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Messages - Dan "Byrd" Solo

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Official news / Re: Craft items (ingredients) reset is coming soon
« on: April 15, 2014, 08:01:53 pm »
While looking through storages to make a plan on what to refine/craft, a question pops in. The loot will be wiped, refined or crafted items will remain. Isnt this just moving the problem around?

For instance, say someone has 1000 qosc 338 and makes 900 SL board 338, he is a lazy fellow. 100 qosc will be wiped and the 900 boards 338 will remain. Lootwise our world can now balance itself, we will have to gather a lot, wipe a tear from our eyes  :'( and start hunting big time again. But component wise, it is still a bit crooked. Think that most of us are at least planning on what to refine/craft and some might allready have done so or busy doing it.

Question to devs, would too much components/refined items be a cause for another wipe? As the game might still be unbalanced? Should we be carefull not to make too much components/refined items? As to avoid a second wipe?

I know some things are hard to predict, but awd arent looted from trees yet  ;) , so knowing this would definately change what we would do with our loot now.

Good luck! You have a tough job at the moment.


2
Gameplay Discussions / Re: Research problem
« on: March 25, 2014, 04:46:35 pm »
thx Anti for the reply, knowing that it'll get worked on is enough for now. I was feeling like i was caught between a rock and a hard place ...

no NU rock btw  8)

And Jane's suggestion about enabling the automate button for research that has allready been done, might be a good temporary workaround.

3
Gameplay Discussions / Research problem
« on: March 24, 2014, 10:25:55 pm »
hy all,

As a soc crafter i needed to do most of the research in the past, at the moment i have pure water, couple of fauna and two with sitt left. Before the end of chipping out i could have asked a socmate to research a bit for me, but that wont work anymore. I asked for a reset, but devs don't do that. Not can't, but don't, according to their answer. Good thing they thought out their moves so well and are trying to make the transition to new as smoothly as possible for the players. So is my only choice left now either continuing with the pure water or stop playing? Or am i not seeing another option?

Grtz,
Byrd

4
Official news / Re: Skills trading denial (important)
« on: March 20, 2014, 09:35:51 pm »
Dont think i will miss the conversion thing.

Just curious, you mentioned a trader/terminal where we could exchange blood for pnotes. Is it going to accept items too? As to replace the kidnapped W.O.? ;-)

And will the same skills we got from the WO be involved in the exchange process with the trader/terminal?


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Official news / Re: Skills trading denial (important)
« on: March 20, 2014, 07:55:22 pm »
pfff, I think I speak for all of us Jane, we like Anti's x1000 way better  ;D

6
Official news / Re: Fog of War: permanently DISABLED
« on: March 11, 2014, 07:18:43 pm »
just use cells for the fog of war, for instance like the hexagonal on the map in the wiki...

you'll be amazed how many people were actually trying to defog their map as part of the exploration aspect of this game... (read, they were having fun running around, turning something black into colored thingy ;-) )

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Official news / Re: Skills trading denial (important)
« on: March 11, 2014, 07:10:39 pm »
sad day guys,

partly for the blocking of chipping out, but more importantly, you were finally communicating again. Even telling us beforehand what was going to happen. And now this ... someone lost their communicating skill during server move ;-) i definately hope not.

Maybe next time, when weapons and mining gear are balanced, could you announce it first? Change is a weird thing, some people just need some time for it ...

8
Tech Forum / Re: Anyone else struggling to log on ?
« on: February 26, 2014, 07:43:25 pm »
thx, am in now, nice and quick  :)

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Tech Forum / Re: Anyone else struggling to log on ?
« on: February 26, 2014, 07:15:45 pm »
now it says Connecting ...

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Tech Forum / Re: Anyone else struggling to log on ?
« on: February 26, 2014, 06:42:18 pm »
yip me too

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Tech Forum / Re: Server Down?
« on: February 16, 2014, 09:59:15 am »
Personally I think that  planned off time can allways be announced ahead. "Ok everybody, major changes have been build, we supplied the long location names in the chat now. Servers will be down next weekend."

Didn't the old loader have a way to tell something about the situation also? Or the server notifications? (Zone is going down in 5 minutes?).

Only when it crashes, it will be difficult to tell about it, except maybe the loader supplying a means in this...



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Tech Forum / Re: Server Down?
« on: February 16, 2014, 09:06:43 am »
Looks like servers are down again, it stops loading the game at "Connecting..." or is it just me?

13
Tech Forum / Re: Possible bug (caused zone disconnect)
« on: January 27, 2014, 07:01:07 pm »
Clicked on Toose(Tutorial) and nothing happened just now ...

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