Author Topic: C214 - Player's dots on the radars "shift" when they are not moving  (Read 1673 times)

Offline AW "Dr.Butler" SSB Officer

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Re: C214 - Player's dots on the radars "shift" when they are not moving
« Reply #15 on: January 19, 2013, 11:30:28 am »
Thats the
Conclusion - the radar is attached to the players head ... if the head is very close to the 3.33 m boundary ... as the the head moves forward the distance to the NPC crosses over the 3.33 m boundary causing the pink dot to move.
Correct!
We will rework the radar logic in order to check for coordinates against the player's origin instead of the "eyes" (the players viewpoint).
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Offline Event "Janе" Horizon

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Re: C214 - Player's dots on the radars "shift" when they are not moving
« Reply #16 on: January 20, 2013, 05:54:58 am »
Thanks for the confirmation :)
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