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Tech Forum / Re: C214 - Player's dots on the radars "shift" when they are not moving
« on: January 17, 2013, 04:37:07 am »
It could simply be rounding: the calculation to points on the radar may be close to the border between pixels. depending on what order the calculation occurs will translate between pixel 1 and pixel 2. Not knowing the exact calculation, we cannot say why a pixel moves
You also have to consider, with the fog of war efefct, then we cannot always be 100% certain where an object is... Is it 100m or 99.99m? Only the AW Server will know for sure, and it's up to us to interpret the radar. take a look at this or Радар to see problems radar can have. I would point to Noise as the major factor, and Clutter (especially if there are multiple people around) as a secondary factor
You also have to consider, with the fog of war efefct, then we cannot always be 100% certain where an object is... Is it 100m or 99.99m? Only the AW Server will know for sure, and it's up to us to interpret the radar. take a look at this or Радар to see problems radar can have. I would point to Noise as the major factor, and Clutter (especially if there are multiple people around) as a secondary factor

