Author Topic: C212 - Rudoeds do not fall dead when killed  (Read 428 times)

Offline Jarod "Brickwit" McBrickerton

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C212 - Rudoeds do not fall dead when killed
« on: January 12, 2013, 07:17:08 am »
Yesterday I killed a handful of Rudoeds of various levels (1-5) and I noticed that none of them collapse to the ground when they died. Instead they stopped moving and it still says "Rudoed Level X" above their heads but they continue standing even though the selection circle turns from red to white.
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Offline Event "Janе" Horizon

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Re: C212 - Rudoeds do not fall dead when killed
« Reply #1 on: January 12, 2013, 08:27:33 am »
In C211 - I noticed (and hopefully reported) that Rudoed's did not have any animation.
So I assume this has been fixed apart from the death animation?


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Offline Jarod "Brickwit" McBrickerton

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Re: C212 - Rudoeds do not fall dead when killed
« Reply #2 on: January 12, 2013, 09:41:36 pm »
Yes, they animate while moving like they did in AWA but they do not die to death. ;-)
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Offline Teesa "Teesa" Fisher

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Re: C212 - Rudoeds do not fall dead when killed
« Reply #3 on: January 12, 2013, 09:42:45 pm »
They still just skid across the ground or do their legs actually bend now?
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Offline Jarod "Brickwit" McBrickerton

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Re: C212 - Rudoeds do not fall dead when killed
« Reply #4 on: January 12, 2013, 09:57:11 pm »
Their legs actually move now in normal, full animation. At least they did yesterday. I haven't hunted any today yet.
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