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Ideas and suggestions / Basic idea :) how to get game "running"
« on: June 08, 2013, 08:14:37 am »
1) For some time, make crafting and refining free of charge. It would make more ppl stay in game, cos now, you can actually gather stones and kill some slugs. Pretty dull, but if one can refine and craft some "starter" equipment for free (iron stuff) it would be more attractive.
2) Make slug corpses valid replacment for medical plants, it would, let say, give newcomers some refreshment from digging and digging.
Game have great potential, give new palyers chance to fell in love with it and for sure, they will deposit cash.
3) Or at least, give trade terminal for selling stuff directly getting few awc per 100kg of stuff., instead of player market.
(its could be swapped with idea 1)
I belive that Using point 1 and 2 or 2 and 3 would attract new people in great wave. Morover, as long as you dont have withdraw money option, this would work. As soon as withdraw money would be implemented, cash "levels" should be moved to 0, apart from players who deposited. Thats all
2) Make slug corpses valid replacment for medical plants, it would, let say, give newcomers some refreshment from digging and digging.
Game have great potential, give new palyers chance to fell in love with it and for sure, they will deposit cash.
3) Or at least, give trade terminal for selling stuff directly getting few awc per 100kg of stuff., instead of player market.
(its could be swapped with idea 1)
I belive that Using point 1 and 2 or 2 and 3 would attract new people in great wave. Morover, as long as you dont have withdraw money option, this would work. As soon as withdraw money would be implemented, cash "levels" should be moved to 0, apart from players who deposited. Thats all