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Knowledge Database / Re: Rudoed Loot
« on: November 28, 2014, 04:28:40 am »
I already use my AWS Log Extract tool to extract all the loot details ... If you have any problems, PM me and I'll see what I can do to help.
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Knowledge Database / Re: Rudoed Loot« on: November 28, 2014, 04:28:40 am »
I already use my AWS Log Extract tool to extract all the loot details ... If you have any problems, PM me and I'll see what I can do to help.
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Tech Forum / Re: Can you please fix the heal/damage bug!!!« on: November 25, 2014, 05:49:23 am »
Found an alternative - when relog and find myself as travelbot (with inventory intact!) - travel to SW and become human there. Heal bug gone.
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Tech Forum / Re: Can you please fix the heal/damage bug!!!« on: November 25, 2014, 05:39:30 am »
I am getting the heal & damage reduced bug permanently when I am in Saransk due ti death.
The sequence goes like this:
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Gameplay Discussions / Re: When are we having a proper update?« on: November 24, 2014, 11:25:47 pm »
i do not think there is a 'roadmap' for bug fixes
There may be one for enhancements. IMHO, the OP is asking about progress on bug fixes and an indication of the release date of these fixes. 96
Tech Forum / Re: BUG: Surgut Teleport« on: November 24, 2014, 11:19:48 pm »
You are still at Surgut outpost at those coordinates
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Gameplay Discussions / Re: Resources for crafting a HK-A1 ... game seems to be running in deficit« on: November 19, 2014, 07:24:03 pm »
With the recent updates to loot quantities, I have come to the conclusion that the drop quantities are likely provide sufficient materials for at least crafting.
There are other uses for loot that still need to be measured once the game allows loot to be converted to PNotes. 98
Gameplay Discussions / Re: Where are the mobs?« on: November 19, 2014, 09:32:44 am »
I cannot find any mobs in the quadrant south and south east of Saransk.
Relogged at the cell-tower south of Saransk (just before dark matter damage happens). Searched again - nothing. I did see mobs north of Saransk all the way to NU a few days ago. Also, there is a distinct lack of variety in the mobs - I can only find 8(?) types of mob of various maturities (mostly on the high maturity side) in the whole eastern part of the world (East and south of NU). 99
Newcomers corner / Re: Exploring new players watch out :)« on: November 18, 2014, 06:54:21 pm »
Going back to NU as Travelbot sounds a good idea.
You will need an escort to get back to Surgot, that area is way too deadly until you are well armored and have high avoids. I believe you will be able to revive to NU if your escort can get you to the swamp side of the ridge. If in doubt - measure the distances between your location and NU / Mugen in C220 - World Map to ensure that NU is closer (Surgot is not too far from the NU revive boundary). 100
AfterWiki discussion / Re: Trash Can locations« on: November 17, 2014, 11:08:05 pm »
Question: are the locations on Wiki still valid?
As posted here C300 - map coordinate North values different from C220, there has been some sort of change to the coordinate system (which I have not explored, so my AW mapping tool will also give different coordinates until it is sorted). 101
Newcomers corner / Re: Exploring new players watch out :)« on: November 17, 2014, 06:58:27 pm »
TriMoon - The following explanation isn't going to help you in your situation, however it might help others.
You only got your items transferred to the Surgot storage because you encountered the "logout and you become a Travelbot (ufo)" bug. Due to the bug, your inventory is still attached to the Travelbot while outside of a outpost. Without the bug, you can only become a Travelbot within the outpost and if a Travelbot exits an outpost - the players inventory is transferred to the outpost storage (apart from items in wallets). So due to the bug, you were able to enter the Surgot outpost with inventory and triggered the "Travelbot exits outpost" rule which transferred your items into Surgot storage. When you die or use ctrl-D to revive, you are transferred to the nearest outpost where you are "DNA registered". You can only be DNA registered by visiting an outpost in human form and requesting this from one of the NPCs in the outpost (another game rule that will cause new players confusion). A brand new player will have their DNA registered automatically in two places - Mugen Village and New Urengoy (NU). Surgot is closer to Mugen Village than New Urengoy. I am not sure what the situation is for a returning player, it may be that all your prior visited outposts AWA have been DNA Registered, which would mean you had not visited Surot in AWA. Anyway, Surgot didn't have your DNA so Murgen Village was your revive point. However, I am surprised you could not get into the outpost at Murgen Village - there are two buildings with doors. A Clone Revive center (which you cannot get into) and an outpost that you should be able to get into and this outpost is where I thought you would revive. Players that have become a Travelbot inside of their DNA Registered outposts are quite safe, and apart from a very long journey back to NU if they revive too far in the south west, there are no downsides to exploring in this form (I do it often when I want to look at mob levels without the hassle of needing to survive them). 102
Ideas and suggestions / Re: Please turn global chat back on!« on: November 17, 2014, 07:36:12 am »
I think they have other plans for chat.
However, they may temporarily enable local to be global. 103
Tech Forum / Re: TravelBot after mining rocks + crash« on: November 16, 2014, 09:56:53 am »
Ignore the message you get about clones ... the clones feature is on it's way out (DL just haven't released it yet).
In the meantime - they have placed a work-around for running out of clones, whenever you have less than 10 clones - you get another 10 give to you for free. So you will never run out of clones. 104
Tech Forum / Re: C303 - no Molesaur dweebs found« on: November 15, 2014, 09:15:57 pm »
Essentially the whole region between east of the NU force field (until you get to dark matter damage) and south until you get to Turukhansk.
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Gameplay Discussions / Re: Diminer - 8 kills - 6 with no loot - where is the positive feedback?« on: November 15, 2014, 08:10:06 pm »The majority of the games always give a reward (like gold) for killing creatures with an occasional bonus (items). I suspect it is something to do with the ping of pleasure that occurs when this happens. However, if you do not think if is necessary, and that you will retain players at all levels without that pleasure feedback loop - then we will have to agree to disagree. |