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Messages - The "Fifth" Entity

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91
Talks and Yaks / Re: What's up with Russia and the Ukraine.
« on: March 09, 2014, 04:20:44 am »
Well, Putin is doing what a vast majority of his country expects him to do. In their minds Ukraine is still part of the Empire. When the Russian Empire (last decades it was called "U.S.S.R.") collapsed Russians felt their world was collapsing. What would U.S. citizen feel if 20 states would suddenly break away from the federation and declare independence? Right, they won't be happy about it, not happy at all. And they would like to believe the previous state of affairs would be restored some day.


Georgia, and now Ukraine are all part of this effort, to keep the dream of the Empire alive, try to keep at least some control over these areas, ex-Soviet Republics, that threatens to slide away - and one day when the situation on the global scale improves, take them back into (extended) Mother Russia. Then Russian cosmonauts will once again do heroic things in Space and everybody will be happy! :)


So it's not about Putin... Contrary to the popular belief, the higher you go on the pyramid of power the less freedom you have. Putin is doing his job, that's all. If he succeeds, or not, only time will tell.





By the way, if you ask Russians why Ukraine tries to get further away from Russia, and closer to European Union they are certain it's a conspiracy of western secret services: MI6, Mossad and CIA. The preposterous idea that some people would want to get away from the best state in the world doesn't make any sense for them, this is simply impossible...

92
Life in the AfterWorld / Re: ?! what's next goal in line !?
« on: March 05, 2014, 06:14:28 pm »
Magnificent achievement.
You are the first one, and when we add up all other's skills we get another one like you! :)

ok ok, maybe 2 or 3

93
Ideas and suggestions / Re: RCE discussion
« on: March 05, 2014, 12:39:50 pm »
Have to confess my main goal was to initiate some kind of discussion with the dev team to get a better idea about how they see RCE. You know, there's those basic concepts one inevitably has to understand to go anywhere... As the previous history has shown, being a game developer doesn't necessarily mean you can understand how RCE works. I'm pretty curious if this has changed now, because those who know answer to that question can predict the future... ;)
When i read over my y-day's post, however, i realize i did a poor job there. Reminder to myself, don't write stuff while half asleep... :)
Oh well, suppose we have to believe they know how this stuff works, that they also have some ingenious new ideas in this area and hope for the best. Time will tell.  8)

94
Ideas and suggestions / Re: RCE discussion
« on: March 04, 2014, 12:31:23 pm »
Problem of PA is that they allow everyone to cash out. They even allow players to sell things that are made from the air. It's funny: game creates an item, gives it to a player and then player selling it back to the game. As a result, game is losing money.
As i see it, in PE (or any other RCE game for that matter) you can't avoid items eventually being created "out of the thin air". In PE people are sweating mobs (using unlimited tool with no decay, to generate sweat), in AW ppl are using iron picks (taken from the trash cans for free, to pick the rocks). In both cases something that has a value is generated out of the thin air.


Those are just the most obvious and straightforward examples. In the big picture their effect on the economy is trifling. Those activities are tolerated as a form of "ingame advertising" (see, you can make profit in this game? now make a deposit and start earning even more!). And indeed, there's other, a little more complex methods (in both games) to generate money even more effectively. Suppose the point was that in the big picture those processes have to be kept under control? As opposed to "remove the trash cans in starter towns"?




Lastly, my ceterum censeo, here it comes, again. :)
For experiments sake, let's take a closer look on what exactly happens when something is generated out of the hin air?


First aspect: PE has this "TT value system". In other words, all items there have a certain "start bid", made by the game company. If there is no higher bidder you can always sell it for this minimum value.
In AW we don't have this system, so this part does not apply - the game company has absolutely no obligations whatsoever to pay anything to the owner of this item.


