Free version of Dalewj's second book (Diaries of Afterworld) is now available!
QuoteWe don't want to show exact numbers or % to make it slightly more realistic (really, you don't know things like that in real life).I sugest the 4 or 5 statistics can be easly read be changind mobs HP bar color or name color, or adding a number or something that can be easly be read if is a good target or bad to increase skill(or to weak or hard for us to kill).I say it because is a pain have to target the mob and press at bar to show the stats and check if is good or not for us.Hope you understand my english sorry for that.
We don't want to show exact numbers or % to make it slightly more realistic (really, you don't know things like that in real life).
Thing is its not that hard to stand with a mob and take hits and see if your getting the avoids it should be giving regularly... if it seems a bit slow the avoids gain then stay with the same mob but move up a maturity and see if they are coming faster ...if you run out of the maturitys and the highest of that mob isn't giving fast enough avoids gains then move to another mob that does the same avoids you want and repeat ... it isn't rocket science,its not that hard at all ... gl
Quote from: Paul "Cuey" Darkmane on July 14, 2014, 02:06:06 pmThing is its not that hard to stand with a mob and take hits and see if your getting the avoids it should be giving regularly... if it seems a bit slow the avoids gain then stay with the same mob but move up a maturity and see if they are coming faster ...if you run out of the maturitys and the highest of that mob isn't giving fast enough avoids gains then move to another mob that does the same avoids you want and repeat ... it isn't rocket science,its not that hard at all ... glI agree with Cuey, it's most definitely not rocket science.How easy does the game need to be made, I am pretty surprised that people feel the need to have written information in game to know which mobs to skill on, I thought part of the fun of a game like this is figuring this out for yourself or with your friends.Making it easier for people to understand how crafting works to some degree might be useful for newcomers, as it can be daunting at first, but figuring out if a mob is good for skilling, surely that's a basic of MMOs, or do we want dialogue to tell us where to go, what to kill, what to craft, where to mine and so on and so on.Figuring out skilling is basic, and there needs to be some basic challenges left.Zen
... like was in the old QA, when alarm warned us Fifth jumped the fence and killed someone.
I vote for the Xen/Cuey side too. The other side i call Gimme-More-WoW-side.I don't want my screen filled with colorful bars and tickers and numbers. That's WoW, and i hate WoW.Too easy = BoringExploring the world n figuring out it's secrets = Fun
Or maybe a new equipament that do that stuff for us,