Author Topic: Testing performed (C209.02)  (Read 913 times)

Offline Event "Janе" Horizon

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Testing performed (C209.02)
« on: September 08, 2012, 05:43:45 am »
I have complied the following list with the hope that giving Dedicate Logic an idea of what has been tested, what is ready and what is missing will be useful to them.

The list is an overview of features found in AfterWorld Alpha that should also be in AfterWorld Survival.


As you'll see - there are many features that I personally have not tested.
And I am sure that there are others in the community that have tested those features whom will
give valuable feedback on the state of those features.


Terminology
  • Blocked - Ready to be tested, however blocked by other issues
  • Incomplete - The feature to be incomplete (i.e. not all elements of the feature have been released)
  • Major Issues - show-stopper type bugs / issues exist
  • Medium Issues - bugs / issues exist that make the feature hard to use
  • Minor Issues - minor bugs / issues exist
  • Missing - not present in the game
  • Not Ready - feature not ready for testing
  • Not Tested - Not tested by myself
  • OK - works as intended
  • Ready For Test - feature is in game and ready to be tested
  • no label - state unknown

Features
  • Newcomer
    • Minor Issues Avatar creation
    • Free tools
      • Missing Pick
      • Missing Axe
      • Missing Hedging-bill
    • Missing Tutorials
    • Restrictions
      • Not Tested Trade
      • Not Tested Market
    • Blocked Collect resources
    • Blocked Resource to P.Notes via Warrant offices
    • Citizenship
      • Not Tested via P.Notes
      • Blocked via AWD
      • Blocked AWD reward
  • Avatar
    • OK Appearance
    • OK Name
    • OK Clothing
    • Ready For Test Transform to Travelbot
    • Ready For Test Transforn from Travelbot
  • Crafting
    • MFP (Manufacturing Program)
    • ASP (Assembling Program)
    • Terminals
      • Armour Craft
      • CCD Compilation
      • Clothings Craft
      • Disk Management
      • Electronic Components
      • Electronics Craft
      • Foundary
      • Mechanic Components
      • Mechanicals Craft
      • Medical Components
      • Medical Treatment
      • Medicine Craft
      • Oil Refinery
      • Power Charge
      • Protection Kit Crafting
      • Missing Stable
      • Tannery
      • Textile
      • Timbering
      • Tools Craft
      • Weaponry Components Terminal
      • Weapons Craft Terminal
  • Blocked Mining
    • Scan
    • Extract
    • Decay
  • Resources
    • Above ground rocks
    • Not Ready Trees
    • Missing Flowers
  • Skills
    • Gain
    • Not Tested Block
    • Skill Advancement
    • Skills Transfer
  • Rewards
    • PANE
    • Gobal SAU
    • Survival Points
  • Weapons
    • Ready For Test Equip
    • Ready For Test Damage
    • Ready For Test Accessories
    • Ready For Test Decay
  • Armour
    • Ready For Test Equip
    • Ready For Test Protection
    • Ready For Test Decay
  • Health Kit
    • Ready For Test Heal
    • Ready For Test Decay
  • Missing Pets
    • Taming
    • Training
    • Hunting
    • Maintenance
  • Storage
    • OK Personal
    • OK Outpost
    • Teleport
    • Society
    • Cororation
    • Office Rental
  • Market
    • Ready For Test Open auction
      • Ready For Test Start
      • Ready For Test Bid
      • Ready For Test Win
    • Ready For Test Closed auction
      • Ready For Test Buy part
      • Ready For Test Buy all
  • Mobs
    • Damage
    • Loot
    • Behavour
    • Appearance
    • Incomplete Types
    • Blocked Maturity
« Last Edit: September 09, 2012, 08:40:31 pm by Jane "Themis" Savon »
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Offline Jarod "Brickwit" McBrickerton

