Author Topic: Torque 3D Open Source 3.5 Launch  (Read 480 times)

Offline dale "dalewj" ofj

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Torque 3D Open Source 3.5 Launch
« on: November 22, 2013, 06:29:13 pm »
http://www.garagegames.com/community/blogs/view/22486

Torque 3D 3.5 is largely made up of bug fixes submitted by the community and Steering Committee, along with a couple of new additions.
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Offline Rebel Leader "Madseend" Troubles

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Re: Torque 3D Open Source 3.5 Launch
« Reply #1 on: November 22, 2013, 08:55:03 pm »
toke a little peak and looks good. The comunity is active with a lagre variety off people.
I like this concept of open source only hope that mac devs come forward and implement support in Torque for OSX, that would be a big step for the engine and would ensure the range and future even more.
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Offline Jarod "Brickwit" McBrickerton

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Re: Torque 3D Open Source 3.5 Launch
« Reply #2 on: November 23, 2013, 06:45:45 am »
Awesome, it's great to see that T3D is still in active development alongside AW! 8-)

I'd also like to see Linux/OS X implementations of T3D... It would open AW up to more people and we could use every one of them!
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