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Messages - Jarod "Brickwit" McBrickerton

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1
Talks and Yaks / Re: What are you guys currently playing?
« on: April 16, 2015, 03:45:42 am »
Yeah, their open post Looking for QA Testers is a great idea that the devs here should have latched onto years ago instead of pushing away. Oh well, at least SOME devs got the message!

2
Talks and Yaks / Re: What are you guys currently playing?
« on: April 15, 2015, 07:32:09 pm »
People seem to be playing between the 2 servers without lag loss.  The reason was a simple one.  How many games get shit on in the first month because there servers aren't ready for it.  they went the simple way.
It was almost certainly the right choice since they're also in indie dev group, but I hope that one day they can find a way to merge it all into one server world.


I really enjoyed SWG before Sony borked the hell out of it, so TR's revival of many of the same mechanics and systems is exciting.

3
Talks and Yaks / Re: What are you guys currently playing?
« on: April 15, 2015, 04:37:52 am »
It's too bad that The Repop is broken up into so many separate servers, but I understand the reasons for doing it that way. I purchased the Silver Package for $19.99 about two days before it went on sale for $14.99 haha. I almost sent in a request to ask for a refund or credit towards the next level, but then I got lazy LOL.

4
Tech Forum / Re: storage output problem
« on: April 15, 2015, 04:34:45 am »
Yep. It's the saddest day in gaming in the past decade for me, but it's time to put this thing to rest.

If the best thing that comes out of this whole experiment is that many of us end up supporting other games with similar goals, I'd be happy even without all of the fond memories!

5
Tech Forum / Re: Is it time to accept the inevitable?
« on: April 15, 2015, 04:32:24 am »
no one should have to download the visual studio redistributable stuff.

Should just be a case of running launcher.exe and the game launcher will run and download /update to the correct version.
Obviously that's something that a fully-fleshed out executable installer would take care of, but in its current state it's easy to see why it's not included, which is why I provided the link after finding out what the DLL error meant. ;-)

Also cant ...missing dll says... MSVCP120.dll ... ???

Download the dll and also use the Dll-Files Fixer and not work...
The game requires the latest C++ Redistributable package. See my previous post for the link to download it.

6
Tech Forum / Re: storage output problem
« on: April 12, 2015, 04:17:43 am »
This started happening to me too on occasion and it didn't seem to matter what outpost. Sometimes I could fix it by jumping to another building if the town I was in had more buildings, but not always. The only real "fix" is to relog.

7
Tech Forum / Re: Is it time to accept the inevitable?
« on: April 12, 2015, 04:14:17 am »

good decision mate.
but download from where?


After thinking about it long and hard i've made the decision not to donate the end of April. This will mean that all the time and money you have all spent on your avatars has been wasted as I expect the servers will probably go down then.


I have decided to put my energy and money into my own venture. You can download the launcher from


http://www.awsue4.com

The character animation isn't quite right right now but it gives you a flavour of what ue4 can do. To move around the map use the keys

Q,W,E,A,S,D and arrow keys to move the camera. i brings up inventory and q brings up equipment menu (although no equipment right now).

It's basically a glorified 3d chat environment right now but that's what i'll be working on and will setup a forum for at some point when it actually resembles a game.

Removed the text size reduction from 2px back to default, italicized the text, and replaced "\\" with "//" so that it is a proper link.


Many (most?) people will need to install the Visual C++ Redistributable Packages for Visual Studio 2013 package to run the game after it has self-updated.

8
Ideas and suggestions / Re: global
« on: March 23, 2015, 01:23:50 am »
If done well, this could be a nice boost for anyone still paying attention. Since we don't get PNs in loot at all but all loot has Trade value, all it would take is for the game to calculate the value of the loot gained and if the total value goes above some threshold - say 5,000 PNs in value - the game could send out a global message about it.

But it would be a change that won't happen for a long time since there is a lot of other work that has to take priority.


9
Talks and Yaks / Re: Why we need a new engine
« on: March 21, 2015, 08:57:41 pm »
If there are still people buying AWD (a.k.a. donating) and that income is enough to more than cover the (probably low) costs of keeping the servers and Internet connection(s) going, then it's worth it to keep them going. Considering the offer from Snakeeyes11 to give people a 60% AWD bonus for every purchase of 20USD or more, this may well be the case.

Even if DL is only bringing in a small income as a result, it's better than no income, it leaves the option open for new people to try the game and for more people to potentially keep buying AWD.

10
Ideas and suggestions / Re: PVP
« on: March 21, 2015, 08:51:17 pm »
That all depends on how often you are logged in plus how much of that time is spent in NU. I haven't seen any new players in months either, but I haven't done much of the first and almost none of the second in quite a while.

11
Talks and Yaks / Re: Why we need a new engine
« on: March 20, 2015, 04:04:02 am »
That's a strong sign of how optimized a game engine really is. If it runs well and still looks nice without requiring the latest and greatest hardware, the engine's devs have put lots of work into optimizations.

12
Talks and Yaks / Re: Why we need a new engine
« on: March 19, 2015, 05:17:32 am »
Actually, the demo was run on a PC with the new $1,000 NVIDIA Titan X humming along inside. I can't find any mention of what the rest of the PC's specs were, nor how much drive space it takes up, but I'm sure it's not exactly easy on the rest of the components.

Still, this high-end rig was only necessary to render the entire short film in real time at the highest possible graphical and view distance settings. The average gamer can still play some very nice-looking UE4 games by reducing those settings to whatever works best for their PC's components. Just like we all do with other games that use the latest, greatest, prettiest game engines.

Getting back to topic, it would be great to get AW on a modern, well-supported engine like UE4 if only for future support. The improved graphics and optimized performance wouldn't hurt things one bit either!

13
Tech Forum / Re: Afterworld is dead! Long live Afterworld!
« on: March 11, 2015, 03:09:30 pm »
If a Kickstarter is ever done for AW, it should be done as an entirely new game using a new engine, but with the same end game goals in mind. Some of the assets might be reusable if Vik releases the rights (or if he is involved in the new project), which would reduce the work that needs to be done, but most of the game will probably have to start from scratch. It would be fantastic if our current avatars could be transferred into this new game, but I'm not sure if that would be good or bad at this point.

14
I'm always happy to help out. Do you have a game in mind already?

Getting back on topic (somewhat), AW has always had tons of potential in its basic gameplay design and the future goals, which is why so many of us have stuck it out for so long with relatively little forward progress. The future goals absolutely included many more CDs to use for crafting since all of the existing items were basically just a glimpse of what would eventually be available. Vehicles were planned too and many of us suggested the ability to craft them, but the devs had another plan in mind that still would have been fun to play. I don't think there was ever any mention of being able to buy land plots, but there was talk of being able to take control of an area as an organization that you would then have to defend, but that you could also customize in some ways. It was all going to be so very grand, which just makes the situation that much more disappointing. 8-(

15
Official news / Re: I have to say goodbye...
« on: March 11, 2015, 02:57:04 pm »
I guess the best case scenario is that he succeeds well enough in that project to not have to worry about money and can offer some of his spare time to this project in whatever form it ends up taking.

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