Fixed in C211 in NU, haven't tested in Sar yet. If I test Sar before anyone else I'll post another reply.
At first glance it seems a little overly-difficult to do because it uses the player's 8-character alphanumeric citizenship ID number, but it quickly becomes clear that this is the only way to ensure that the purchased clones go to the right player. If I have the person on my WRU or can click their name in chat it's trivial to enter the ID into the prompt and since each ID is unique it prevents clones from going to a player with a similar name. Otherwise I could enter "Cuey" and if there was another player with Cuey as one of their names (unlikely though that might be) the system might have trouble figuring out exactly which one to send them to. It even defaults to my own ID as a fail-safe in case I accidentally click OK and pick an amount to purchase.