Author Topic: Design updates - 2012-01-12  (Read 5605 times)

Offline viktorius "vik" vik

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Design updates - 2012-01-12
« on: January 12, 2012, 01:53:23 pm »
This is a few screenshots from "Karakums Desert" in Uzbekistan, which will be included in final Survival.
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Offline Teesa "Teesa" Fisher

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Re: Design updates - 2012-01-12
« Reply #1 on: January 12, 2012, 01:59:43 pm »
So cool!
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Offline Serenity "SerenityFireFly" FireFly

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Re: Design updates - 2012-01-12
« Reply #2 on: January 12, 2012, 02:11:19 pm »
very nice! :)
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Offline Jarod "Brickwit" McBrickerton

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Re: Design updates - 2012-01-12
« Reply #3 on: January 12, 2012, 03:49:49 pm »
Simply beautiful! That cloud work is really very nice, it looks extremely realistic! The landscape textures and brush looks very nice too, can't wait to see this in Survival. 8-)
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Offline Meu "Oije" Saltandpepper

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Re: Design updates - 2012-01-12
« Reply #4 on: January 12, 2012, 06:36:47 pm »
very nice pictures, hopefully I can login again soon
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Offline Rebel Leader "Madseend" Troubles

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Re: Design updates - 2012-01-12
« Reply #5 on: January 13, 2012, 02:47:30 pm »
nice thx for sharing
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Offline viktorius "vik" vik

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Re: Design updates - 2012-01-12
« Reply #6 on: January 26, 2012, 11:11:13 am »
Forest. Quarantine New Urengoy.
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Offline Teesa "Teesa" Fisher

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Re: Design updates - 2012-01-12
« Reply #7 on: January 26, 2012, 04:23:54 pm »
Cool
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Offline Susan "Thunderhead" McBright

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Re: Design updates - 2012-01-12
« Reply #8 on: January 26, 2012, 04:48:13 pm »
Cool ,looks good more filled :)

ps: is there a plan to use real 3d models(like the trees allready are) for more fauna like flowers and bushes because actually its more a fake 3d on most fauna?
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Offline Meu "Oije" Saltandpepper

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Re: Design updates - 2012-01-12
« Reply #9 on: January 26, 2012, 05:50:08 pm »
Cool ,looks good more filled :)

ps: is there a plan to use real 3d models(like the trees allready are) for more fauna like flowers and bushes because actually its more a fake 3d on most fauna?

I guess this will not work bcs of having too much 3D objects to caluclate. The actual plants are quite tricky since the are a mapping on 2D-surfaces. They are movable too. To make 3D objects movable costs much more CPU capacity than 2D objects.

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Offline Jarod "Brickwit" McBrickerton

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Re: Design updates - 2012-01-12
« Reply #10 on: January 26, 2012, 10:31:21 pm »
I can't wait to run around in that heavily-forested version of QA1 than what we see now! I agree that more 3D-looking plants would be great, but the movement would probably require much higher hardware requirements. Of course, if there's a way to enable it as an option, we'd get the best of both worlds. 8-)
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Offline The "Fifth" Entity

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Re: Design updates - 2012-01-12
« Reply #11 on: January 27, 2012, 09:03:49 am »
Looks promising!
Guess the full 3D plants/objects that can you can interact with (bend the leaves, for example) is a question about the engine capabilities and probably also a strategical question. For a few years more it's a choice between: less players, each one standing beside the super realistic fern and daydreaming about it; or more players, faster engine that performs well on every mainstream PC/videocard.
Better go for the latter, super-realistic plant is cool but once the novelty wears off the lonely tree-hugging is no substitute for the actual gameplay - if there's lot of action you don't have time to marvel about every plant anyway. In the end of the day the overall impression is what counts, and the overall impression is super!

Just have to make it happen, have fill all this huge map with plants, mobs and features. But the clock is ticking, with too long development cycle that's measured in years, there's always the risk that the new world has already become obsolete before it's released... Oh well, it's never easy!  ;)
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Offline viktorius "vik" vik

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Re: Design updates - 2012-01-12
« Reply #12 on: April 03, 2012, 04:10:16 pm »
Swamp near Quarantine.
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Offline Event "Janе" Horizon

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Re: Design updates - 2012-01-12
« Reply #13 on: April 04, 2012, 02:15:36 am »
OMG - that swamp is stunning!
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Offline Jarod "Brickwit" McBrickerton

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Re: Design updates - 2012-01-12
« Reply #14 on: April 06, 2012, 05:44:47 am »
Holy cow, that looks great!

I guess that answers the question of 3D grass and shrubs. ;-)
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