Author Topic: Weight (limit) problems  (Read 854 times)

Offline Rebel Leader "Madseend" Troubles

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Weight (limit) problems
« on: January 19, 2013, 08:08:34 pm »
as shown in my screenshot handling 1.5T of 1469kg (99%)
this is not correct, also i would love to see the kg past 1T not just 1.4T or 1.5T but actually 1425kg or 1516kg
Also i and probably some others still have this extra P.M. wallets that have no use and we can not get rid off please remove them off my inventory.
« Last Edit: January 19, 2013, 08:19:10 pm by Rebel Leader "Madseend" Troubles »
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Offline Bold "Bertram" Blanshard

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Re: Weight (limit) problems
« Reply #1 on: January 19, 2013, 09:45:29 pm »
I agree it would be better if 2 extra positions could be displayed to show the actual weight in Kg above 999Kg.
But as things are, 1.5T is actually the correct amount to display if your weight is above 1450Kg.
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Offline Serenity "SerenityFireFly" FireFly

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Re: Weight (limit) problems
« Reply #2 on: January 20, 2013, 12:26:55 am »
as far as i've seen weight seems to be fine, i quite like it.
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Offline schnick "schnack" schnuck

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Re: Weight (limit) problems
« Reply #3 on: January 20, 2013, 07:38:02 am »
as far as i've seen weight seems to be fine, i quite like it.

madseend's problem is that he would not know when he should stop swinging the pick before hitting 100% weight and get overloaded. as it is now he can only wait until the game tells him 100% - but at that moment he is already too heavy and cannot run long distances. so knowing more digits of the weight could enable him to pick and pick and pick just right below 100%.

@OP: if you get overload while picking, you can always seperate a stack of cheapest ore for the weight that is too much (e.g. the last 2kg swing) and destroy it in the trash bin to get below 100% weight.
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Offline Rebel Leader "Madseend" Troubles

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Re: Weight (limit) problems
« Reply #4 on: January 20, 2013, 09:26:06 am »


madseend's problem is that he would not know when he should stop swinging the pick before hitting 100% weight and get overloaded. as it is now he can only wait until the game tells him 100% - but at that moment he is already too heavy and cannot run long distances. so knowing more digits of the weight could enable him to pick and pick and pick just right below 100%.

@OP: if you get overload while picking, you can always seperate a stack of cheapest ore for the weight that is too much (e.g. the last 2kg swing) and destroy it in the trash bin to get below 100% weight.
[/quote]
yep indeed and the example 999.9 shows that there is enough space to just display the actual weight in kg and not a rounded one.
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Offline Teesa "Teesa" Fisher

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Re: Weight (limit) problems
« Reply #5 on: January 21, 2013, 03:38:15 am »
Looking at those numbers, you should be over-weight not sitting at 99%. I would want to know when to stop collecting, so imo the numbers need to be exact and not round up. If that's the case make our weight limit round up as well.
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