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Messages - Rebel Leader "Madseend" Troubles

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76
Gameplay Discussions / Re: Two WO we need
« on: March 14, 2014, 08:06:28 pm »
cool i like this there is a great need for a WO or terminal like this

77
Official news / Re: Skills trading denial (important)
« on: March 14, 2014, 06:30:04 pm »
Well it's already a closed decision so , dont waste your time anymore trying to attack it !AW team tooked, the most important thing in game for many players, but they promise still, more amazing things that are 'on going'! Now, lets have a bit more patience(then we already had :) ) and see how things evolve! i myself apologize for the earlier post in this topic, when i, 100% condamned this decision ! Now in a bit more 'cold' thinking, i understand the decision, and as i followed this discussion i wait for the awesome things ! ;D


With hope and joy...


Kyoraku


amen to that and to titanium picks :-P

78
Ideas and suggestions / Re: Game engine
« on: March 14, 2014, 06:25:50 pm »
good news and thx for the heads up

79
Official news / Re: Mobs and their drop: rebalancing
« on: March 14, 2014, 06:22:06 pm »
working on it but is big file so i will sent it tomorrow

80
Official news / Re: Skills trading denial (important)
« on: March 12, 2014, 01:41:26 pm »
Anti when can we expect an smal update to rebalance some off the gaps that are created now. by this i mean tools adjustment and new mobs or better arranged mobs because those also have big gaps now in dmg.

81
Official news / Re: Skills trading denial (important)
« on: March 11, 2014, 08:24:44 pm »
There will be A LOT of other things to earn money on (buffs loot/crafting included, but it's just a small part of the bigger picture).


I'll tell you a small secret (that should calm you down a bit): with the RCE that is coming later, you wouldn't be able to earn a real money on your skills/sau trading. We are developing absolutely different, unique RCE mechanics that you never seen anywhere else (and you won't guess how it's going to work). But take my word - skills selling wouldn't make you rich with that system.


i have confidence that it will all work out just fine , yes we are all shocked and have to learn how to think different but in the long term it will be good.
what i really hope is that adjustments on wpns come quick as lots off us are stuck now myself i have no melee wpn i can get any skill on and my gun is falling and next one is verry low
so basicly for now i am screwed but still i have good hope for future

82
Official news / Re: Skills trading denial (important)
« on: March 11, 2014, 10:41:32 am »
Oh dear.
That means that it will take much, much, much, much, much longer to get to level 40 of a skill than before .. and level 40 is not even a all-you-need level.
The majority of the players use chipping out as a way to grind their skills out higher, faster.
Why not make SNIs un-tradable and leave the chipping out available?
Surely that will keep pay-to-win out.


Alternately, reinstate certain features of AWA - areas of high amounts of mobs,outside of PVP areas where players can boost themselves by argo'ing multiple creatures. Requires mobs to be non-physical to prevent being walled in by the creatures you are skilling against.



Because it's very weird that you are training a weaponry skill via cutting trees, or vice versa. If you want to train a skill - train it. If you want to use a hole in a gameplay and train this skill by doing something absolutely different - alas, it won't work anymore.
yes but for example avoids with the verry high lvl of mobs out there and the insane high dmg they do people need to be able to first skill on low mobs just to have enough skill to be able to survive out there.


83
Official news / Re: Skills trading denial (important)
« on: March 11, 2014, 09:45:23 am »
hmmmm i can understand where this is coming from but i dont understand why we can not chip to keep our own tools @ a good %or to be able to skill on a certain mob.
the gap between some wpns especialy when you get higher is huge so a lot off players chip just to get enough sni to get to next wpn  what is done to make sure wpns better adjust to each other.


84
Life in the AfterWorld / Swamp officer
« on: March 10, 2014, 11:53:14 pm »
I just arrived in swampville foundry to find out there is no officer there :S
anyone know since when he is gone and if he is coming back?


85
Talks and Yaks / Re: What's up with Russia and the Ukraine.
« on: March 09, 2014, 01:57:49 pm »
could we stay discussing the game?

I know from firsthand personal experience that it's pointless to argue over politics, especially with Russians and against their own view to the world. Best course is not to touch the topic or it will eventually come to the blows.
nah i dont see that problem it is in talks and yalks and i think it is good to see things from different perspectives.

86
Official news / Re: Fog of War: permanently DISABLED
« on: March 07, 2014, 02:55:04 pm »
yes little dots or even better the option to draw a thin coloured line or something would be really helpfull

87
Life in the AfterWorld / Re: ?! what's next goal in line !?
« on: March 05, 2014, 10:14:47 am »
Damm real nice m8 now i have to skill even harder, can not let you be alone out there :D

88
Talks and Yaks / Re: Do you think ghosts are real?
« on: March 03, 2014, 10:28:40 pm »
yeah think it is a real ghost

89
Ideas and suggestions / Re: Messages
« on: February 26, 2014, 11:55:15 am »
this is a verry good idea.
i hope somethin like this will be implemented.
would be verry helpfull if we can sent someone a mssg also when they are offline and see it as soon as they come online.

90
Official news / Re: Official Facebook page
« on: February 26, 2014, 11:47:09 am »
thx

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