AfterWorld Survival Forum

Officials => Tech Forum => Topic started by: Gebeleizis "Hultaan" Kapnobatai on December 11, 2012, 11:14:35 pm

Title: the Map
Post by: Gebeleizis "Hultaan" Kapnobatai on December 11, 2012, 11:14:35 pm
hello,

i would add one thing that i want to be different, on map when i open it the arrow is same or close colour whit the backround, if this can be changed it will be more easy to be seen whit the periferic view

and i would like to come whit an ideea about hunting, maybe is a good one or maybe is a bad one, open for discution from me, if the loot system would include some SAU i think more peoples would be interested in hunting,just to spice the hunt a bit, cause at the current reward the hunting is reduced from something enjoyable/desired to something just necessary,just when u need something andyou can find what u r looking from any other small mob instead to kill large creatures like Bugor or Werewolf Human Hunter for example, i prefer to not use my ammo on those creatures and just heal miself 22 times and let the mob get back in his enviroment , is just an iddea

^^ cheers
Title: Re: the Map & Hunting suggestions
Post by: Event "Janе" Horizon on December 11, 2012, 11:59:38 pm
i would add one thing that i want to be different, on map when i open it the arrow is same or close colour whit the backround, if this can be changed it will be more easy to be seen whit the periferic view



Excellent improvement - I second that request.


...
and i would like to come whit an ideea about hunting, maybe is a good one or maybe is a bad one, open for discution from me, if the loot system would include some SAU i think more peoples would be interested in hunting,just to spice the hunt a bit, cause at the current reward the hunting is reduced from something enjoyable/desired to something just necessary,just when u need something andyou can find what u r looking from any other small mob instead to kill large creatures like Bugor or Werewolf Human Hunter for example, i prefer to not use my ammo on those creatures and just heal miself 22 times and let the mob get back in his enviroment , is just an iddea
...


Interesting idea.
Though I think the idea is to make hunting more rewarding - the other spin would to make it mandatory. Give SAU loot as Hultaan has suggested - and reduce the SAU gained in other activities so that you are disadvantaged if you do not hunt.
Title: Re: the Map & Hunting suggestions
Post by: dale "dalewj" ofj on December 12, 2012, 12:54:06 am
Give SAU loot as Hultaan has suggested - and reduce the SAU gained in other activities so that you are disadvantaged if you do not hunt.

Yes which would be bad for us who dont live on hunting.  Us miners needs sau too!  and dont forget this is not jsut a FPS hunting game, there are lots of people who do other things to get their jollys :)
Title: Re: the Map
Post by: Hugo "Lossehelin" Santos on December 12, 2012, 01:02:23 am
i don't agree with SAU as loot. You get sau buy doing stuff already plus the SAU globals. I would put some more interesting loots though.
Title: Re: the Map
Post by: Gebeleizis "Hultaan" Kapnobatai on December 12, 2012, 02:36:13 am
Yes which would be bad for us who dont live on hunting.  Us miners needs sau too!

well dale i was talking only about hunting this time ofcourse about mining i have some thoughts too

first i m sure some noobs in Quarantine will be really happy to find once in a while a stone whit a large quantity of resources, like; one stone founded will provide 2-3 tons of diff resources same for cutting trees and plants , is not a big deal but give u some joy, and ofc always chasing after another one :), i m sure UG will have large claims in future and about SAU from mining Ug i think the system has to give more sau when u hit a claim like is more when u rafine 1T Sar Stones ; i got once 11k sau from 1 T rafined, and i m sure if u find larger SAU gain from mining UG u and everyone else will consider fair, and i have to mention SAU is important and should be accesible for every activity ( i know from mining UG the reward is all most close to nothing, taming and training activity r in same spot )

i don't agree with SAU as loot. You get sau buy doing stuff already plus the SAU globals. I would put some more interesting loots though.

mate if u r not agree whit something please give us an alternative, what to put in loot to be valuable? AWD i doubt that, or what? the loot is a bunck of stupid stuffs who r unvaluable, how to determine a loot valuable then if every stuff u find is useles ,for one item u dont need to go hunt HumanHunter , u can kill a dweeb and all is ok, no need to heal and u can colect tons or raw stuffs, that's why i mentioned the SAU cause is something u can sell or use and is a bit of value, not much these days but it is something and harmless from my opinion, let say a player pays for 30 skills up to stage 30 total SAU is ~30x 600k SAU=1800k sau ( 18 mil sau) and if he is going to chip out that amount of sau will be a lack on market if the player sells his skills, this is why i consider sau is something that could be availeble in Loot , always good to be used

and still the question remain,what can make the loot from hunting to worth something?
Title: Re: the Map
Post by: Hugo "Lossehelin" Santos on December 12, 2012, 02:50:48 am
after the more detailed info you have given i tend to agree more with you. The player needs to have an objective like in EU. Miners seek to get big veins to dig for example.
Title: Re: the Map
Post by: Zaelkaer "Allfather" Vampyre on December 12, 2012, 06:37:03 am
I think SAU as loot from mobs would be great. The only question is how to make it balanced. ("fair"). So that people do not hunt simply to SAU farm. I think this can be done with 'chance' (not the skill chance). Basically, 1. a ranking of mobs needs to be made. (this alone is fairly difficult (but not really))(i would suggest using the mob average skills, the mob HP, and the mob average dmg, to rank the mobs) 2. a small but relevent amount of SAU assigned to each mob. Lets say, 4 SAU for killing a mole dweeb. 18 SAU for killing a mole mean. (just random choices) and the higher the mob the higher the SAU (but nothing ridicuous, still small amount) Lets say an R-57 for 1,000 SAU level 1, 2,400 SAU level 4. Idk, something like that. Then, you add in chance. A 60% chance to get the amount assigned, a 30% chance to get an SAU loot Less than the amount assigned, and a 10% chance to get an SAU loot higher than the amount assigned. This will make hunting more worthwhile, but not sessessarily a huge business. Decent business, if good skills, of course. Something to think about.

also, its possible to make SAU loot a 'rare' category loot, so you can't really "expect" to get it all the time. just sometimes. it'll be like little bonus drops, in a way.
my 2 cents