Author Topic: Are we getting enough PNotes for loot?  (Read 384 times)

Offline Event "Janе" Horizon

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Are we getting enough PNotes for loot?
« on: January 06, 2015, 06:37:19 pm »
I have taken all the loot I have gained through killing mobs and compared the total value with the number of skill points gained while skilling at 100% skill rate.
While collecting the loot: I gained 864 skill points (=17280 pnotes @ 20 Pnotes per skill point) and gained loot worth 15404 PNotes.
So I am getting 89% of the Pnotes required to eventually unblock skills and have no excess to craft with.


I am wondering if this is typical for other players too.
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Offline Anti "Ether" Danilevski

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Re: Are we getting enough PNotes for loot?
« Reply #1 on: January 06, 2015, 06:48:31 pm »
This is how it should be on high levels. Later you'll have more options to earn pnotes and it will be enough to satisfy your needs. But for low levels it's nut enough. Our would be great to test newbie characters, not uber high level ones. :)
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: Are we getting enough PNotes for loot?
« Reply #2 on: January 06, 2015, 07:18:29 pm »
This is how it should be on high levels. Later you'll have more options to earn pnotes and it will be enough to satisfy your needs. But for low levels it's nut enough. Our would be great to test newbie characters, not uber high level ones. :)

and yet the picking is a bit high compare to noob skillgain if we take this way the math, since the NU stones give 57k pnotes (utium if I recall right), I doubt the noobs get soo much skills/ton of NU stones, I know is unbalanced and I was just saying. If the NU stones trading is a way to compare the skills gained for this profession is not accurate.

as I see, and must be not quite accurate since not all the pieces r in place, the loot value for each avatar will be a mix math of dmg increased ( aka skillgain ) and the trading ability ( Professional Trading + Trading Location ), and supposed to give the minimum need to auto support each one. I say I don't see this quite accurate is because let say are 2 avatars involved in test first is doing 120 dmg , and second one 60 dmg on a mob whit the HTH at 4000. The time spend in field is twice for the second avatar, and he is doing much more decay on his hunt session for the same result the same loot, witch I m not sure is even. Both are at skill gain max, so they do 90-100% dmg. There is no barrier to limit the hunting, like the mob is not available for the second one, is nothing to hold him to not hunt that mob. so both can kill it, whit a different cost. But the rule of x pnotes @ 20 / skillpoint is not applicable anymore. I understand now why in some other games ( many ) not specific one, for high skilled players are creatures whit 20k..even 50k HTH that is the barrier game made to not be possible for the 60 dmg avatar to hunt that alone, maybe in teams, but not alone, is the decay who make this happened. I know is more room to discuss this, but are few points I noted while I see the new direction of the game balance.

also I m not sure what is the definition of newbie in Devs concept, because the first 20 stages of all skills don't need that much pnote to advance, either those stages supposed to rise faster compare to advanced players. The NU stones for a newbie has to be more than enough to pass his early stages until is able to get out and hunt the little creatures around the cities.

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Offline Event "Janе" Horizon

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Re: Are we getting enough PNotes for loot?
« Reply #3 on: January 07, 2015, 12:57:37 am »
This is how it should be on high levels. Later you'll have more options to earn pnotes and it will be enough to satisfy your needs. But for low levels it's nut enough. Our would be great to test newbie characters, not uber high level ones. :)

When you say 'newbie character' ... do you mean brand new player (Newcomer), or player that has just become a Citizen?


Also, is the game ready for this type of test?
The issue here is that, unless you adjusted the creature maturity populations is the last few months, an unarmored[2] unskilled player can only hunt Slugroaches[1] (which cannot be traded for Pnotes). This means that a player can only get Pnotes by picking NU stones.
There is a possibility that a new player could after a huge and futile effort - hunt slugroaches and pick stones to unblock skills to a point where other creatures were in their grasp. However, this would require 'inside knowledge' which is unlikely for anyone other than players who are already experienced in AWS playing using a new character.



[1]
A player must survive a creature's attack sequence (22 hits). The only creatures that an unarmored[2] unskilled player can kill in NU is Slugroaches. All other creatures are likely to kill the player before the player kills them.
In AWA, I skilled up on creatures in this sequence: Male Slugroaches > Dweeb Molesaurs > Female Slugroach > All other Molesaurs > Wolves.
There was a lot of reviving involved in Molesaurs as I could only survive one at a time.In AWA - this meant a few minutes to get back to the creatures. In AWS - this will mean 15 minutes+ each time.


[2]
It is possible that the game is now supposed to be played fully armored (making avoidance high avoidance a many year goal instead of a many month goal).



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Offline Anti "Ether" Danilevski

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Re: Are we getting enough PNotes for loot?
« Reply #4 on: January 07, 2015, 02:51:37 pm »
Game is absolutely not ready for such test. To become ready, we need to a) integrate our completely new tutorial, where newbies will be gainingn beginner's weapons and ammo, and b) release new pnote craft system. Maybe this would be enough, since newbies will be able to hunt and gain ammo from start and without necessity to but AWD (game becomes real free-to-play).

Also, maybe we well decide that releasing new FPS system is mandatory too, before we begin to think about bringing new players to the game.
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Offline Event "Janе" Horizon

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Re: Are we getting enough PNotes for loot?
« Reply #5 on: January 07, 2015, 07:22:30 pm »
Thanks Anti for the info.
Looks as if the team has a lot of work left to do before end-to-end testing can be started.


On the subject of "bringing new players to the game"...
I would recommend placing a banner on the new account registration page (https://my.afterworld.deelogic.net/) to inform people that the game is not ready for new players yet.
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Re: Are we getting enough PNotes for loot?
« Reply #6 on: January 07, 2015, 10:39:49 pm »
It's a good idea, about warning for the new players. I'll see what can be done as soon as we are back to work after NY vacation.
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