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Messages - Old "Snowy" Leopard

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76
Ideas and suggestions / Returning unequipped items to Inventory
« on: April 27, 2013, 01:43:57 pm »
I don't know whether this has been discussed before:
I set out with my equipment neatly filed into bottom slots but, after I finish a session, everything ends at random in the top slot.
It would make life a lot easier if they were returned to their original position: e.g. one could see at a glance whether any extractors were 'missing', and there wouldn't be the hideous jumble of 'swapped' armour.


(I imagine this would have implications for lootability in PvP)

77
Tech Forum / Re: unable to log in
« on: April 19, 2013, 06:21:03 am »
was going to try that but I can't find a rock  ::)


edit:   Normal service has just been resumed  ;D

78
Tech Forum / Re: unable to log in
« on: April 19, 2013, 06:13:19 am »
I have just logged in OK


edit:    BUT, I cannot equip finders - get "cannot be initialized. Please try again in a few minutes"

79
Tech Forum / Re: unable to log in
« on: April 07, 2013, 07:10:05 am »
same

80
It's your magnetic personality   ;)

81
Currently, 'My Storages' only gives access to personal storages.


It would be extremely useful if this were extended to include Rented Storages to which one has access.

82
Ideas and suggestions / Charged Battery value
« on: March 25, 2013, 11:02:48 am »
It would be useful if, when R. clicked, a battery would show the value of its charge.
At the moment, it is impossible to know the cost except by checking on the Power Charge Terminal, or looking on Wiki.

83
If the Control Panel is open you will be taken to the marker, no matter which group was open before.


If the Control Panel is not open the marker is merely selected, (flashes).


(When selecting a marker from the Control Panel the map will centre on that marker).

84
Big Thank You to Devs for implementing this  :D

85
I have to re-activate mine.  May take several attempts, but usually finishes in half an hour or so.
I can't run away and leave them - they stop.  Clearly it's not an XP problem.
I don't remember ever having one extraction run straight through from start to end:  sometimes just one restart; sometimes until I'm tearing my hair. (And waiting for extractor to become available for interaction doesn't help).

86
Tech Forum / Re: C217:mining
« on: March 16, 2013, 01:43:42 pm »
but, Yes ... my extractors stop all the time.   I spend most of my time just running from one to the other restarting them  :(


87
Tech Forum / Re: C217:mining
« on: March 16, 2013, 12:29:15 pm »
Papaille
Your pic shows a Mod 1 holer, which only needs one


Mod 4 holer needs 4


:)




88
Newcomers corner / Re: Gunpowder
« on: March 12, 2013, 10:41:36 am »
In Alpha, Newcomers could not craft ammo because they could not leave Quarantine to go to Sar to research Gunpowder.  (The research facility in Quarantine did not work).
We are in an odd situation for Newcomers at the moment because they are allowed to leave Quarantine.   I presume that at some point the NPCs at the gates will be introduced and the old rules will apply.
(Dale's book mentions Newcomers making ammo in NU which puzzled me, but I thought he must know more than I do)  ;)

89
Tech Forum / Re: Force logout means?
« on: March 10, 2013, 10:42:55 am »
If the logout message only comes after the full log-off time then this would be correct:  person might have 'force log-offed' some time earlier.

90
Tech Forum / Re: Runtime Errors (feedback needed)
« on: March 09, 2013, 07:10:17 pm »
Logged in.  Did absolutely nothing.  After 65 seconds Runtime error.

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