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Messages - Hugo "Lossehelin" Santos

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1
Tech Forum / Re: Is it time to accept the inevitable?
« on: April 12, 2015, 02:45:05 am »
good decision mate.
but download from where?

After thinking about it long and hard i've made the decision not to donate the end of April. This will mean that all the time and money you have all spent on your avatars has been wasted as I expect the servers will probably go down then.


I have decided to put my energy and money into my own venture. You can download the launcher from


http:\\www.awsue4.com

The character animation isn't quite right right now but it gives you a flavour of what ue4 can do. To move around the map use the keys

Q,W,E,A,S,D and arrow keys to move the camera. i brings up inventory and q brings up equipment menu (although no equipment right now).

It's basically a glorified 3d chat environment right now but that's what i'll be working on and will setup a forum for at some point when it actually resembles a game.

2
Tech Forum / Re: Is it time to accept the inevitable?
« on: April 04, 2015, 07:16:37 pm »
If you are pursuing the creation of a new game then go for it. i will be here to test it :) and donate.
But it is time to let afterworld die. Honestly.....

Maybe anti can help you with the new game.

3
Talks and Yaks / Re: Why we need a new engine
« on: March 19, 2015, 11:55:45 pm »
sure it was made on state of the art computer and top gfx card, i woldn't expect otherwise. When you want to show something you show it the best way possible, but the capabilities are there, and my experience with unreal engine it is that it runs damn fine even on lower end computers.

4
Talks and Yaks / Re: Why we need a new engine
« on: March 18, 2015, 11:21:06 pm »
lol yes

5
Talks and Yaks / Why we need a new engine
« on: March 18, 2015, 06:42:40 pm »
Check  out the new Unreal 4 tech demo. A 100 square mile landscape rendered in real time...

https://www.youtube.com/watch?v=JNgsbNvkNjE

Quote
The Kite open world demo created in Unreal Engine 4 features a diverse and beautifully realized 100 square mile landscape. Everything is generated completely in real-time at 30fps and includes fully dynamic direct and indirect illumination, cinematic depth of field and motion blur, and procedurally placed trees and foliage. Get Unreal and get going for free at www.unrealengine.com.

6
basically what you are referring is a total restart. something that i have talked about but it seemed not to reach any positive thoughts. although it should still go that direction, in terms of engine change at least.

7
shall we do a fan based crowdfunding? lets start a kickstarter crowdfunding with a difference. it would be a campaign created by the players for the game. It would give a different perspective to the funding.
We would need ppl with talent to do this do, video editing, creating the text (hint dale :p)

Although i can see a negative aspect of doing this, that would make investors think, why are players doing this and not the devs?
quick answer is.... yes we are players, but we are part of the developing team... we have been testing this game for 10 years and refure to let it die! lol

thoughts?

8
Ideas and suggestions / Re: Why not restart?
« on: February 19, 2015, 06:46:18 pm »
well, but lets face it. do you see future with torque 3d?

9
Official news / Re: No future for AfterWorld - RIP
« on: February 18, 2015, 09:45:49 pm »
sent you a request dale.
who else wants to connect: https://www.facebook.com/hugo.santos

10
Official news / Re: No future for AfterWorld - RIP
« on: February 18, 2015, 07:54:11 pm »
sad to hear...

11
Life in the AfterWorld / Re: ?! what's next goal in line !?
« on: February 18, 2015, 06:03:54 pm »
ubber hultan :p that is crazy stats.

12
Official news / Re: I have to say goodbye...
« on: February 18, 2015, 12:56:18 am »

13
Official news / Re: Possible future of AfterWorld
« on: February 18, 2015, 12:55:25 am »
i have just posted this. Would love to hear input from you guys
https://my.afterworld.deelogic.net/survival/ideas-and-suggestions/why-not-restart/

14
Ideas and suggestions / Why not restart?
« on: February 18, 2015, 12:51:24 am »
Please read this until the end, specially you Anti :)

So ok, afterworld is dead... lets face it... but why not a reset? Start from the beginning.

The blueprints are already made... so my suggestion is restart everything with a new engine, Crytek or Unreal are quite cheap to get now, or unity. Engines that actually you can easily get programmers to do some work.

Start with steps. Get the world created, then avatars, then hunting, skills, mining, crafting. All this backed with kickstarter. Get ladders of financing levels that everyone seems to be using now!
Or do a inhouse kickstarter, see how much would you need to accomplish this to start and im sure plenty of us would gladly help. Get something cool to show and then escalate to kickstarter with the new fancy engine.

ANti, you have showed commitment to this game and you are realistic putting your hands down and throwing the towel on the floor, but basically the game engine, in my opinion is a big part of the failure. The game outgrew the engine development, and when you wanted to bring things to a new level things went wrong...
So this is my suggestion as a last hope for the game... A total reset from scratch.. Use crytek engine. It has given proof that it can handle a world like afterworld. You can get great fancy graphics with it, or Unreal.... Or, use unity with its immense support community, although im not sure how easily it could manage a open world like afterworld.

Looking back at 10 years of development, a change like this is not easily taken. It looks like all was for nothing,but it actually wasn't. The concept, creatures, loot, research, economy is already done. You have valuable lessons learnt with the mistakes.

On a personal note, there was one point in my life where i had to simply restart everything, from scratch and when i was thinking that tthe last few years where a total waste. But now. It was probably the best life decision i ever made. True story.

Think about this, i think this is a good alternative, a way that would actually be able to bring kickstarter investment.

You said you had gathered investment for the dotAw, why not get that investment and perharps, add some sort of in house kickstarter to actually get this rolling and actually make the REBIRTH of afterworld happen.
It could be Afterworld: Rebirth, codename Phoenix release ;)

You probably will say that the money available is not enough, that it would take ages to actually recreate afterworld in new engine, but this is afterworld community. we are patient. And with a successful kickstarter, who knows, maybe things could actually go faster then they have been so far....
 

15
Official news / Re: Possible future of AfterWorld
« on: February 17, 2015, 09:10:46 pm »
hum not sure if open source is the right way to go, specially for this concept..... But you are willing to put a kickstarter for this.... hum...
Why not for the hole project then? Will it cost anything to try? The game is dead as it is, that would be the last hope, if you manage to raise the money and awesome, if not then... nothing will change...

Roughly how much money would you need, if you would go for a kickstarter?

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