Dedicated Logic) wish you all a very happy New Year!
Hope, the next 2013 year will be much better than was 2012 (the hardest year in AW development)!