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Tech Forum / Re: Skill gains
« on: January 09, 2013, 03:18:48 pm »
I don't really understand this picture, but it is so scientific and professional, I decided to believe anything Singularity say.

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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 76
Tech Forum / Re: Skill gains« on: January 09, 2013, 03:18:48 pm »![]() I don't really understand this picture, but it is so scientific and professional, I decided to believe anything Singularity say. ![]() 77
Tech Forum / Re: Skill gains« on: January 09, 2013, 07:16:11 am »
If a single skill gain from higher weapon would be more progress, than players wont take skills out just for skilling on lower weapons.
I believe the game would be better this way. 78
Tech Forum / Skill gains« on: January 08, 2013, 07:01:53 pm »
Is one single rifle skill gained by using Sieger = one single rifle skill gained using zb8+ ?
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Newcomers corner / Re: Refining and skill« on: January 05, 2013, 10:51:13 am »Quote Researched the info myself. Easily done - the game allows you to record logs of all messages (inc. SAU & skill gain messages). Note: this only applies to terminal activities. Item skill gain is dependent on the items skill gain rate. Thanks. Well done. How to give +rep ? Or no such function? 80
Newcomers corner / Re: Refining and skill« on: January 05, 2013, 07:44:21 am »Quote When using Terminals - you get 1 skill point, distributed between the skills the Terminal gives, per 20 SAU Did you research this info yourself? Or this is from Devs? 81
Tech Forum / Re: Cant craft armour in Sar« on: January 02, 2013, 05:56:35 pm »
This bug is back again. bump
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Official news / Re: Happy New Year, the AfterWorld, development, and the "engine" [2012-12-31]« on: December 31, 2012, 10:29:21 pm »
Very well done guys. Happy new year!
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Ideas and suggestions / Re: Idea: Random Special Events« on: December 31, 2012, 03:31:07 pm »
this would be great!
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Tech Forum / Reset number of clones to 100 weekly« on: December 24, 2012, 03:10:37 pm »
Well I just died again on server crash.
This is not the first time when I die on lost connection, or spawn out of the game world so need to call for travelbot. I suggest to reset the number of available clones to 100 in the current stage of development. I have nothing against the system itself, but loosing clone on server error is just not fair. What happens to me is I lost interaction with the game but still getting damage. When I realize this and the mob itself damage low, I can avoid death by quickly close the client window and reconnect, tapping hk. Well, .... Oke, so ones the system is stable, I have nothing against this clone thingy. Until this point we should not lose clones on server error. M 85
Tech Forum / Re: Stuck at "loading game data" ... server down?« on: December 23, 2012, 05:12:38 pm »
Ditto - windows report the client software as (Not Responding)
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Tech Forum / Re: impossible to play« on: December 23, 2012, 05:05:58 pm »i m in this situation again, i get this blue enviroment each time i log in and after each crashes, i used clones for reseting and it seems is working after i Ctr+D, but i m notwilling to destroy the clones i have just to reset a bug i could use this way 20 clones/ day at this crashes rate i have now, it seems the crashes r now inside buildings no matter what building I had similar picture when switched the lightning effects from advanced to simple. If you have set this to simple then switch it back to advanced and relog. 87
Newcomers corner / Re: Newcomer: free 50 additional clones« on: December 23, 2012, 02:15:22 am »
Good for you. I did not.
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Newcomers corner / Re: Newcomer: free 50 additional clones« on: December 22, 2012, 09:08:05 am »
No chance to get the extra 50 if I said no to the tutorial at the very fist login?
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Tech Forum / Stuck outsite of game world« on: December 12, 2012, 06:25:10 am »
Post here if you also see this when logged in and how did you solve it.
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