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Re: Testing performed (C209.02)
« Reply #1 on: September 09, 2012, 05:24:21 am »
Nice listing but I am not fully clear on your labels. OK, Missing, Minor Issues, and Incomplete are self-explanatory enough for me, and I'm pretty sure that Blocked means Not Implemented (right?), but what I'm less sure on is your Not Tested, Ready For Test, Not Ready and [none] labels.
  • For items labeled Not Tested, does that mean that you have done zero testing on the item and that you are unable to test them in the future?
  • For items labeled Ready For Test, does that mean that you have done zero testing on them so far but that you are willing and able to test them in the near future?
  • For the item labeled Not Ready, is that similar to Incomplete or is it something altogether different? Trees can be harvested but they do not disappear as they do in AWA, which is why Incomplete makes more sense to me.
  • For unlabeled items, does that mean that you have done some testing on them but not enough to conclusively say that the items are in one of the labeled states?
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Offline Event "Janе" Horizon

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Re: Testing performed (C209.02)
« Reply #2 on: September 09, 2012, 08:57:23 pm »
Nice listing but I am not fully clear on your labels. OK, Missing, Minor Issues, and Incomplete are self-explanatory enough for me, and I'm pretty sure that Blocked means Not Implemented (right?), but what I'm less sure on is your Not Tested, Ready For Test, Not Ready and [none] labels.
  • For items labeled Not Tested, does that mean that you have done zero testing on the item and that you are unable to test them in the future?
    For items labeled Ready For Test, does that mean that you have done zero testing on them so far but that you are willing and able to test them in the near future?
  • For the item labeled Not Ready, is that similar to Incomplete or is it something altogether different? Trees can be harvested but they do not disappear as they do in AWA, which is why Incomplete makes more sense to me.
  • For unlabeled items, does that mean that you have done some testing on them but not enough to conclusively say that the items are in one of the labeled states?
Good points - I've added a terminology section above the features list.

This list is intended to be a living list - it is not intended to imply that I am unwilling to do further testing, nor that the testing is complete, nor that others may have other opinions on the state of the feature.

That said, the Not Tested label is likely to be a final state for me - due to the effort required to trigger the conditions needed to put an OK label on the feature.

As I do more testing and/or/if there is more feedback on what has been tested - I will update the list to reflect any changes in state.

Note: some features cannot be done solo (e.g. team features, market features).
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Offline Jarod "Brickwit" McBrickerton

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Re: Testing performed (C209.02)
« Reply #3 on: September 10, 2012, 02:45:22 am »
The legend is very helpful and will make it easier for the rest of us to contribute, and while Not Tested certainly makes sense for the Newcomer items but why Skills Block? Is that just because you hope you never have to have any skills blocked?

And how is Not Ready different from Incomplete? If a system is there but not finished, wouldn't that make it Not Ready for testing because it's Incomplete or do you have another reason in mind?
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Re: Testing performed (C209.02)
« Reply #4 on: September 10, 2012, 05:42:06 am »
The legend is very helpful and will make it easier for the rest of us to contribute, and while Not Tested certainly makes sense for the Newcomer items but why Skills Block? Is that just because you hope you never have to have any skills blocked?

And how is Not Ready different from Incomplete? If a system is there but not finished, wouldn't that make it Not Ready for testing because it's Incomplete or do you have another reason in mind?
The skills process goes: Gain, Block, Advance, Transfer. I have not been able to see if gaining skills results in them being blocked at the right level. And currently I have no skills close enough to to simply gain a few points to see if they get blocked. Of course, chipping in is another way to block skills , however that is an alternate path rather than the prime path.

Not Ready and Incomplete are a bit if a decision call - Incomplete is a good description for mobs (unless someone has checked that every creature is present in Survival). Not Ready is a reasonable description for gain logs from trees - it can be done, but the idea is that the resource is a limited one.

However, the best way to contribute would be add + post your own testing states to the features. That way Dedicated Logic can get a better view of what has been tested, what still needs testing / retesting.
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