Second aspect: Suppose you declare the price of that item is 1000 PED's (or AWD's). Suppose there is some other player who decides to pay that price. For clarity's sake, suppose he has no ingame currency at the moment. So, in order to buy this item he has to deposit $100 into the game. Now he has 1000 PED's/AWD's. Then he gives this money to the owner of this new item (that was created out of the thin air), who in turn withraws this amount from the game, receiving $100 onto his bank account.
It's hard to tell if "the game" lost anything in the process? Probably, if "the game" = "total playerbase with all their ingame assets", if the added new item devalued some existing items, if ... etc etc
However, what is perfectly clear from this example - the game company definitely did not lose anything. On the contrary, with every transaction the company earned maoney by applying appropriate transaction fees.


... it will take some time for the newly incorporated company to gain sufficient assets to contemplate allowing cash-outs.
There is several different ways how to "start off" the RCE. One example was posted even in this very thread (look at the Hultaan's idea about implementing additional, withdrawable currency). As opposed to the primitive "DL has to pay for everything that is ingame at this very moment, from their pocket, period".




Duh... why i have this déjà vu feeling again?  :P

95
Tech Forum / Re: funny bug
« on: March 03, 2014, 09:50:14 am »
Well it's suitably green. If it was yellow or red now that would be confusing!

96
Life in the AfterWorld / Re: Thx for the Global (194,310)
« on: February 18, 2014, 10:55:59 am »

97
Official news / Re: AWR: Official Updates Thread
« on: February 18, 2014, 09:56:12 am »
Is it up again now?
Oh wait... :D

98
Ideas and suggestions / Re: 4 different types of quarantine
« on: February 16, 2014, 03:25:32 pm »
Oh yes, forced labor to get out of the concentration camp can be a pure pleasure. Provided u aware you're a brainless mankurt who badly needs this rehabilitation program.


Glad to see some of us get it right. Others, get back to work, nothing to see here!




 ;D

99
Life in the AfterWorld / Re: Sick Tallofooter
« on: February 12, 2014, 07:12:59 am »
... so now we know where the other sixpack ended up. Wasn't there a sign:


 DON'T FEED THE ANIMALS!

100
Ideas and suggestions / Re: Skis for the snow
« on: February 12, 2014, 07:08:20 am »
Have you been up early in the morning watching the Sochi winter olympic's with a beer?  :P
I bet. And make it a sixpack. :D

101
Ideas and suggestions / Re: robot hacker, the dream
« on: February 12, 2014, 07:03:40 am »
Tell u a secret. I'm actually an engineered being. You humans call it cyborg.
Now, imagine a robot controlled by a cyborg. Sounds dangerous right? :D




( Three Theories on Robot Hacking )

102
Life in the AfterWorld / Re: R.I.P. Grusha
« on: February 10, 2014, 12:50:58 pm »
OK, i'm lost :)
Which one was first, dale's book or those landmarks in the quarantine?

103
Life in the AfterWorld / Re: R.I.P. Grusha
« on: February 10, 2014, 07:46:49 am »
kinda interesting the grave is wrote in english in the middle of old russia
I remember dale's book mentioned some German commandos who gathered young people (still can be rehabilitated) and transported them somewhere far away. Good it's not written in German... ;)

104
Talks and Yaks / Re: Story of AfterWorld development in short
« on: February 06, 2014, 07:05:38 am »
The decision to skip some details was a wise one.
Once u open this can of worms, there's much more inside and not so pleasant that would inevitably also spill out. So... just let it be.
Or maybe look at it this way: i gave something, and i got something for it in return. If i'm not certain i want to go into all the details of this "what exactly it was i got", it's probably better for me (well, actually for everybody) if the whole deal is closed, sealed and forgotten. :-X

105
Ideas and suggestions / Re: Kill Cam
« on: February 06, 2014, 06:55:44 am »
Good idea.
For several reasons there has to be time lapse between death and rebirth.
You can spend it by simply staring at your dead corpse from above, or it can be filled with something entertaining.

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