Author Topic: Without SAU - how will we able to tell if we are skilling on the wrong mob  (Read 1770 times)

Offline Gebeleizis "Hultaan" Kapnobatai

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Mobs will have similar stats when you examine them. Those stats will show you how good you can skill on them: good, bad, awful or optimal. We don't want to show exact numbers or % to make it slightly more realistic (really, you don't know things like that in real life).


let's make a zoo on the other side of the fence to examine them, and kids, players, granny, noobs, dale, popps, should be able to visit the zoo and check there the stats, this could be like was in the old QA, when alarm warned us Fifth jumped the fence and killed someone.

jog on .........jk, ofc

cheers  8)
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Offline Event "Janе" Horizon

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We don't want to show exact numbers or % to make it slightly more realistic (really, you don't know things like that in real life).
I sugest the 4 or 5 statistics can be easly read be changind mobs HP bar color or name color, or adding a number or something that can be easly be read if is a good target or bad to increase skill(or to weak or hard for us to kill).
I say it because is a pain have to target the mob and press at bar to show the stats and check if is good or not for us.

Hope you understand my english sorry for that.
That is a good point.
I am not sure if the game engine has this feature, but maybe some sort of hover mouse --> tool tip with mob details?
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Offline dale "dalewj" ofj

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" noobs, dale, popps"

I think I have been called a noob.   since noobs and popps are.... 
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Offline Zen "ZenX" Star

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Thing is its not that hard to stand with a mob and take hits and see if your getting the avoids it should be giving regularly... if it seems a bit slow the avoids gain then stay with the same mob but move up a maturity and see if they are coming faster ...
if you run out of the maturitys and the highest of that mob isn't giving fast enough avoids gains then move to another mob that does the same avoids you want and repeat ... it isn't rocket science,its not that hard at all ... gl

I agree with Cuey, it's most definitely not rocket science.
How easy does the game need to be made, I am pretty surprised that people feel the need to have written information in game to know which mobs to skill on, I thought part of the fun of a game like this is figuring this out for yourself or with your friends.
Making it easier for people to understand how crafting works to some degree might be useful for newcomers, as it can be daunting at first, but figuring out if a mob is good for skilling, surely that's a basic of MMOs, or do we want dialogue to tell us where to go, what to kill, what to craft, where to mine and so on and so on.
Figuring out skilling is basic, and there needs to be some basic challenges left.

Zen
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Offline Event "Janе" Horizon

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Thing is its not that hard to stand with a mob and take hits and see if your getting the avoids it should be giving regularly... if it seems a bit slow the avoids gain then stay with the same mob but move up a maturity and see if they are coming faster ...
if you run out of the maturitys and the highest of that mob isn't giving fast enough avoids gains then move to another mob that does the same avoids you want and repeat ... it isn't rocket science,its not that hard at all ... gl

I agree with Cuey, it's most definitely not rocket science.
How easy does the game need to be made, I am pretty surprised that people feel the need to have written information in game to know which mobs to skill on, I thought part of the fun of a game like this is figuring this out for yourself or with your friends.
Making it easier for people to understand how crafting works to some degree might be useful for newcomers, as it can be daunting at first, but figuring out if a mob is good for skilling, surely that's a basic of MMOs, or do we want dialogue to tell us where to go, what to kill, what to craft, where to mine and so on and so on.
Figuring out skilling is basic, and there needs to be some basic challenges left.

Zen
Agree that the quest based system that most MMOs have, has no place in AWS.
Disagree that AWS's game play is like most MMOs - hence the need for good source of info (preferably in game and maintained by DL).
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Offline Rebel Leader "Madseend" Troubles

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Yeah a Zoo where we can see all mobs and find noobs like Dale and Popps i like that Idea


especialy when we can see stats to skill on that Dale creature. allthough stats would probably say awful  ;D ;D ;D






and a more serious note exploring and figuring out all our selfs way more challenging and fun, after all we are here for the long term, we have been here for many years and will be for many years.
Dont make it to easy.
« Last Edit: July 16, 2014, 08:09:42 am by Rebel Leader "Madseend" Troubles »
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Offline The "Fifth" Entity

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I vote for the Xen/Cuey side too. The other side i call Gimme-More-WoW-side.
I don't want my screen filled with colorful bars and tickers and numbers. That's WoW, and i hate WoW.


Too easy = Boring
Exploring the world n figuring out it's secrets = Fun







... like was in the old QA, when alarm warned us Fifth jumped the fence and killed someone.
itwasntme!  :)
https://www.youtube.com/watch?v=2g5Hz17C4is
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Offline Event "Janе" Horizon

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Individual, a secret stays.
In 10, a secret strays.
In 1000, a secret is visible, ablaze.
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Offline Manuel "Quim" Miranda

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I vote for the Xen/Cuey side too. The other side i call Gimme-More-WoW-side.I don't want my screen filled with colorful bars and tickers and numbers. That's WoW, and i hate WoW.Too easy = BoringExploring the world n figuring out it's secrets = Fun

I agree, i dont want the screen filled with colorful bars and tickers and numbers, but i dont see any problem about mouse over info like Jane said, That info only shows low % if you got hit be that mob and 100% if you killed any.
Or maybe a new equipament that do that stuff for us, and new skill like inspect mob/stuff.(i dont know if that alredy exist xD).
And last, this game is a heavy grinding game, so is normaly boring.(im not complaning)
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Offline dale "dalewj" ofj

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Or maybe a new equipament that do that stuff for us,

actually in PE I actually enjoyed this aspect of the game.  Tools to gather skill at gathering data.
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Its been fun everyone will miss you all.   I'm at  dalewj.com and in every social network im dalewj. 

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